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Zoekresultaten (39)

HBO/WO

MBO

13 juli 2026

Workshop Recognition and Rewards

The interactive workshop Recognition and Rewards focuses on the impact of recognition and rewards on the choices made within research regarding Open Science principles. It is notable that, in the current system, Open Science-related tasks receive less recognition and appreciation than 'traditional' research tasks. The workshop demonstrates how the societal impact of research can change through a cultural shift regarding recognition and rewards for Open Science tasks.

Presentatie

Eef Benthem, Lars Feddema, Emma Mulder, Evelien Terwel, Addy Traficonte

24 maart 2026

Pair your Meta Quest Device to the PC

Main concepts Pairing a MetaQuest headset with a PC MetaHorizon Link as the software used for PC VR setup Wired PC VR connection using a link cable Account requirements for using Meta software PC VR workflow where the PC renders and the headset displays Learning goals After this lesson, learners will be able to: Explain what pairing a MetaQuest with a PC means Identify the requirements for setting up PC VR Install and launch the MetaHorizon Link desktop application Connect a MetaQuest headset to a PC using a link cable Complete the initial pairing and verification process Key takeaways Pairing is required to enable PC VR streaming or execution A Meta account is mandatory to use Meta PC software MetaHorizon Link manages the connection between headset and PC A wired link cable offers a reliable first-time setup option A successful pairing is confirmed by device recognition and connection checks Further exploration Search terms: MetaHorizon Link PC VR setup MetaQuest link cable vs Air Link PC VR requirements MetaQuest MetaQuest device pairing troubleshooting Next steps: Test PC VR performance with a simple VR application Explore Air Link for wireless PC VR streaming Review Meta documentation for advanced PC VR settings Verify PC hardware compatibility for demanding VR experiences

Video

Lucia M Rabago Mayer, Jordi Weldink, Amanda Poulin

19 maart 2026

ShareXR : Challenge-Based Learning with XR (BMS Lab, University of Twente)

ShareXR introduces a challenge-based learning (CBL) approach for integrating research, design, and development in engineering education through extended reality (XR). Developed at the University of Twente’s BMS Lab, the model addresses the increasing need for multidisciplinary collaboration by teaching students to speak a shared language across research, design, and technical development. Even for those without an engineering, scientific or STEM background. This course offers a hands-on, multidisciplinary learning experience where students take real research ideas and transform them into innovation projects within a complete and validated open learning XR ecosystem. With reusable multimedia course content, the course enables students to understand interdisciplinary collaboration, while each module focuses on one of the four pillars: Research, Design, Development, and Project Management — guided by principles of balance, iteration, and collaboration. By working with different tools like one-page project canvases, students will learn how to translate research ideas into structured user stories, requirements, and project management tasks, while exploring how XR tools can act as a human-centered medium for prototyping, testing, and validating ideas without requiring coding skills.

App

Lucia M Rabago Mayer, Jordi Weldink, Amanda Poulin, Luca Frösler, Peter Slijkhuis, Mirjam Galetzka, Benno Pals, Jan-Willem van 't Klooster

19 maart 2026

Project Management - Balancing Planning, Coordination and Flexibility

Main Concepts Project management (in research): Planning, coordinating, and controlling a finite research project to ensure objectives are delivered on time. Agile: An iterative and flexible approach that delivers work in small cycles and adapts to feedback. Waterfall: A linear, sequential approach where each phase is completed before the next begins. The hybrid approach used at the BMS lab: A balanced method that combines Agile flexibility with Waterfall’s clear timeline and milestones. Kanban: A visual system where tickets move through stages (e.g., Design, Development, Testing, Done) to track progress. MoSCoW: A prioritization method that classifies tasks as Must-have, Should-have, Could-have, or Won’t-have. Constraints: Practical limitations such as time, budget, people, or equipment that shape what is possible. Learning Goals Define project management in a research and innovation context. Differentiate between Agile and Waterfall methods and their limitations. Apply a balanced project management strategy suited for time-bound research. Learn to use Kanban boards and MoSCoW prioritization effectively. Build a structured plan that aligns time, resources, and objectives. Key Takeaways Research projects benefit from a hybrid model — flexible like Agile but structured like Waterfall. A clear timeline, defined roles, and prioritization reduce stress and confusion. MoSCoW helps focus resources on what truly matters. Kanban visualizes progress and reveals bottlenecks early. Successful project management is about balance, communication, and adaptability. Further Exploration Search for “Agile vs Waterfall project management comparison.” Search for “Kanban board for research project tracking.” Search for “MoSCoW prioritization examples in academic projects.” Search for “hybrid project management methods in innovation research.”

