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HBO/WO

MBO

22 september 2026

Guest Journey Profiel niveau 3 - modulaire leermaterialen voor Hospitality

Verdieping op Guest Journey Basis. Module 1 (Commercial Guest Journey) gaat over klantfeedback, klachten en verbetervoorstellen. Module 2 (Experience Design) laat de student een belevingsactiviteit ontwerpen, organiseren en uitvoeren. Het onderwijs is ontworpen rond leeruitkomsten. Elke module heeft één leeruitkomst met succescriteria; de student werkt aan eigen bewijsstukken en bouwt zo een portfolio op. Modules zijn formatief (behaald of nog niet behaald); de summatieve afsluiting volgt op het niveau van het opleidingsonderdeel. Samenwerkend leren in wisselende samenstelling zit ingebouwd, met feedback volgens twee tops en één tip. Het pakket bevat per module een moduleboek (Word) en een lessenpresentatie (PowerPoint), aangevuld met een planning en een docentenhandleiding. Belangrijk: dit zijn sjablonen om te verrijken. De structuur, de KD-koppeling en de bewijsstukken liggen vast (strak op WAT). Volgorde, tempo, eigen praktijkvoorbeelden en accenten vult de docent zelf in (ruim op HOE). Op enkele plekken verwijst het materiaal naar de digitale leeromgeving en de periodenummering van Zadkine; pas die aan naar je eigen context. Onderdeel van de open set 'Modulair Hospitality-onderwijs KD 2025' van Zadkine Hospitality College. Bekijk de opleidingsroutes voor niveau 2, 3 en 4 om te zien waar dit onderdeel in de opleiding valt.

Document

Robbert Nijenhuis

14 mei 2026

The Medieval Podcast | The Life and Voyages of St. Brendan with Gordon Barthos

Just in time for his feast day on May 16, we're looking at St. Brendan, an Irish saint whose holy encounters included island-sized whales, lava-slinging smiths, and rodents of unusual size. This week, Daniele speaks with Gordon Barthos about St. Brendan's epic odyssey, his long- standing popularity, and just some of his incredible adventures. This podcast is made possible by the generous support of listeners like you! To find out how to help spread the joy of medieval history, please visit patreon.com/themedievalpodcast

Audio

Danièle Cybulskie, Gordon Barthos

8 april 2026

Teamcanvas

Dit digispel is een interactief leermiddel dat docenten ondersteunt bij het ontwikkelen van Digitale geletterdheid en het kritisch inzetten van digitalisering binnen het docententeam. Door middel van spelelementen en dialoog worden deelnemers gestimuleerd om als team in gesprek te gaan over de digitale vaardigheden die ze bezitten, en de gaten qua digitale kennis bloot te leggen. Het spel bevordert coöperatief leren/werken.

Document

Zuyd Hogeschool

2026

Presentation about observing and measuring the ocean

This presentation can be used to give a 60-100 minute lecture about observing the ocean and covers: Limitations of ocean observations Remote sensing Shipboard observations Eulerian and Lagrangian observations Autonomous instruments Steps to conduct ocean research. The lectuure is also included (UU login).

Presentatie

Emma Daniels, Erik van Sebille, Jamie Atkins

21 augustus 2025

The Medieval Podcast | Joan of Arc with Deborah McGrady

Maid, hero, heretic, saint - Joan of Arc is one of the most fascinating figures of the Middle Ages. This week, Daniele speaks with Deborah McGrady about Joan's incredible life and death, her voice, and her complex and enduring legacy. You can enrol in Daniele's online course Calamity and Change: An Introduction to the Fourteenth Century at https://medievalstudies.thinkific.com/courses/calamity-and-change This podcast is made possible by the generous support of listeners like you! To find out how to help spread the joy of medieval history, please visit patreon.com/themedievalpodcast

Audio

Danièle Cybulskie, Deborah McGrady

21 augustus 2025

Collage-making for self-discovery in engineering ethics

This creative exercise enables students to discover, reflect and express their emotions in relation to engineering. In this way, the exercise enables self-understanding through an encounter with one’s own feelings and intuitions and serves as a starting point for better ethical deliberation and well-being. Learning goals: • Expanding moral sensibility (being aware of their own emotions, values and norms) • Stimulating moral creativity and imagination

