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HBO/WO

MBO

21 oktober 2026

Chapter 4 The role of domain specific communities

After reading this chapter, you will be able to: Explain the value of domain-specific communities for advancing OER in higher education. Recognise different forms of collaboration that support the creation, sharing, reuse, and sustainable development of OER. Identify the roles that librarians and other support professionals can play in establishing and sustaining domain-specific communities. Apply practical steps for establishing, organising, and nurturing a domain-specific OER community. Analyse examples of domain-specific communities and identify factors that contribute to their success, sustainability, and long-term impact.

Open (Access) Tekst Boek

Harrie van der Meer, Sylvia Moes

21 oktober 2026

Chapter 1 Navigating the OER Policy Landscape

After reading this chapter, you will be able to: Explain the role of OER policies in supporting the adoption, implementation, and sustainability of Open Education. Distinguish between international, national, and institutional approaches to OER policy and explain how these different levels influence and reinforce each other. Identify key policy frameworks, recommendations, strategies, and resources that can support OER policy development and implementation. Analyse existing OER policies and policy resources in relation to your own institutional, national, or professional context. Identify opportunities to reuse and adapt existing policy frameworks, roadmaps, toolkits, and templates to support the development or strengthening of OER policy in your own context.

Open (Access) Tekst Boek

Claudia Hackl- Mayerhofer

21 oktober 2026

Introduction

This textbook is structured around three interconnected thematic areas that reflect key dimensions of Open Education in higher education contexts: OER Policy, Support and Resources, and Open Educational Practices (OEP). This textbook is designed to support different layers of reuse, recognising that readers will engage with its content in different ways depending on their needs and experience with Open Education. Level 1 – Some may simply read and explore the chapters to gain an understanding of OER policies and practices. Level 2 – Others may discover reusable sources by following the referenced toolkits, frameworks, case studies, and openly licensed materials included throughout the book. Level 3 – For practitioners ready to implement Open Education, many of these resources can be adapted and remixed to fit local institutional, disciplinary, or linguistic contexts. Level 4 – Finally, the textbook also provides editable templates, practical tools, and implementation examples that can be directly reused when developing policies, workshops, support services, or educational resources. Chapter 1: Navigating the OER Policy landscape Chapter 2: Support and resources for Open Education Chapter 3: Practical tips for trustworthy OER reuse, adaptation and co-creation Chapter 4: The role of domain specific communities UNESCO OER RECOMMENDATION AREAS The textbook is strongly informed by the UNESCO Recommendation on Open Educational Resources (2019), which provides an international framework for supporting the development and sustainability of Open Education. The chapters engage with the five UNESCO OER Recommendation action areas: Building capacity of stakeholders to create, access, re-use, adapt, and redistribute OER Developing supportive policy Encouraging inclusive and equitable quality OER Nurturing the creation of sustainability models for OER Facilitating international cooperation Throughout the textbook, these action areas are referenced to help situate practices, policies, and resources within broader international Open Education developments.

Open (Access) Tekst Boek

Marta Bustillo, Paola Corti, Harrie van der Meer, Claudia Hackl- Mayerhofer, Sylvia Moes

17 september 2026

Teacher manual workshop pharmacotherapy acute pain EN

In this manual, the farmacotherapy workshop on Acute Pain is explained. Links to planetary health are explained and added to the 6-step method in prescribing medication.

Video

Jenneke Kramer

1 september 2026

Sustainability and Generative AI

This package contains materials on the topic “Sustainability of (Generative) AI” and is designed to be used by and for teachers at a BSc University level (EQF-6). This material can be used as a stand-alone package on this topic or be used as separate components in existing teaching materials. The package contains a readers guide, a PowerPoint slide deck covering introductory slides, water, energy, land use, material use, and environmental justice, and an overview document feature background information and further relevant reading material.

Presentatie

Serge Stalpers, Ieva Leimane, Meg Hayne, Anita Fiorini, Tijmen Kerstens

1 september 2026

Integrated Infrastructure Design Guide

Infrastructure forms the backbone of our society – from roads and railways to waterworks and ports – as critical part of vital systems for mobility, water and space. But that backbone is under strain. Ageing systems, climate change and scarce resources force us to rethink fundamentally how we design, use and value infrastructure. This Design Guide starts with one urgent question: how can we make infrastructure future-proof in a world of uncertainty? It introduces integrated approaches in which design, engineering, policy and societal value come together through a wide range of inspiring examples related to urban and regional accessibility and development, spatial quality, flood protection, and ecological restoration. The book demonstrates how infrastructure can be more than merely a functional system. It becomes a driver of societal value and prosperity, and a strategic instrument that connects quality of life, sustainability and economic development. This Design Guide offers a clear conceptual framework to understand and design infrastructure that is not only more efficient, but also more sustainable, inclusive and meaningful. Drawn from thematical insights and lessons, and applicable methods, techniques and strategies by a broad range of scientists and professionals of practice with a background architecture, urban development and design, landscape architecture, civil engineering, economics, governance or policy. A substantial and indispensable guide for designers, engineers and policymakers committed to shaping the infrastructure and the society of tomorrow.

