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HBO/WO

MBO

24 maart 2026

On Board of a Research Vessel

This collection includes six 360 degree video's on board of a research vessel doing ocean research. The video's explain how certain research instruments are used and how different roles work on board. The video's can ideally be used with other VirtualShip software and educational materials.

360-Graden video

Emma Daniels

27 februari 2026

Teaching & learning for a better future: Education for sustainable development (ESD)

This is a brief introduction to the topic of Sustainable Development in higher education teaching create for teachers. It touches on three areas: 1) Why all higher education teachers should know about sustainable development & should implement ESD into their own teaching. 2) How you, irrespective of your discipline, can address the topic sustainable development in your own teaching. 3) Places where you can find more information & teaching resources.

Presentatie

Sandra Klaperski-van der Wal

1 januari 2026

Presentation about observing and measuring the ocean

This presentation can be used to give a 60-100 minute lecture about observing the ocean and covers: Limitations of ocean observations Remote sensing Shipboard observations Eulerian and Lagrangian observations Autonomous instruments Steps to conduct ocean research. The lectuure is also included (UU login).

Presentatie

Emma Daniels, Erik van Sebille, Jamie Atkins

1 januari 2026

Virtual sea-going marine science fieldwork with VirtualShip

Marine science relies heavily on fieldwork at and in the ocean for data collection. Consequently, marine science students need training in sea-going fieldwork. However, such training is expensive, logistically demanding, and environmentally burdensome because research vessels emit substantial amounts of CO₂. To provide students with an opportunity to experience the realities of working at sea, we developed a platform for virtual oceanic fieldwork: the VirtualShip Classroom, which provides Python code, exercises, and 360 videos as virtual reality (VR) covering different aspects of fieldwork such as expedition planning, sampling, and data analysis. Whenever possible, students work with authentic tools and realistic datasets, such as the Marine Facilities Planning platform for designing research expeditions. Basic programming skills are advantageous, particularly when students analyze self-collected data. Students formulate their own research question in a region of the global ocean of their choice. They then investigate this question with a virtual research vessel operated through the bespoke VirtualShip software. Instruments currently implemented for deployment or onboard use are ADCP, CTD, XBT, Argo floats, surface drifters, and underway temperature and salinity sensors. This collection of teaching materials is accompanied by a suggested workflow, which outlines a series of classes on virtual ocean research.

Document

Emma Daniels, Erik van Sebille, Jamie Atkins

1 januari 2026

Research proposal for a VirtualShip expedition

Filling in this proposal helps students prepare for their VirtualShip expedition and gives teachers an opportunity to provide feedback.

Document

Emma Daniels, Jamie Atkins, Erik van Sebille

1 januari 2026

Instructions to sail your VirtualShip!

This guide will help you get started on running your VirtualShip expedition.

Document

Emma Daniels, Jamie Atkins, Erik van Sebille

1 januari 2026

Rubric to grade (advanced) student presentations

This rubric can be used to grade student presentations after their VirtualShip expedition. This is a more complex version that also requires students to deal with problems, derive a quantity and do an animation.

Document

Emma Daniels, Jamie Atkins, Erik van Sebille

1 januari 2026

Rubric to grade (simple) student presentations

This rubric can be used to grade student presentations after their VirtualShip expedition. This is a more simple version that students with little programming knowledge should be able to do sufficiently.

Document

Emma Daniels, Jamie Atkins, Erik van Sebille

1 januari 2026

Code of conduct for your VirtualShip group

This code of conduct can be used in VirtualShip to make students think about collaboration within their group and how to distribute their grade. Note that the Code of Conduct applies to the actual collaboration within your group in the VirtualShip Assignment; so is not about how you would work on the ship.

Document

Erik van Sebille

22 december 2025

Grasduinen in waterbouw

Dit boek is bedoeld als een eerste kennismaking met het vakgebied waterbouwkunde, zonder de pretentie volledig te zijn. Het is gemotiveerd vanuit de ervaring van de auteur dat het heerlijk is om in het vakgebied te grasduinen. Er is gegrasduind in enkele fundamentele aspecten van het vakgebied met verwijzingen naar de huidige praktijk en hier en daar de historie. De nadruk ligt op fysische processen en de mathematische beschrijving daarvan. Daarnaast is er aandacht voor het schetsmatig ontwerpen van enkele waterbouwkundige constructies.

Open (Access) Tekst Boek

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