Document

Aafke Fraaije

14 augustus 2025

The Medieval Podcast | Medieval Love Letters with Ad Putter and Myra Stokes

The people of the Middle Ages were no strangers to Cupid's arrows, and just like us, they loved a good love letter. But in a world where literacy rates were far below what they are today, who was writing their most heartfelt feelings down? And how do we know? This week, Daniele speaks with Myra Stokes and Ad Putter about where we find love letters, and the way people wrote and sent them, along with a couple of spicy - and hilarious - examples. You can enrol in Daniele's online course Calamity and Change: An Introduction to the Fourteenth Century at https://medievalstudies.thinkific.com/courses/calamity-and-change This podcast is made possible by the generous support of listeners like you! To find out how to help spread the joy of medieval history, please visit patreon.com/themedievalpodcast

Audio

Danièle Cybulskie, Ad Putten, Myra Stokes

14 juli 2025

Playing Perspectives - a game design toolkit

Students collectively design a game on a polarizing topic and are stimulated to explore and gain a deeper understanding of various perspectives and presuppositions (including their own), recognize rhetorical narratives and frames, and devise strategies to overcome these. Students adopt active listening skills when conversing with one another. Playing Perspectives is based on game-based and transformative learning principles. Playing Perspectives consists of three phases. These can be conducted consecutively or separate from one another as stand alone activities, depending on the time available, your learning objectives and the desire to have a playable game as end product. The materials that are developed by students in each of these phases can be uploaded onto Edusources and used by other teachers if they only want to conduct one of the later phases as stand alone activity. Playing Perspectives was developed as part of the Utrecht University Comenius project Fostering an Open Mind and Open Attitude in Higher Education that strives to stimulate perspective taking and dialogue in academic education with creative learning activities. The other learning activities that have been developed as part of the Open Minds project are the Open Mind digital game and The Square (Het Vlak; a creative dialogue methodology). Please note: the photos required for phase 1 can be downloaded from the Teaching & Learning Collection of the UU (see links).

Document

Robin Bos, Jasper van Vught, Open Minds UU

1 juli 2025

AI as a science - course manual

AI as a Science aims to highlight how research involving “artificial intelligence” can be considered scientific, and what that means for us as scholars engaged in this — and related — areas of study. During the course, we will explore answers to questions such as: What is AI? What role do scientists play in the development of AI? And vice versa: what role do AI researchers play in the scientific investigations of computation, artificial intelligence, and intelligence more broadly? Do such roles come with responsibilities and ethical duties? We will explore these questions dialogically (i.e., through dialogue, discussions, and presentations), as well as through lectures. Perspectives will include critical, historical, sociological, and philosophical angles. We will touch on: The history of AI, going as far back as ancient Chinese and Greek civilizations; future projections, including the possibility of another "AI winter." Ultimately, you will aim to answer for yourselves: Is AI a science? Can it be? Will it be? The course will be examined through: Group presentation – You will be split into teams to create a presentation (see Presentation). The presentation combines: Group collaboration, An individual (or more than one person’s) presentation (10 minutes max). Final essay – You may choose a topic related to the course and aligned with your background or interests (see Essay). The essay will take the form of a literature review or journal-style article, aiming to: Deepen and/or broaden your knowledge on one or more topics from the course, Allow you to zoom in or out and develop your own unique perspective. Learning Goals: AI as a Science aims to teach you — and for you to teach yourselves — how to: Define science and AI, critically and in your own words. Understand the historical context of AI: When did AI or AI-like disciplines and ideas emerge? Understand the current state of AI and explore possible futures: Is time a flat circle when it comes to recurring “AI winters”?

Document

Olivia Guest

12 juni 2025

The Expedition Map

This map offers you and your team: Guidance for understanding and using each other’s perspectives to create something together that none of you could have created alone. Guidance to keep going and jointly set a course towards the most innovative and highest achievable result within the given frameworks. This expedition map shows places you might encounter while innovating. If you have already visited several places on the map, then you’re on the right track. The map is also available in Dutch.

Document

Manon Joosten, Aukje Moltzer, Guido Stompff