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Zoekresultaten (117)

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MBO

16 februari 2021

Save the city: Maputo Resilience Game

This game models how Maputo responds to shocks and stresses and strives to increase its resilience from 2020 through 2050. There are four subsystems in the game: agriculture, health care, society and culture, and infrastructure. Each subsystem represents an important part of the city and should try to increase their resilience through developing and maintaining adaptation measures. Each measure has a different effect on the resilience of a subsystem. There are a range of shocks and stresses that can disrupt the city. The game takes time, the government’s budget, probability, and cooperation into account to represent some of the complex factors at play real world.

Document

Anika Vroom, Steven Lin, Nils Hoebe, Ananya Yuvaraj

16 februari 2021

Santiago de Chile- The Resilience Game

The learning objectives of this game are to understand resilience in an urban system and to illustrate how it is a complex system with many factors influencing the perfor- mance of the city. Also it is important to highlight the importance of resilience above resistance, which is shown by the need in the game to keep developing measures to respond to shocks

Document

Magali Ponds, Julia Rudlang, Gijs Vis

16 februari 2021

Bounce Back: A resilience game about Manila

Manila is the capital city of the Philippines and one of the most densely populated cities in the world. The greater area, Metropolitan Manila, is regularly subjected to a range of shocks. Every year multiple typhoons cause a lot of damage and also droughts and water pollution are severe problems in the Philippines. In this game you and your team, the urban council of Metropolitan Manila, are in charge of building resilience to these shocks.

Document

Valeria Martinez, Vanessa Schaller, Guido Florentinus, Emma Koole

14 juli 2025

Open Mind game

Open Mind is a digital 20-30 minute game that can be played on any smartphone or tablet. It offers a structured and engaging environment that challenges players’ assumptions and encourages them to reflect on their own experiences, question their assumptions, and explore diverse perspectives in a safe and interactive way. One can choose to have students play the game in class in class mode and include a plenary introduction and a post-play reflection, or one can have students play the game individually at home or at another location. When played on campus, the activity (game, introduction, and reflection) takes approximately 45 minutes in total. It could be used as a first introduction to perspective-taking and uncovering prejudices, priming students to be more open to participate in follow-up activities like perspective-taking exercises and dialogues. Open Mind was developed as part of the Utrecht University Comenius project Fostering an Open Mind and Open Attitude in Higher Education that strives to stimulate perspective-taking and dialogue in academic education with creative learning activities. Other learning activities that have been developed as part of this project are Playing perspectives (a game design toolkit) and The Square (Het Vlak; a creative dialogue methodology).

Document

Robin Bos, Remco Veltkamp, Open Minds UU

25 september 2021

USDN Game of Heat

This game is developed by the Urban Sustainability Directors Network and focuses on heat as an extreme (see Game of Extremes). Develop better understanding of climate change vulnerability and risk assessments, adaptation planning and implementation Learn about integrating (or mainstreaming) climate change preparedness and resilience into planning activities

Document

Auteur Onbekend

13 januari 2022

Serious Game Carion - Spelregels

In deze video laten we je zien hoe de Serious Game Carion werkt en wat de spelregels zijn.

Video

Hogeschool Saxion

25 september 2021

Game of Extremes

This training focuses on changes to riverine and coastal flooding, as well as number of extreme heat days, as a result of climate change and provides tools, exercises, and case studies to educate staff, encourage cross-department collaboration, and promote incorporation of climate change and resilience considerations into day to day activities. Many of the topics covered in this training are focused on flooding and heat hazards; however, the concepts can be applied to other climate change hazards as well. This game was developed by The Urban Sustainability Directors Network.

Document

Auteur Onbekend

19 december 2024

Facing Floods: A stakeholder river management game

In river management, decisions are influenced by multiple stakeholders, each with different priorities, needs, and levels of influence. While collaboration is essential to solve river-related challenges, these differences create a complex dynamic environment in decision-making processes. This game simulates the challenges of river management by placing players in the roles of various stakeholders, each with their own goals, needs, and budgets. Players must work toward achieving their individual objectives while negotiating and cooperating with others, balancing personal interests with the shared responsibility of managing the river. The "Facilitator Guide" (see downloads) is designed to assist you in organizing and facilitating a game with 7 or more players, as well as preparing for the session. Additionally, you will find the various game materials required for gameplay. These materials need to be printed on A4 or A3 paper, with detailed printing instructions provided in the "Print Instructions" file. Learning goals • Experience the decision-making process related to complex systems as the development and management of river engineering infrastructure. • Get acquainted with the interests and goals of the involved stakeholders, realize that they may be conflicting or equivalent, and possibly bond with each other. • Debate the effectiveness and impacts of river interventions on the river system, environment and society, from the perspective of a stakeholder. • Appreciate the challenges of proposing a solution that integrates different river interventions and satisfies the goals of multiple stakeholders. • Reflect on the challenges of decision-making processes in complex systems. This game was developed for the River Engineering module, more specifically the unit River Functions and Management, of the MSc Civil Engineering program of the Technical University of Delft (TU Delft). However, the game is suitable for anyone interested in learning about stakeholder involvement and interactions in river management. More information about the use of the game can be found in the facilitator manual. Credits: this game was developed by the TU Delft Gamelab (website:https://copy.gamelab.tbm.tudelft.nl/).

Document

Geertje Bekebrede, Michelle de Smit

13 juli 2022

Osteology game

A simple game for the veterinary students to help in learning the latin names of bones.

Website

Tiina Pessa-Morikawa

14 juli 2025

Playing Perspectives - a game design toolkit

Students collectively design a game on a polarizing topic and are stimulated to explore and gain a deeper understanding of various perspectives and presuppositions (including their own), recognize rhetorical narratives and frames, and devise strategies to overcome these. Students adopt active listening skills when conversing with one another. Playing Perspectives is based on game-based and transformative learning principles. Playing Perspectives consists of three phases. These can be conducted consecutively or separate from one another as stand alone activities, depending on the time available, your learning objectives and the desire to have a playable game as end product. The materials that are developed by students in each of these phases can be uploaded onto Edusources and used by other teachers if they only want to conduct one of the later phases as stand alone activity. Playing Perspectives was developed as part of the Utrecht University Comenius project Fostering an Open Mind and Open Attitude in Higher Education that strives to stimulate perspective taking and dialogue in academic education with creative learning activities. The other learning activities that have been developed as part of the Open Minds project are the Open Mind digital game and The Square (Het Vlak; a creative dialogue methodology). Please note: the photos required for phase 1 can be downloaded from the Teaching & Learning Collection of the UU (see links).

Document

Robin Bos, Jasper van Vught, Open Minds UU