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Zoekresultaten (38)

HBO/WO

MBO

17 juni 2026

AgriLemma 2.0: A serious game for exploring dilemmas in agriculture

In AgriLemma, you are a farmer in Europe managing your own farm across 8 seasons. You grow six types of crops — potatoes, sugar beets, rapeseed, corn, wheat, and chickpeas — each requiring resources such as seeds, water, nutrients, and workers. Players must run, invest in, and improve their farm with sustainable technologies while balancing competing priorities and navigating uncertainties like weather events and pest attacks. The objective is to maximize overall farm health, which is determined by three dimensions: environmental health (positive ecological impact), social health (worker satisfaction), and financial health (farm profitability). Players must strategize across all three dimensions simultaneously — decisions that boost profit may come at an environmental cost, and vice versa. The game makes these trade-offs tangible, encouraging reflection on what sustainable farming really requires. ------------------------------ Learning objectives: · Experiment with different strategies — to operationalize and adapt an approach under pressure, and to reflect on how well it held up. · Expose students to issues of risk management — to plan, control, and explain the reasoning behind in-game choices relating to sustainability, soil conservation practices, integrated crop management, weeding, and pest management, and to learn how to respond when conditions change. · Experience the complexity of decision-making — to take into account weather and policy uncertainties, sustainability pressures, economic realities, and the broader context in which farm decisions are made. --------------------------------Practical information: · Format: Board game (physical/ print-and-play) · Players: 2-4 players (extendable to 8 by playing in teams of 2) · Duration: 3 hours, including onboarding and debrief · Level: Higher education / Stakeholder engagement · Language: English --------------------------------Credits: AgriLemma was originally designed as part of the WATERAGRI project. The second version, including a full redesign of the graphics, was developed with funding support from the TU Delft Open Science Programme course "Civic Engagement in Action: Empowering Researchers and Educators to Make an Impact". Game design: Dr. ir. Aashna Mittal - TU Delft, Faculty of Technology, Policy and Management Graphic design and illustration: Gracia Bovenberg-Murris and Michelle de Smit – TU Delft GameLab Note on image generation: The images in the tech cards and the border of the main game board were created using AI-generated imagery. The constructed wetlands card image is also AI-generated. All other cards and box art are hand-drawn or created in Adobe Illustrator. Note on usability: The print-and-play version of the game has been optimized for office printing.

Document

Aashna Mittal, Gracia Bovenberg-Murris, Michelle de Smit

1 januari 2026

Instructions to sail your VirtualShip!

This guide will help you get started on running your VirtualShip expedition.

Document

Emma Daniels, Jamie Atkins, Erik van Sebille

27 oktober 2025

Luxottica Headquarter

In this video Nicola Greco explains the design and technical challenges of creating a fully transparent "crystal" building for the Luxottica headquarters in Milan's historical Palazzo Litta garden. The central architectural concept was achieved using a double-skin facade, which balances maximum transparency with high energy performance. Key challenges included selecting high-quality, low-iron glass with specialized coatings to minimize visual distortion and minimizing the visual impact of framing to maintain transparency. The passively ventilated double-skin facade provides a thermal buffer in winter and uses natural ventilation to remove heat in summer, with its performance validated through detailed steady-state and CFD simulations. The design also integrated innovative maintenance solutions, such as a rope access system within the cavity, to preserve the building's clean aesthetic. Special thanks to Nicola Greco for contributing to the Open GLASSroom OER collection. The creation of these resources has been (partially) funded by the ERASMUS+ grant program of the European Union under grant no. 2022-1-DE01-KA220-HED-000089750. Neither the European Commission nor the project's national funding agency DAAD are responsible for the content or liable for any losses or damage resulting of the use of these resources.

