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Zoekresultaten (36)

HBO/WO

MBO

8 april 2026

Legal Network Analysis

How can complex legal systems, filled with interconnected cases, statutes, and actors, be understood through data? Legal Network Analysis offers law students and researchers a practical guide to mapping and interpreting relationships in legal data using the tools of network science. Building on the foundations of graph theory, this open textbook shows how relationships between cases, statutes, or states can reveal underlying structures in law that traditional methods often overlook. Whether analysing citation networks, treaties among nations, or the diffusion of legal norms, readers learn to translate legal questions into visual and quantitative insights. Developed by the Law and Tech Lab at Maastricht University, this resource combines conceptual clarity with applied learning. Each chapter blends concise explanations with interactive Jupyter notebooks, allowing readers to reproduce, modify, and experiment with examples in real time. Appendices include step-by-step guidance for data preparation, visualisation, and software setup; making the book equally accessible for newcomers and advanced students. Designed to support the Network Analysis course at Maastricht University, this textbook is also a valuable standalone introduction for anyone exploring the data-driven dimensions of law and policy.

Open (Access) Tekst Boek

Gustavo Arosemena, Gijs van Dijck, Roland Moerland

2026

Development Portfolio Boundary Crossing & Personal Leadership

This development portfolio is used in a BSc Marine Sciences 3ECTS course on "Boundary Crossing and Personal Leadership" (BSc Year 1 course). It serves as a logbook with daily prompts for students to reflect on the activities they have undertaken while in class. This document is used alongside another document titled 'Assessment Portfolio Boundary Crossing & Personal Leadership'. Students can use this Development Portfolio (formative) for their Assessment Portfolio (summative).

Document

Judith Gulikers, Camilla Ramezzano

5 december 2025

Categorical - Introduction

Statistics of categorical response variables. This very short clip just introduces what we are talking about, and some visualisation

Video

carolien.dekovel@wur.nl

30 september 2025

VR environment for the course "Lieux de Mémoire"

This is a 3D model of Troy, produced for the course "Lieux de Mémoire. Space, Story and the Construction of Memory". The model was created by the 4D Research Lab of the University of Amsterdam for the project 'Virtual Past Places' in collaboration with course teacher Gert Jan van Wijngaarden. This model contains three scenes based on excavations in Troy, each with a new added phase of reconstruction: the first being the archaeological area, the second the architectural reconstruction and the third being the addition of myths and stories to these finds. A fictional central area forms the fourth scene, with the purpose of giving entry to the other scenes. This model is accessible as a VR room using Hubs Cloud software (virtualplaces-uva.eu). For reproducability and reuse, consult the manual at https://doi.org/10.21942/uva.30490373 and follow the instructions to set up your own Hubs Cloud instance. For the relevant dataset, please use the link to the Zenodo deposition. Funding and context Virtual Past Places has been made possible by a grant, the 'Stimuleringsregeling Online Onderwijs' from the Ministry of Education, Culture and Science (Onderwijs, Cultuur en Wetenschap, OCW), coordinated by SURF, the cooperative association of Dutch educational and research institutions. Virtual Past Places includes open access publication of all developed teaching materials as Open Educational Resources, the development of training materials, and the organisation of inspiration and counselling sessions for peers. In case you're interested in the results of this research project, and/or participate in it, please contact J.Waagen@uva.nl.

Virtual Reality

Gert Jan van Wijngaarden, Tijm Lanjouw, Jitte Waagen, Markus Stoffer

30 september 2025

VR environment for the course "In search of the Masses in Antiquity"

This is a 3D model of a part of Rome, produced for the course "In Search of the Masses in Antiquity". Includes some crowds and a procession, to enable a crowd perspective and reflect on specific hypotheses and reconstructions. The model was created by the 4D Research Lab of the University of Amsterdam for the project 'Virtual Past Places', in collaboration with course teacher Danielle Slootjes. The emulated situation is the triumph of the Bellum Judaicum. For this situation, compare the account of Flavius Josephus and other historical and iconographic accounts of this event with actual space. Bringing this into 3D space allows students to have more input available than through the historical texts and imagery: the line of sights, spatiality and awareness of being in a crowd, watching a triumph. A fictional central area gives entry to the two scenes. This model is accessible as a VR room using Hubs Cloud software (virtualplaces-uva.eu). For reproducability and reuse, consult the manual at https://doi.org/10.21942/uva.30490373 and follow the instructions to set up your own Hubs Cloud instance. For the relevant dataset, please use the link to the Zenodo deposition. Funding and context Virtual Past Places has been made possible by a grant, the 'Stimuleringsregeling Online Onderwijs' from the Ministry of Education, Culture and Science (Onderwijs, Cultuur en Wetenschap, OCW), coordinated by SURF, the cooperative association of Dutch educational and research institutions. Virtual Past Places includes open access publication of all developed teaching materials as Open Educational Resources, the development of training materials, and the organisation of inspiration and counselling sessions for peers. In case you're interested in the results of this research project, and/or participate in it, please contact J.Waagen@uva.nl.