Open (Access) Tekst Boek

Hans de Boer, Mark Voorendt, Maurice Harteveld, John Baggen

19 augustus 2026

Game Development with Students

The project Game Development with Students introduces interested educators to an innovative teaching tool with practical insights from the international relations classroom. Game development with students is a specialized form of game-based and project-based learning. It incentivizes both student creativity and in-class student-teacher co-creation and enables a particularly participative and result-oriented approach to the subject matter. The method is thematically flexible enough to travel across different fields of study and is adaptable to different levels of complexity. To enable other educators to implement this innovative teaching tool, we develop instructional materials (an educators handbook as well as educational videos), providing both general information on the experiential, game-based learning theory undergirding the method as well as practical, hands-on tips and trick on how to implement it in different educational settings. In doing so, we address the important, interconnected educational challenges of the transferability and sustainability of teacher developed tools.

Document

Saskia Ruth-Lovell, Bertjan Verbeek, Jorn Weessies

3 juli 2026

Circulair Economy #5 - Shifting Mindsets for a Circular Future: Systems Thinking, Leadership & Circular Innovation

In this episode, Ilse van den Berckt (UCLL/CIMIO) and Mariam Ioseliani (International Business exchange student) join host Maerhaba Yishake to explore why shifting mindsets, from linear to circular thinking, is a crucial but often overlooked driver in sustainability transitions. Together, they discuss how systems thinking, leadership, and collaboration can help unlock real change in the circular economy.

Video

Hogeschool Saxion

17 juni 2026

AgriLemma 2.0: A serious game for exploring dilemmas in agriculture

In AgriLemma, you are a farmer in Europe managing your own farm across 8 seasons. You grow six types of crops — potatoes, sugar beets, rapeseed, corn, wheat, and chickpeas — each requiring resources such as seeds, water, nutrients, and workers. Players must run, invest in, and improve their farm with sustainable technologies while balancing competing priorities and navigating uncertainties like weather events and pest attacks. The objective is to maximize overall farm health, which is determined by three dimensions: environmental health (positive ecological impact), social health (worker satisfaction), and financial health (farm profitability). Players must strategize across all three dimensions simultaneously — decisions that boost profit may come at an environmental cost, and vice versa. The game makes these trade-offs tangible, encouraging reflection on what sustainable farming really requires. ------------------------------ Learning objectives: · Experiment with different strategies — to operationalize and adapt an approach under pressure, and to reflect on how well it held up. · Expose students to issues of risk management — to plan, control, and explain the reasoning behind in-game choices relating to sustainability, soil conservation practices, integrated crop management, weeding, and pest management, and to learn how to respond when conditions change. · Experience the complexity of decision-making — to take into account weather and policy uncertainties, sustainability pressures, economic realities, and the broader context in which farm decisions are made. --------------------------------Practical information: · Format: Board game (physical/ print-and-play) · Players: 2-4 players (extendable to 8 by playing in teams of 2) · Duration: 3 hours, including onboarding and debrief · Level: Higher education / Stakeholder engagement · Language: English --------------------------------Credits: AgriLemma was originally designed as part of the WATERAGRI project. The second version, including a full redesign of the graphics, was developed with funding support from the TU Delft Open Science Programme course "Civic Engagement in Action: Empowering Researchers and Educators to Make an Impact". Game design: Dr. ir. Aashna Mittal - TU Delft, Faculty of Technology, Policy and Management Graphic design and illustration: Gracia Bovenberg-Murris and Michelle de Smit – TU Delft GameLab Note on image generation: The images in the tech cards and the border of the main game board were created using AI-generated imagery. The constructed wetlands card image is also AI-generated. All other cards and box art are hand-drawn or created in Adobe Illustrator. Note on usability: The print-and-play version of the game has been optimized for office printing.

Document

Aashna Mittal, Gracia Bovenberg-Murris, Michelle de Smit

12 juni 2026

Circulair Economy #4 - Making Sustainability Tangible: LCA, ECI, and the Circular Transition

In this episode, host Maerhaba Yishake speaks with Paul Prinssen, co-founder of EcoReview, about how Life Cycle Assessment (LCA) and the Environmental Cost Indicator (ECI/MKI) help organizations make sustainability measurable and actionable. Paul shares practical examples of how businesses and public organizations can use these tools to support circular design, sustainable procurement, and informed decision-making. Joining the conversation is Saxion student Stein Wieskamp, who brings a student perspective to the discussion.

Video

Hogeschool Saxion