Video

Nicola Greco

16 september 2025

Wat elke onderwijsprofessional moet weten over VR-simulaties

Traditioneel werden simulaties vooral ingezet voor het trainen van technische en motorische vaardigheden. Tegenwoordig worden simulaties ook steeds vaker gebruikt voor het oefenen van complexe beroepssituaties waarin communicatie, samenwerking en oordeelsvorming centraal staan. Die verbreding is relevant, want veel studenten ervaren een kloof tussen wat ze leren op de opleiding en wat er van hen wordt gevraagd in de praktijk. VR-simulaties kunnen helpen om deze zogenaamde praktijkkloof te overbruggen. Maar hoewel VR-simulaties inmiddels breed kunnen worden ingezet in het onderwijs zijn ze niet automatisch effectief. Voor een optimaal leereffect is een doordachte, doelgerichte aanpak nodig. Het gaat immers niet om de technologie zelf, maar om het versterken van het leerproces. De auteurs bespreken in het whitepaper zeven dingen die elke onderwijsprofessional moet weten over VR-simulaties. Het whitepaper is het resultaat van een samenwerking tussen het lectoraat "Professional Communication in a Digitalizing Society" en het lectoraat "Professionalisering van het Onderwijs".

Document

Mark Pluymaekers, Hanneke Theelen

15 september 2025

FiReGlass - Glass beams with defined fire resistance

In this recorded presentation from glasstec 2024, Maximilian Möckel, from TU Dresden, discusses fire resistent glass beams. In the construction industry, the application of load-bearing laminated safety glass (LSG), such as glass beams or glass columns, is of particular importance in terms of preventive structural fire protection. LSG with a transformation temperature of individual components of up to 550 °C conse-quently loses its load-bearing capacity. In co-operation between Hero Fire GmbH, Taupitz GmbH & Co. KG and the Institute of Building Construction of the TUD Dresden University of Technology, LSG-beams were developed for use as load-bearing elements with defined fire resistance. The newly developed FiReGlass beam compris-es a load-bearing LSG core, which is protected from the fire exposure by two protection systems. The glass surfaces and lower glass edges are protected by an all-round protection system compris-ing fire protection gel and sacrificial panes. This system is integrated into the support structure. These new developments enable the realization of comprehensive fire protection and defined fire resistance. For further details, please refer to the linked publication. Special thanks to Messe Düsseldorf GmbH for providing the footage, and to Maximilian Möckel for contributing to the Open GLASSroom OER collection. The creation of these resources has been (partially) funded by the ERASMUS+ grant program of the European Union under grant no. 2022-1-DE01-KA220-HED-000089750. Neither the European Commission nor the project's national funding agency DAAD are responsible for the content or liable for any losses or damage resulting of the use of these resources.

Video

Maximilian Möckel

21 mei 2025

Open Pedagogy: a driving force for meaningful learning

Report on how Open Pedagogy can support meaningful learning.

Wo, HboWebsite

Marijn Post, Ria Jacobi, Michiel de Jong, Marjon Baas

28 januari 2025

Maintaining Classroom Management

In this report, the design of a blueprint for learning classroom management is presented. This program will be designed for pre-service lower secondary school teachers in the Netherlands (age group 11 to 16-year-old students; 2e graads in Dutch). These teachers are completing a bachelor’s degree in a specific subject area and take a six-month minor in which they receive pedagogical and didactical training to be prepared for teaching in secondary schools. This minor is accompanied by an internship in which the pre-service teachers put their skills into practice.Although the minor allots extensive attention to classroom management, teachers often struggle to manage both class and content. This is understandable as, although classroom management can be learned with the right amount of practice and support, mastery of classroom management skills takes around four years on average takes. To guide pre-service teachers well on their way towards mastering classroom management, a rigorous and evidence-based approach to teaching classroom management to pre-service teachers is needed. An evidence-based approach should allow for a productive and enjoyable learning process for pre-service teachers. One well-studied approach is found in the Four Component Instructional Design (4C/ID) model which offers an evidence-based approach to teaching complex skills. This paper adapts the 4C/ID model and applies it to the skill of classroom management for pre-service teachers in the Netherlands.

