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HBO/WO

MBO

5 oktober 2026

Ethisch ontwerpspel voor AI

Dit is een simulatie spel waarbij je leert om keuzes te maken die met AI te maken hebben en te kijken hoe ethisch verantwoord deze keuzes zijn. Dit spel is ontworpen door de Associate professor Human AI interaction van de Universiteit Tilburg.

Document

Danielle Sent

29 september 2026

XR Foundations Course

This XR Foundations course gives educators a complete set of openly licensed resources to teach Extended Reality, game development, immersive storytelling, and practical 3D content creation in Blender and Unity. All materials are released under CC BY 4.0, allowing you to use, adapt, remix, and redistribute them with attribution.

Presentatie

Shant Bayramian, Giulia Timis

19 augustus 2026

Game Development with Students

The project Game Development with Students introduces interested educators to an innovative teaching tool with practical insights from the international relations classroom. Game development with students is a specialized form of game-based and project-based learning. It incentivizes both student creativity and in-class student-teacher co-creation and enables a particularly participative and result-oriented approach to the subject matter. The method is thematically flexible enough to travel across different fields of study and is adaptable to different levels of complexity. To enable other educators to implement this innovative teaching tool, we develop instructional materials (an educators handbook as well as educational videos), providing both general information on the experiential, game-based learning theory undergirding the method as well as practical, hands-on tips and trick on how to implement it in different educational settings. In doing so, we address the important, interconnected educational challenges of the transferability and sustainability of teacher developed tools.

Document

Saskia Ruth-Lovell, Bertjan Verbeek, Jorn Weessies

13 juli 2026

Workshop Recognition and Rewards

The interactive workshop Recognition and Rewards focuses on the impact of recognition and rewards on the choices made within research regarding Open Science principles. It is notable that, in the current system, Open Science-related tasks receive less recognition and appreciation than 'traditional' research tasks. The workshop demonstrates how the societal impact of research can change through a cultural shift regarding recognition and rewards for Open Science tasks.

Presentatie

Eef Benthem, Lars Feddema, Emma Mulder, Evelien Terwel, Addy Traficonte

17 juni 2026

AgriLemma 2.0: A serious game for exploring dilemmas in agriculture

In AgriLemma, you are a farmer in Europe managing your own farm across 8 seasons. You grow six types of crops — potatoes, sugar beets, rapeseed, corn, wheat, and chickpeas — each requiring resources such as seeds, water, nutrients, and workers. Players must run, invest in, and improve their farm with sustainable technologies while balancing competing priorities and navigating uncertainties like weather events and pest attacks. The objective is to maximize overall farm health, which is determined by three dimensions: environmental health (positive ecological impact), social health (worker satisfaction), and financial health (farm profitability). Players must strategize across all three dimensions simultaneously — decisions that boost profit may come at an environmental cost, and vice versa. The game makes these trade-offs tangible, encouraging reflection on what sustainable farming really requires. ------------------------------ Learning objectives: · Experiment with different strategies — to operationalize and adapt an approach under pressure, and to reflect on how well it held up. · Expose students to issues of risk management — to plan, control, and explain the reasoning behind in-game choices relating to sustainability, soil conservation practices, integrated crop management, weeding, and pest management, and to learn how to respond when conditions change. · Experience the complexity of decision-making — to take into account weather and policy uncertainties, sustainability pressures, economic realities, and the broader context in which farm decisions are made. --------------------------------Practical information: · Format: Board game (physical/ print-and-play) · Players: 2-4 players (extendable to 8 by playing in teams of 2) · Duration: 3 hours, including onboarding and debrief · Level: Higher education / Stakeholder engagement · Language: English --------------------------------Credits: AgriLemma was originally designed as part of the WATERAGRI project. The second version, including a full redesign of the graphics, was developed with funding support from the TU Delft Open Science Programme course "Civic Engagement in Action: Empowering Researchers and Educators to Make an Impact". Game design: Dr. ir. Aashna Mittal - TU Delft, Faculty of Technology, Policy and Management Graphic design and illustration: Gracia Bovenberg-Murris and Michelle de Smit – TU Delft GameLab Note on image generation: The images in the tech cards and the border of the main game board were created using AI-generated imagery. The constructed wetlands card image is also AI-generated. All other cards and box art are hand-drawn or created in Adobe Illustrator. Note on usability: The print-and-play version of the game has been optimized for office printing.

Document

Aashna Mittal, Gracia Bovenberg-Murris, Michelle de Smit

11 juni 2026

Game – Open learning – The HAN escape experience

​An experience in which participants work through all the stages of the educational resources cycle while solving puzzles.

Document

Marja Versantvoort

1 juni 2026

Games that need to change Juni 2026

Tijdens de laatste Game van elke periode gaan studenten aan de slag met een Game die zij graag zelf willen veranderen. Dat doen ze veelal in duo's. Bij 'welke game' moet er echt iets gebeuren? Welk thema ligt je aan het hart? En, waar wil je zelf als Game Changer ook een rol in spelen? De insteek is dat studenten een onderwerp oppakken wat aansluit bij hun eigen interesse. In een intensieve pressure cooker van één week - feitelijk 4 dagen - werken de duo's toe naar de DemoDay. Op deze dag ervaren genodigden, medestudenten en coaches op een onvergetelijke manier de ontwikkelde Game Change concepten en eindprototypes. De deelnemers worden dus interactief 'aan de slag gezet'. De studenten halen op deze wijze feedback op over het ontwikkelde concept en prototype. Het is een testmoment!

Website

Fulco Geerlofs, Esther Fijneman

26 mei 2026

Games that need to change - maart 2026

Welke Games moeten in jouw ogen veranderen? En met welk concept en prototypes verwacht jij het spel te kunnen wijzigen? Dit is jouw persoonlijke Game to Change.

HboDocument

Fulco Geerlofs, Esther Fijneman, Rosalie Goedhart, Tim van der Hoofden, Jesse Visser, Stijn Timmermans, Iris Hoogendijk, Lara Rijnart, Jelle Wohrmann, Melissa Turksma, Hans Drost, Els Holman, Nina Verstraeten, Eveline Baecke, Noa Groenenberg, Max Mosselman, Max Velthoven, thijs Rekkers, ezra parel, Jeanine Geleijns, beau van hoof

12 mei 2026

Goldrush maart 2026

Dit is de weerslag van een project van 2 weken, onderdeel van de keuzemodule Game Changers, voor dwarsdenkers en doeners. Game 1, februari 2026.

HboDocument

Rosalie Goedhart, thijs Rekkers, Max Mosselman, Nina Verstraeten, Floris Dijkman, Jeanine Geleijns, Mariette Vissers, Esther Fijneman, Els Holman, Fulco Geerlofs

8 april 2026

Teamcanvas

Dit digispel is een interactief leermiddel dat docenten ondersteunt bij het ontwikkelen van Digitale geletterdheid en het kritisch inzetten van digitalisering binnen het docententeam. Door middel van spelelementen en dialoog worden deelnemers gestimuleerd om als team in gesprek te gaan over de digitale vaardigheden die ze bezitten, en de gaten qua digitale kennis bloot te leggen. Het spel bevordert coöperatief leren/werken.

Document

Zuyd Hogeschool