Ga naar de startpagina
Zoek leermateriaalKennis & expertiseCommunities
NL|EN
Privacy policy
Creative CommonsCreative Commons AttributionSURFFunded by the European Union

Filteren

Zoekresultaten (252)

…

HBO/WO

MBO

1 september 2026

Integrated Infrastructure Design Guide

Infrastructure forms the backbone of our society – from roads and railways to waterworks and ports – as critical part of vital systems for mobility, water and space. But that backbone is under strain. Ageing systems, climate change and scarce resources force us to rethink fundamentally how we design, use and value infrastructure. This Design Guide starts with one urgent question: how can we make infrastructure future-proof in a world of uncertainty? It introduces integrated approaches in which design, engineering, policy and societal value come together through a wide range of inspiring examples related to urban and regional accessibility and development, spatial quality, flood protection, and ecological restoration. The book demonstrates how infrastructure can be more than merely a functional system. It becomes a driver of societal value and prosperity, and a strategic instrument that connects quality of life, sustainability and economic development. This Design Guide offers a clear conceptual framework to understand and design infrastructure that is not only more efficient, but also more sustainable, inclusive and meaningful. Drawn from thematical insights and lessons, and applicable methods, techniques and strategies by a broad range of scientists and professionals of practice with a background architecture, urban development and design, landscape architecture, civil engineering, economics, governance or policy. A substantial and indispensable guide for designers, engineers and policymakers committed to shaping the infrastructure and the society of tomorrow.

Open (Access) Tekst Boek

Hans de Boer, Mark Voorendt, Maurice Harteveld, John Baggen

19 augustus 2026

Game Development with Students

The project Game Development with Students introduces interested educators to an innovative teaching tool with practical insights from the international relations classroom. Game development with students is a specialized form of game-based and project-based learning. It incentivizes both student creativity and in-class student-teacher co-creation and enables a particularly participative and result-oriented approach to the subject matter. The method is thematically flexible enough to travel across different fields of study and is adaptable to different levels of complexity. To enable other educators to implement this innovative teaching tool, we develop instructional materials (an educators handbook as well as educational videos), providing both general information on the experiential, game-based learning theory undergirding the method as well as practical, hands-on tips and trick on how to implement it in different educational settings. In doing so, we address the important, interconnected educational challenges of the transferability and sustainability of teacher developed tools.

Document

Saskia Ruth-Lovell, Bertjan Verbeek, Jorn Weessies

6 juli 2026

Thirst for Justice: The International Court of Justice

This textbook goes beyond a straightforward account of the International Court of Justice. At its heart lies a deeper question: does the work of the ICJ retain meaningful relevance for the world community, and if so, does it do so despite the emerging dynamics of a multipolar world order, or perhaps precisely because of them? To answer that question, the book takes a deliberately judicial approach. The bulk of its pages are devoted to the close examination of some of the most significant cases in the Court’s entire history, including those of its predecessor, the Permanent Court of International Justice (PCIJ). In doing so, it uncovers what are often the best-kept secrets of this venerable institution: its actual judgments, and what they reveal about the evolution of international law across the decades. Three chapters structure the work around the Court’s past, present, and future. The opening chapter traces the history of the ICJ from its institutional roots, including the Permanent Court of Arbitration (PCA) and the PCIJ, through the exceptional and often turbulent arc of the twentieth century. Written in accessible language, it introduces readers to the Court’s main functions, its composition, and its structure, offering a nuanced portrait of an institution that came of age during one of history’s most consequential periods. The cases examined in the two subsequent chapters were selected through a rigorous process involving a broad pool of experienced international lawyers. In total, fourteen cases and one Advisory Opinion are analysed, proceedings that have already shaped the international legal order and are likely to continue doing so in matters of considerable consequence. Dit leerboek gaat verder dan een rechtlijnige beschrijving van het Internationaal Gerechtshof (ICJ). Centraal staat een diepere vraag: behoudt het werk van het ICJ een wezenlijke betekenis voor de internationale gemeenschap, en zo ja, doet het dat ondanks de opkomende dynamiek van een multipolaire wereldorde, of misschien juist dankzij die dynamiek? Om die vraag te beantwoorden, kiest het boek bewust voor een rechterlijke benadering. Het grootste deel van het boek is gewijd aan een nauwgezette analyse van enkele van de belangrijkste zaken uit de volledige geschiedenis van het Hof, waaronder die van zijn voorganger, het Permanente Hof van Internationale Justitie (PCIJ). Daarbij worden de vaak best bewaarde geheimen van deze eerbiedwaardige instelling blootgelegd: haar daadwerkelijke uitspraken en wat deze onthullen over de ontwikkeling van het internationaal recht door de decennia heen. Drie hoofdstukken structureren het werk rond het verleden, het heden en de toekomst van het Hof. Het openingshoofdstuk schetst de geschiedenis van het ICJ, vanaf zijn institutionele wortels – waaronder het Permanente Hof van Arbitrage (PCA) en het PCIJ – tot aan de uitzonderlijke en vaak turbulente ontwikkeling van de twintigste eeuw. In toegankelijke taal maakt het de lezer vertrouwd met de belangrijkste taken, de samenstelling en de structuur van het Hof, en biedt het een genuanceerd beeld van een instelling die tot volle wasdom kwam tijdens een van de meest ingrijpende perioden uit de wereldgeschiedenis. De zaken die in de twee daaropvolgende hoofdstukken worden behandeld, zijn geselecteerd via een zorgvuldig proces waarbij een brede groep ervaren internationaal juristen betrokken was. In totaal worden veertien zaken en één advies (Advisory Opinion) geanalyseerd: procedures die de internationale rechtsorde reeds diepgaand hebben beïnvloed en naar verwachting ook in de toekomst richtinggevend zullen blijven voor vraagstukken van groot internationaal belang.