Document

Athanasios Stoidis, Milan Gomes, Sofia Souloglou, Fatemeh Zarei, V.E. Morssink-Santing, Jolien Mouw

3 september 2024

Inzicht: Academische Vaardigheden voor Bouwkundigen, 2e editie

Het boek Academische Vaardigheden voor Bouwkundigen geeft een verdiepend beeld van bouwkunde als wetenschappelijke discipline, gaat expliciet in op de relatie tussen ontwerp en onderzoek en richt zich met name op praktische vaardigheden die bouwkundestudenten ontwikkelen gedurende hun bacheloropleiding in Delft. Het boek is opgebouwd uit vier delen. Deel A richt zich op de plaats van bouwkunde binnen de wetenschap. Deel B richt zich op basisvaardigheden: algemene academische vaardigheden voor bouwkundigen. Deel C diept specifieke bouwkundige methoden van onderzoek uit. Deel D, het laatste deel, is enerzijds gericht op de praktijk en anderzijds op reflectie. Door deze brede opzet kan het boek niet alleen direct gebruikt worden door studenten en docenten in de leerlijn Academische Vaardigheden, maar juist ook in de andere leerlijnen en modulen. Tevens is het boek een naslagwerk voor andere Bouwkunde- en Architectuuropleidingen in binnen- en buitenland dat inzicht geeft hoe wij binnen de faculteit Bouwkunde van de TU Delft aankijken tegen het vakgebied en welke academische vaardigheden daar op bachelorniveau bij horen.

Open (Access) Tekst Boek

MaartenJan Hoekstra, Louis Lousberg, Remon Rooij, Willemijn Wilms Floet, Sake Zijlstra

23 april 2024

Navigating the Landscape of Blended Higher Education

In recent years, blended teaching formats have become increasingly important in higher education. Designing effective blended education is challenging and requires a profound knowledge of digital tools and technologies, as well as the didactical proficiency to deploy them effectively and efficiently within the learning environment. However, little is known about didactical design principles to support teachers in creating an effective blended design. This chapter reports on the combined results of two independently conducted extensive literature reviews that investigated (a) didactical strategies, methods, and techniques concerning online education in the existing empirical research on higher education, and (b) the effects of different blended teaching formats, compared to face-to-face education, on learning outcomes and/or psychosocial outcomes in higher education students. It was found that blended education can enhance student achievement and psychosocial well-being, yet that the instructional approach plays a crucial role. Combining the insights of both studies has subsequently led to a series of evidence-informed recommendations to design effective blended education with a view to the broad development of students. Readers will be provided with practical guidance on how to implement these design principles in educational practice.

WoWebsite

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8 april 2024

Open Education Challenge Series 2024

During the OE week 2024, the University of Groningen ran the Open Education Challenge Series. Everyday, participants received an email on an aspect of Open Education, as well as a challenge. These files contain the full email texts that were sent every day. The topics were the following: Day 1: what is open anyway (copyright and open Creative Commons licenses) - Challenge: Copyright and open licensing quiz Day 2: Open Educational Resources: Big and little - Challenge: Share one or multiple interesting OER you found Day 3: Looking for Open Education Resources - Challenge: Identify learning goals and educational resources in own course Day 4: Open Pedagogy - Challenge: Share course assessment methods and real life applications of course knowledge that can be used for an Open Pedagogy context Day 5: Sharing materials openly - Challenge: Share an image to us for further open sharing In addition to the email, there were Google forms available where participants could share their thoughts. Other participants could see the responses as they were publicly available to those who had access to the form. The link to these forms are disabled in the texts. For days 2, 3, and 4, this Google Form was also used by participants to share their challenge outcome. For days 1 and 5, an additional Google form was present to show the quiz (day 1) and upload the image (day 5). The Google forms are not included in the shared materials, but the descriptions for the forms of Day 1 and 5 are written in the text document after the email texts. Interested parties can easily copy and adapt the email texts, and use the provided information to create their own submission formats (Google Forms or otherwise) for the challenges and other input of the participants.

Document

Martijn Blikmans-Middel