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17 juni 2026

AgriLemma 2.0: A serious game for exploring dilemmas in agriculture

In AgriLemma, you are a farmer in Europe managing your own farm across 8 seasons. You grow six types of crops — potatoes, sugar beets, rapeseed, corn, wheat, and chickpeas — each requiring resources such as seeds, water, nutrients, and workers. Players must run, invest in, and improve their farm with sustainable technologies while balancing competing priorities and navigating uncertainties like weather events and pest attacks. The objective is to maximize overall farm health, which is determined by three dimensions: environmental health (positive ecological impact), social health (worker satisfaction), and financial health (farm profitability). Players must strategize across all three dimensions simultaneously — decisions that boost profit may come at an environmental cost, and vice versa. The game makes these trade-offs tangible, encouraging reflection on what sustainable farming really requires. ------------------------------ Learning objectives: · Experiment with different strategies — to operationalize and adapt an approach under pressure, and to reflect on how well it held up. · Expose students to issues of risk management — to plan, control, and explain the reasoning behind in-game choices relating to sustainability, soil conservation practices, integrated crop management, weeding, and pest management, and to learn how to respond when conditions change. · Experience the complexity of decision-making — to take into account weather and policy uncertainties, sustainability pressures, economic realities, and the broader context in which farm decisions are made. --------------------------------Practical information: · Format: Board game (physical/ print-and-play) · Players: 2-4 players (extendable to 8 by playing in teams of 2) · Duration: 3 hours, including onboarding and debrief · Level: Higher education / Stakeholder engagement · Language: English --------------------------------Credits: AgriLemma was originally designed as part of the WATERAGRI project. The second version, including a full redesign of the graphics, was developed with funding support from the TU Delft Open Science Programme course "Civic Engagement in Action: Empowering Researchers and Educators to Make an Impact". Game design: Dr. ir. Aashna Mittal - TU Delft, Faculty of Technology, Policy and Management Graphic design and illustration: Gracia Bovenberg-Murris and Michelle de Smit – TU Delft GameLab Note on image generation: The images in the tech cards and the border of the main game board were created using AI-generated imagery. The constructed wetlands card image is also AI-generated. All other cards and box art are hand-drawn or created in Adobe Illustrator. Note on usability: The print-and-play version of the game has been optimized for office printing.

Document

Aashna Mittal, Gracia Bovenberg-Murris, Michelle de Smit

21 mei 2026

The EU and China: Partners, Competitors or Rivals? | Radboud Reflects Lecture with Guangyu Qiao-Franco, Bart Jacobs and Angela Wigger

How can the EU rely on Chinese technology without ignoring the risks? The EU depends heavily on China for technologies like solar panels and electric vehicle batteries needed for the energy transition. But this same partner also brings security, economic, and political risks. What kind of trade relationship should the EU pursue with China? And how does Europe fit into China’s global ambitions? Listen to political scientist Guangyu Qiao-Franco, cybersecurity expert Bart Jacobs and political scientist Angela Wigger about the complexity of the China-EU relation. The EU and China: Partners, Competitors or Rivals?| Lecture and conversation with political scientist Guangyu Qiao-Franco, cybersecurity expert Bart Jacobs and political scientist Angela Wigger Thursday 21 May 2026 | 20.00 – 21.30 hrs | Lecture Hall Complex, Radboud University Radboud Reflects and EUROPAL Have a look at the recap: www.ru.nl/en/services/sport-cu…entist-angela-wigger

