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HBO/WO

MBO

1 augustus 2026

Introduction to data management as part of Open Science

Data management is part of the research cycle. It is crucial to think about it in the design phase of any experiment. This self-study module gives you hands on advice on what to do (and what NOT) with research data. It is not about (statistical) data analysis. This self-study module helps students get familiar with setting up their data management plan. As it’s an introduction to this topic, it is for students at beginner level. After completing this self-study module, you should be able to answer the following questions: What do I store? Where do I store? How can others understand what I stored? Why should I care?

Website

Susanne Kirchhoff

24 maart 2026

How to Open a Unity Project with Unity Hub

Learning Goals Navigate Unity Hub to add and open existing Unity projects Identify and install the correct Unity version for a project Understand the initial loading process of a Unity project and why it may take time Key Takeaways Always open the project folder containing Assets and Packages in Unity Hub Use the Unity Download Archive to find and install the exact Unity version your project requires Installing add-ons like Visual Studio enhances your development experience The first project load can be lengthy due to decompilation and setup Further Exploration Search for “Unity Hub project management” Search for “Unity Download Archive and version control” Search for “Setting up Visual Studio with Unity” Read Unity’s official documentation on project setup and versioning

Video

Lucia M Rabago Mayer, Jordi Weldink, Amanda Poulin

24 maart 2026

How to Add Images and Audio Files to your Unity Project

Main Concepts: Organizing assets in Unity using folders Importing images and audio files into Unity projects Setting the correct texture type for images (Sprite 2D and UI) Previewing audio files in the Inspector window Learning Goals: Create and organize folders for different asset types in Unity Import images and audio files into Unity projects correctly Configure image texture types to enable their use in scenes Preview and verify audio files before adding them to scenes Key Takeaways: Always organize your assets into folders for better project management Images must have their Texture Type set to "Sprite (2D and UI)" to be used in scenes Audio files can be previewed in the Inspector before use Proper asset setup ensures smooth integration into your Unity scenes Further Exploration: Search for “Unity asset management best practices” Search for “Unity texture types explained” Search for “How to use audio sources in Unity” Explore Unity’s official documentation on importing assets

Video

Lucia M Rabago Mayer, Jordi Weldink, Amanda Poulin, Luca Frösler

24 maart 2026

Enable Link Mode on your Meta Quest

Main concepts Link mode (PCVR mode) on MetaQuest Streaming or running VR content from a PC to the headset Activating Link mode from within the headset Visual indicators that confirm Link mode is active Exiting Link mode safely Learning goals After this lesson, learners will be able to: Explain what Link or PCVR mode is and when it is used Enable Link mode on a paired MetaQuest headset Identify the visual cues that confirm successful activation Access the PC-rendered VR environment through the headset Exit Link mode and return to standalone mode Key takeaways Link mode is the final step in setting up MetaQuest for PC VR The headset must already be paired with the PC before enabling Link mode A successful connection places the user in a gray grid environment The Meta button can be used to access menus if they are not visible Exiting Link mode returns the headset to standalone operation Further exploration Search terms: MetaQuest Link mode PCVR Enable Link MetaQuest MetaQuest PCVR environment Exit Link mode MetaQuest Next steps: Stream a Unity scene from the PC to the headset Test PC VR applications from the MetaStore Explore performance settings for PC VR Continue with Unity-to-Headset workflows in upcoming tutorials

Video

Lucia M Rabago Mayer, Jordi Weldink, Amanda Poulin

24 maart 2026

Pair your Meta Quest Device to the PC

Main concepts Pairing a MetaQuest headset with a PC MetaHorizon Link as the software used for PC VR setup Wired PC VR connection using a link cable Account requirements for using Meta software PC VR workflow where the PC renders and the headset displays Learning goals After this lesson, learners will be able to: Explain what pairing a MetaQuest with a PC means Identify the requirements for setting up PC VR Install and launch the MetaHorizon Link desktop application Connect a MetaQuest headset to a PC using a link cable Complete the initial pairing and verification process Key takeaways Pairing is required to enable PC VR streaming or execution A Meta account is mandatory to use Meta PC software MetaHorizon Link manages the connection between headset and PC A wired link cable offers a reliable first-time setup option A successful pairing is confirmed by device recognition and connection checks Further exploration Search terms: MetaHorizon Link PC VR setup MetaQuest link cable vs Air Link PC VR requirements MetaQuest MetaQuest device pairing troubleshooting Next steps: Test PC VR performance with a simple VR application Explore Air Link for wireless PC VR streaming Review Meta documentation for advanced PC VR settings Verify PC hardware compatibility for demanding VR experiences

Video

Lucia M Rabago Mayer, Jordi Weldink, Amanda Poulin

1 september 2025

Compass: Information Literacy

Information literacy skills help you to find, evaluate and process scientific information. The Utrecht University Library offers online training courses to build and strengthen these skills. The e-learning consists of four modules: Finding and accessing information Setting up your search Evaluating your sources Saving and using sources Attached to this edusources item, you can find the content and exercises of this module as plain text, and a link to the e-learning (UU login required).