Open (Access) Tekst Boek

Mónica García-Salmones Rovira

17 juni 2026

AgriLemma 2.0: A serious game for exploring dilemmas in agriculture

In AgriLemma, you are a farmer in Europe managing your own farm across 8 seasons. You grow six types of crops — potatoes, sugar beets, rapeseed, corn, wheat, and chickpeas — each requiring resources such as seeds, water, nutrients, and workers. Players must run, invest in, and improve their farm with sustainable technologies while balancing competing priorities and navigating uncertainties like weather events and pest attacks. The objective is to maximize overall farm health, which is determined by three dimensions: environmental health (positive ecological impact), social health (worker satisfaction), and financial health (farm profitability). Players must strategize across all three dimensions simultaneously — decisions that boost profit may come at an environmental cost, and vice versa. The game makes these trade-offs tangible, encouraging reflection on what sustainable farming really requires. ------------------------------ Learning objectives: · Experiment with different strategies — to operationalize and adapt an approach under pressure, and to reflect on how well it held up. · Expose students to issues of risk management — to plan, control, and explain the reasoning behind in-game choices relating to sustainability, soil conservation practices, integrated crop management, weeding, and pest management, and to learn how to respond when conditions change. · Experience the complexity of decision-making — to take into account weather and policy uncertainties, sustainability pressures, economic realities, and the broader context in which farm decisions are made. --------------------------------Practical information: · Format: Board game (physical/ print-and-play) · Players: 2-4 players (extendable to 8 by playing in teams of 2) · Duration: 3 hours, including onboarding and debrief · Level: Higher education / Stakeholder engagement · Language: English --------------------------------Credits: AgriLemma was originally designed as part of the WATERAGRI project. The second version, including a full redesign of the graphics, was developed with funding support from the TU Delft Open Science Programme course "Civic Engagement in Action: Empowering Researchers and Educators to Make an Impact". Game design: Dr. ir. Aashna Mittal - TU Delft, Faculty of Technology, Policy and Management Graphic design and illustration: Gracia Bovenberg-Murris and Michelle de Smit – TU Delft GameLab Note on image generation: The images in the tech cards and the border of the main game board were created using AI-generated imagery. The constructed wetlands card image is also AI-generated. All other cards and box art are hand-drawn or created in Adobe Illustrator. Note on usability: The print-and-play version of the game has been optimized for office printing.

Document

Aashna Mittal, Gracia Bovenberg-Murris, Michelle de Smit

16 juni 2026

Open Education menu

We created a ready-to-use menu with 17 different Open Education practices to be implemented in your education. With each practice turned into its own dish and recipe, you can easily see how the practice can be implemented, with its difficulty level and examples. The goal is to provide you with ideas and examples on how to implement Open Science practices into your education. Or use the menu as a starting point for conversations about open educational practices with colleagues! Already an expert? The menu can also be used for a 1-hour workshop on Open Educational practices for others interested in Open Science. Let the participants select a dish from the menu they are interested in, and help them to adapt the dish so they can turn their own ideas into real practices.