Audio

Guangyu Qiao-Franco, Bart Jacobs, Angela Wigger

15 april 2026

3D Printed Glass Fabrication and Applications

In this video, Michael Stern, artist, engineer, scientist, designer, and co-inventor of molten glass 3D printing, traces glass fabrication from traditional blowing to additive manufacturing. He shares how he first encountered glass, what drew him to 3D printing, and how his parallel passions for mechanical engineering and glassblowing eventually converged into the invention of a new process. The 3D printing process involves a printer that works by heating a crucible of molten glass, which flows through a nozzle while a build plate moves layer by layer. The object is typically built over the course of 20 minutes to two hours, depending on its size. Rather than forcing the material, Stern emphasizes that working with glass requires listening to it, as it is a "loud material" with its own opinions. He advises those learning and working with glass to break challenges into small, unremarkable steps, given that innovation is simply the result of adding those steps together over time. The video was produced by the Open GLASSroom project. Special thanks to Michael Stern for contributing to the Open GLASSroom OER collection. The creation of these resources has been (partially) funded by the ERASMUS+ grant program of the European Union under grant no. 2022-1-DE01-KA220-HED-000089750. Neither the European Commission nor the project's national funding agency DAAD are responsible for the content or liable for any losses or damage resulting of the use of these resources.

Video

Michael Stern

19 maart 2026

The Project Intersection

Main Concepts Project Intersection: The balanced overlap between user stories (what/why), requirements (how), and constraints (when/who/with what). Points of tension: Conflicts or misalignments between design ideas, technical requirements, and project limitations. Balance / "the sweet spot" of the project intersection: The state where research goals, technical implementation, and project limits are aligned and feasible. Trade-offs: Deliberate decisions to prioritize one aspect (e.g., time, creativity, precision) while accepting limits in another. Learning Goals Understand the visual and conceptual model of the Project Intersection. Recognize points of tension between design, development and project management. Use communication and planning strategies to find a balance between over- and under-specifying Reflect on trade-offs between different perspectives. Key Takeaways The sweet spot of a project lies where user stories, requirements, and management factors meet. Over-specifying or under-specifying leads to misinterpretation and lost value. Early conversations between designers, researchers, and developers prevent imbalance. Trade-offs are normal; documenting and discussing them keeps projects transparent. A balanced intersection ensures the project is not just built — but built with purpose. Further Exploration Search for “Venn diagram project management balance” Search for “how to connect user stories and requirements” Search for “MoSCoW prioritization examples in research projects” Search for “design constraints and trade-offs in innovation”

Video

Lucia M Rabago Mayer, Jordi Weldink, Amanda Poulin

19 maart 2026

ShareXR : Challenge-Based Learning with XR (BMS Lab, University of Twente)

ShareXR introduces a challenge-based learning (CBL) approach for integrating research, design, and development in engineering education through extended reality (XR). Developed at the University of Twente’s BMS Lab, the model addresses the increasing need for multidisciplinary collaboration by teaching students to speak a shared language across research, design, and technical development. Even for those without an engineering, scientific or STEM background. This course offers a hands-on, multidisciplinary learning experience where students take real research ideas and transform them into innovation projects within a complete and validated open learning XR ecosystem. With reusable multimedia course content, the course enables students to understand interdisciplinary collaboration, while each module focuses on one of the four pillars: Research, Design, Development, and Project Management — guided by principles of balance, iteration, and collaboration. By working with different tools like one-page project canvases, students will learn how to translate research ideas into structured user stories, requirements, and project management tasks, while exploring how XR tools can act as a human-centered medium for prototyping, testing, and validating ideas without requiring coding skills.

App

Lucia M Rabago Mayer, Jordi Weldink, Amanda Poulin, Luca Frösler, Peter Slijkhuis, Mirjam Galetzka, Benno Pals, Jan-Willem van 't Klooster

12 oktober 2025

Glass Sustainability: Reduce

In this video Mauro Overend and Rebecca Hartwell outline strategies to meet EU net-zero targets by addressing both demand-side and supply-side emissions. Demand-side approaches, influenced by designers, include using less material through efficient structural design, relaxing deflection limits to allow for thinner glass, and improving building energy performance with high-performance glazing. A key focus is increasing the use of recycled glass cullet, which can reduce melting energy and process emissions, though current post-consumer cullet use remains below 5%. Supply-side approaches involve the glass industry switching to low-carbon energy sources like hydrogen or electricity and exploring alternative raw materials to reduce process emissions. The video concludes that a combination of smarter design, increased recycling, and cleaner production is essential for reducing the glass sector's environmental footprint. The video was produced by the Open GLASSroom project. Special thanks to Mauro Overend and Rebecca Hartwell for contributing to the Open GLASSroom OER collection. The creation of these resources has been (partially) funded by the ERASMUS+ grant program of the European Union under grant no. 2022-1-DE01-KA220-HED-000089750. Neither the European Commission nor the project's national funding agency DAAD are responsible for the content or liable for any losses or damage resulting of the use of these resources.