Document

Universiteitsbibliotheek Utrecht

31 juli 2025

Theme - playtime

In this theme, students will learn to talk about playgrounds in the educational setting.

HboDocument

Amy Klipp, Honorine de Keijzer-Davies, Jasmin Back, Noortje Cras

1 juli 2025

Transitioning towards a circular (healthcare) economy - BOOK

This book offers a comprehensive roadmap toward a circular and sustainable healthcare system, structured into three distinct parts. Part I describes circular principles and policy tactics. Chapter 1 outlines the essentials of sustainable healthcare and designates the paradox in daily practice of sustainability and the circular economy. In Chapter 2 the impact of leadership on policy together with best practices is discussed. The legislation and infrastructural web, in which many stakeholders and circular economy initiatives are strangled, is described. Despite the fact that politicians and policymakers are motivated to encourage sustainability, the infrastructure is designed to discourage circular economy projects. This chapter shows examples of setting-up intrinsic motivated teams of hospital staff, green teams, industry leaders and scientific motivated research teams. Swimming against the current is about the legislation paradox. In chapter 3 described as how legislation should be redesigned to accomplish the goals as set out in the green deal and the climate law. Part II serves as a practical guide to implementing circular strategies. In chapter 4 the reader is guided through the fundamentals of circular strategies by visualizing the circular economy. Chapter 5 reveals successful design strategies for products and processes which contribute to a zero-waste society. Using recycled materials by using waste as input for new products is described in chapter 6. In chapter 6 we will explore (surgical) waste as input for new products. Recycled should and could be used more. This is a fundamental concept within circular design principles but hardly used until this moment. Part III explores circular economy design principles on basis of successful examples. This part dives into real-world applications and measurable outcomes. It showcases successful circular design concepts and business models that have reshaped the market. Chapter 7: Is about leading by design. Success stories of circular concepts which have effectively changed the market with circular products and services are designated. Also entrepreneurial success stories of circular economy business models are presented. Chapter 8 investigates how to measuring effectiveness and impact of circular economy products and processes. In particular how reliable some facts are which are used by many to sell products or introduce new policies or legislation. How trustworthy is data from life cycle assessments (LCA’s)? What are the pitfalls? Is it possible to manipulate these data? Why should we characterize one-sided data from an LCA as greenwashing? Circular Economy principles, sustainability and, in broader sense, the climate discussion seem to trigger emotions. Using fundamental and reliable data is essential in order to be able to judge whether a product or process indeed reduces CO2 emissions is essential in decision-making. Chapter 9 focusses on how universities can contribute to sustainable solutions by presenting different cases which resulted in actual results which were implemented or are ready for upscaling. The role of universities as innovation hubs is highlighted through case studies with proven impact. The final chapter offers a reflective and forward-looking analysis on how circular strategies in healthcare can shape future societal developments. The authors reflect on the content in chapter 10. A final part in which a critical analysis is presented and the impact it could have on future developments and the society.

Open (Access) Tekst Boek

Bart van Straten, Bruno Bruins, Tim Horeman

1 juni 2025

Week 8: Organising a Case Competition

This final, high-energy lesson—or event—is all about case-solving competitions between students. Format, rules, and possible schedules are all part of this concluding session. A case competition is an inspiring and effective way to conclude a case-cracking training series. It gives students the opportunity to apply their skills in a high-pressure, real-world setting that fosters focus, teamwork, and clear communication under time constraints. Competitions not only allow for immediate feedback and continuous improvement but also mirror the dynamics of real consulting work, where firms compete for projects. Whether students solve a live business challenge or a simulated case, involving industry professionals as judges adds authenticity and depth to the experience. Including a final round enhances learning for all participants—both those presenting and those observing—and helps generate visibility and excitement around the program, inspiring future engagement.

Document

Hans van Oudheusden, Britta Stoelinga

1 juni 2025

Week 4: Creating an Implementation Plan

Around an engaging video, a lesson has been built with specific learning objectives, activities, and supporting materials for students. The focus is on a key phase in the case-solving cycle: turning strategy into action through effective implementation. The instructors introduce a six-step framework that guides students in building a clear, realistic plan to bring strategic solutions to life. From setting SMART goals and allocating resources (using the MMM framework) to creating timelines, assigning responsibilities, and assessing risks, this lesson shows how to structure implementation at different levels. Using a case example, students see how thoughtful planning ensures feasibility and alignment across business functions. By the end of the lesson, students are equipped to translate ideas into impact with a well-structured roadmap.

Document

Hans van Oudheusden, Britta Stoelinga