Virtual Reality

Daniëlle Slootjes, Tijm Lanjouw, Mikko Kriek, Jitte Waagen, Markus Stoffer

24 september 2025

Amateur Craft as Method-in-the-Making:

This research output documents a pandemic-era experiment in which academic researchers used knitting to record and reflect on their digital screen time, exploring craft as a critical research method and a tool for data sensitisation, feminist activism, and embodied knowledge making. Project Overview: A group of academics and amateur knitters from Maastricht University and partner institutions met online during 2020–2021, using knitting to document their own screen time over a week of lockdown. Their creative outputs—a collection of individually knitted rectangles—were later assembled as a tactile "knitted book" to display in arts and crafts contexts, as well as academic contexts. The project linked technofeminist thinking, craftivism, and artistic research practices, aiming to make visible both quantitative and qualitative aspects of technology use during social isolation. Main Topics and Learning Objectives: • Explore how amateur craftwork (knitting) can act as a research method to sensitise and interpret personal data. • Engage with concepts from technofeminism and critical craft studies to understand the role of tactile, embodied methodologies. • Foster social connection, experimentation, and reflection on digital dependency during the COVID-19 lockdown. • Develop awareness of how materials, technique, and individual interpretation shape both method and outcome in collaborative research. Audience: This work suits students, educators, and researchers interested in qualitative and artistic research methods, feminist theory, science and technology studies (STS), and creative digital-literacy pedagogies. It models interdisciplinary practice and encourages engagement with data, methodology, and making as interconnected experiential processes. Authors and Licensing: Authors: Denise Petzold (first and corresponding author), Laura Barendregt, Ruth Benschop, Anna Harris, Laudy van den Heuvel, Bernike Pasveer, Veerle Spronck, Sally Wyatt, affiliated with Maastricht University, TU Delft, Zuyd University of Applied Sciences, and HKU University of Arts Utrecht. The text is suitable for publication in open educational repositories and supports open, collaborative engagement with academic craftwork. The pictures of the digitised version of the book were taken by Eric Bleize. Suggested Citation: “Amateur Craft as Method-in-the-Making: Experiments in Knitting Screen Time during a Pandemic” by Denise Petzold, Laura Barendregt, Ruth Benschop, Anna Harris, Laudy van den Heuvel, Bernike Pasveer, Veerle Spronck and Sally Wyatt (2025), Maastricht University, is licensed under a Creative Commons Attribution 4.0 International License (CC BY 4.0). This license permits reuse, distribution, and adaptation, provided appropriate credit is given.

Document

Denise Petzold, Laura Barendregt, Ruth Benschop, Anna Harris, Laudy van den Heuvel, Bernike Pasveer, Veerle Spronck, Sally Wyatt

23 september 2025

VR environment for the course "Archaeological Materials in Context"

This is a 3D model of a pottery lab created for the Bachelor course "Archaeological Materials in Context". The model was created by the 4D Research Lab of the University of Amsterdam for the project 'Virtual Past Places' in collaboration with course teacher Jill Hilditch. The 3D model contains a fictional archaeology laboratory environment for technical ceramics study. Students use microscopes to look at thin sections, relate to different types of present rocks, and pottery. Around the sorting table they can discuss the ceramic objects and sort them into chronological/functional/technical groups. This model is accessible as a VR room using Hubs Cloud software (virtualplaces-uva.eu). For reproducability and reuse, consult the manual at https://doi.org/10.21942/uva.30490373 and follow the instructions to set up your own Hubs Cloud instance. For the relevant dataset, please use the link to the Zenodo deposition. Funding and context Virtual Past Places has been made possible by a grant, the 'Stimuleringsregeling Online Onderwijs' from the Ministry of Education, Culture and Science (Onderwijs, Cultuur en Wetenschap, OCW), coordinated by SURF, the cooperative association of Dutch educational and research institutions. Virtual Past Places includes open access publication of all developed teaching materials as Open Educational Resources, the development of training materials, and the organisation of inspiration and counselling sessions for peers. In case you're interested in the results of this research project, and/or participate in it, please contact J.Waagen@uva.nl.

Virtual Reality

Jill Hilditch, Tijm Lanjouw, Jitte Waagen, Markus Stoffer, Caroline Jeffra

20 mei 2024

Critical views of urban social resilience

The video explains different strategies to convey critical views of urban social resilience.

Video

Camilo Benitez Avila

6 december 2023

Building interactive web apps with the R package shiny

Lecture about app development using the programming language R. Part of the Utrecht University research master course 'Markup Languages and Reproducible Programming in Statistics'. Both the interactive slides, as well as a static pdf version are shared.

Presentatie

Hanne Oberman

1 september 2023

Practical: Presenting statistical data

Understand and demonstrate the data representation for AI and ML modelling. Apply a range of plotting techniques to visualise data. Be able to check for fairness, handle outliers and missing data.

Document

HCAIM Consortium