Presentatie

Jeroen Bosman, Ilcan Çiftcibaşi, Anneke van der Dussen, Ruud Dielen, Marie-Louise Goudeau, Pim Huijnen, Susanne Kirchhoff, Marc van Mil, Hanne Oberman, Annelies Pieterman-Bos

9 juni 2026

OER Flyer links

These links help instructors to make and share Open Educational Resources (OER).

Document

Tessa de Roo, Paul Gobée, Sonja Meeuwsen

12 mei 2026

[ENG] Pressure cooker Transdisciplinarity – A practical approach

What – This pressure cooker is a practical approach to the how of transdisciplinary education. You’ll learn how you can embed transdisciplinary education. For whom – The format can be used (and adjusted) for a class of students (all levels; any group size) as well as a team of educational developers or teachers. Why – Guided training in, for instance, transdisciplinary education improves the actual working with, or teaching of, it. How long – In-class activities take two hours. Preparation at home takes up to 40 minutes. Please go to the pressure cooker about the theoretical approach (the why & what) if you first want to know more about the theory.

Presentatie

Yvette Baggen, Anke Swanenberg

12 mei 2026

[ENG] Pressure cooker Transdisciplinarity – A theoretical approach

What – This pressure cooker is an introduction to the theory of the why and what transdisciplinary education. You’ll learn why transdisciplinary education can be useful and what it means. For whom – The format can be used (and adjusted) for a class of students (all levels; any group size) as well as a team of educational developers or teachers. Why – Guided training in, for instance, transdisciplinary education improves the actual working with, or teaching of, it. How long – In-class activities take under one hour. Preparation at home takes up to 40 minutes. Our practical approach (the how), which you can take after this pressure cookers takes op two hours.

Presentatie

Anke Swanenberg, Yvette Baggen, Programma Interdisciplinair Onderwijs

8 april 2026

Legal Network Analysis

How can complex legal systems, filled with interconnected cases, statutes, and actors, be understood through data? Legal Network Analysis offers law students and researchers a practical guide to mapping and interpreting relationships in legal data using the tools of network science. Building on the foundations of graph theory, this open textbook shows how relationships between cases, statutes, or states can reveal underlying structures in law that traditional methods often overlook. Whether analysing citation networks, treaties among nations, or the diffusion of legal norms, readers learn to translate legal questions into visual and quantitative insights. Developed by the Law and Tech Lab at Maastricht University, this resource combines conceptual clarity with applied learning. Each chapter blends concise explanations with interactive Jupyter notebooks, allowing readers to reproduce, modify, and experiment with examples in real time. Appendices include step-by-step guidance for data preparation, visualisation, and software setup; making the book equally accessible for newcomers and advanced students. Designed to support the Network Analysis course at Maastricht University, this textbook is also a valuable standalone introduction for anyone exploring the data-driven dimensions of law and policy.

Open (Access) Tekst Boek

Gustavo Arosemena, Gijs van Dijck, Roland Moerland

19 maart 2026

ShareXR : Challenge-Based Learning with XR (BMS Lab, University of Twente)

ShareXR introduces a challenge-based learning (CBL) approach for integrating research, design, and development in engineering education through extended reality (XR). Developed at the University of Twente’s BMS Lab, the model addresses the increasing need for multidisciplinary collaboration by teaching students to speak a shared language across research, design, and technical development. Even for those without an engineering, scientific or STEM background. This course offers a hands-on, multidisciplinary learning experience where students take real research ideas and transform them into innovation projects within a complete and validated open learning XR ecosystem. With reusable multimedia course content, the course enables students to understand interdisciplinary collaboration, while each module focuses on one of the four pillars: Research, Design, Development, and Project Management — guided by principles of balance, iteration, and collaboration. By working with different tools like one-page project canvases, students will learn how to translate research ideas into structured user stories, requirements, and project management tasks, while exploring how XR tools can act as a human-centered medium for prototyping, testing, and validating ideas without requiring coding skills.

App

Lucia M Rabago Mayer, Jordi Weldink, Amanda Poulin, Luca Frösler, Peter Slijkhuis, Mirjam Galetzka, Benno Pals, Jan-Willem van 't Klooster