Video

Mauro Overend, Rebecca Hartwell

12 oktober 2025

Introduction to Environmental Sustainability in Glass

In this video Rebecca Hartwell outlines the two key factors for sustainable glass design: material efficiency and energy efficiency. Material efficiency focuses on reducing the environmental impact from production to end-of-life, guided by the "9R framework". Energy efficiency concerns the glass's role in reducing a building's operational energy for heating, cooling, and lighting. The video explains that while advancements like double glazing and low-E coatings have improved energy efficiency, they often create complex, multi-material assemblies that are difficult to disassemble and recycle. Consequently, unlike container glass, most post-consumer flat glass is rarely recycled and is often downcycled or landfilled. A whole life-cycle perspective, balancing embodied and operational carbon, is essential for a sustainable glass future. The video was produced by the Open GLASSroom project. Special thanks to Rebecca Hartwell for contributing to the Open GLASSroom OER collection. The creation of these resources has been (partially) funded by the ERASMUS+ grant program of the European Union under grant no. 2022-1-DE01-KA220-HED-000089750. Neither the European Commission nor the project's national funding agency DAAD are responsible for the content or liable for any losses or damage resulting of the use of these resources.

Video

Rebecca Hartwell

1 oktober 2025

Sustainable EU Economy: an interactive Textbook for Business Students

Dear Reader, Welcome to Sustainable EU Economy. This book is more than a textbook—it is an invitation to explore how the European Union shapes business, society, and sustainability in today’s interconnected world. My hope is that it will inspire you to think critically, engage actively, and see how Europe’s vision for a climate‑neutral and inclusive future connects directly to your own journey as a student and professional. This book was created to guide you through one of the most dynamic and influential regions in the world—the European Union. With its single market of over 450 million consumers and policies that shape global standards, the EU is not only a trading bloc but also a laboratory for resilience, sustainability, and innovation. This book will help you see the EU not just as an institution, but as a living system that directly impacts business, society, and the environment. You will explore how Europe is responding to challenges such as climate change, digital transformation, and shifting geopolitics, and how these responses create opportunities for businesses and professionals like you. This textbook is not a static resource but an interactive digital reference, designed to evolve alongside the changing study of European integration and sustainability. By combining case studies, discussion prompts, and applied exercises with live seminar content and guest lectures, it adapts to new research, policy debates, and global challenges. In this way, you may explore the EU not only as a historical and political project, but also as a dynamic economic system that continually reshapes business strategy, trade, and innovation. About the Jean Monnet Chair in Sustainable EU Economy: Awarded by the European Commission to Dr. Beata Kviatek and hosted by Hanze University of Applied Sciences, the Jean Monnet Chair in Sustainable EU Economy represents the first such Chair at a Dutch university of applied sciences. Co‑financed by the Erasmus+ Programme and Hanze University, the Chair advances knowledge of the EU’s transition toward a climate‑neutral, resource‑efficient, and socially inclusive economy. It promotes excellence in teaching and research, integrates sustainability priorities into business education, and fosters dialogue among academia, policymakers, businesses, and society. By producing impactful studies on green finance, energy transition, and corporate responsibility, and by linking local initiatives with EU goals, the Chair provides a vibrant platform for debate and engagement on Europe’s sustainable future.

Open (Access) Tekst Boek

Beata Kviatek

1 oktober 2025

Sustainable EU Economy: Syllabus Complementary Seminar Series

An overview of the complementary seminar topics for Sustainable EU Economy Textbook

Document

Beata Kviatek

1 oktober 2025

Sustainable EU Economy: A Dynamic Syllabus Combining Interactive Textbook and Seminar Series

Textbook Teaching Method

Document

Beata Kviatek

HBO/WO

MBO