Video

Lucia M Rabago Mayer, Jordi Weldink, Amanda Poulin

1 januari 2026

Presentation about observing and measuring the ocean

This presentation can be used to give a 60-100 minute lecture about observing the ocean and covers: Limitations of ocean observations Remote sensing Shipboard observations Eulerian and Lagrangian observations Autonomous instruments Steps to conduct ocean research. The lectuure is also included (UU login).

Presentatie

Emma Daniels, Erik van Sebille, Jamie Atkins

1 oktober 2025

An analysis of the current developments and scenarios for the transition to a fossil-free energy society this century

This century, greenhouse gas emissions such as carbon dioxide, methane, and nitrogen oxides must be significantly reduced. Greenhouse gases absorb and emit infrared radiation that contributes to global warming, which can lead to irreversible negative consequences for humans and the environment. Greenhouse gases are caused by the burning of fossil fuels such as crude oil, coal, and natural gas, but livestock farming and agriculture are also to blame. In addition, deforestation contributes to more greenhouse gases. Of the natural greenhouse gases, water vapor is the main cause of the greenhouse effect, accounting for 90%. The remaining 10% is caused from high to low by carbon dioxide, methane, nitrogen oxides, chlorofluorocarbons, and ozone. In addition, there are industrial greenhouse gases such as fluorinated hydrocarbons, sulphur hexafluoride, and nitrogen trifluoride that contribute to the greenhouse effect too. Greenhouse gases are a major cause of climate change, with far-reaching consequences for the welfare of humans and animals. In some regions, extreme weather events like rainfall are more common, while others are associated with more extreme heat waves and droughts. Sea level rise caused by melting ice and an increase in forest fires are undesirable effects of climate change. Countries in low-lying areas fear that sea level rise will force their populations to move to the higher-lying areas. Climate change is affecting the entire world. An estimated 30-40% o f the carbon dioxide released by the combustion of fossil fuels dissolves into the surface water, resulting in an increased concentration of hydrogen ions. This causes the seawater to become more acidic, resulting in a decreasing of carbonate ions. Carbonate ions are an important building block for forming and maintaining calcium carbonate structures of organisms such as oysters, mussels, sea urchins, shallow water corals, deep sea corals, and calcareous plankton.

Open (Access) Tekst Boek

Folkert Koopman

1 juli 2025

Transitioning towards a circular (healthcare) economy - BOOK

This book offers a comprehensive roadmap toward a circular and sustainable healthcare system, structured into three distinct parts. Part I describes circular principles and policy tactics. Chapter 1 outlines the essentials of sustainable healthcare and designates the paradox in daily practice of sustainability and the circular economy. In Chapter 2 the impact of leadership on policy together with best practices is discussed. The legislation and infrastructural web, in which many stakeholders and circular economy initiatives are strangled, is described. Despite the fact that politicians and policymakers are motivated to encourage sustainability, the infrastructure is designed to discourage circular economy projects. This chapter shows examples of setting-up intrinsic motivated teams of hospital staff, green teams, industry leaders and scientific motivated research teams. Swimming against the current is about the legislation paradox. In chapter 3 described as how legislation should be redesigned to accomplish the goals as set out in the green deal and the climate law. Part II serves as a practical guide to implementing circular strategies. In chapter 4 the reader is guided through the fundamentals of circular strategies by visualizing the circular economy. Chapter 5 reveals successful design strategies for products and processes which contribute to a zero-waste society. Using recycled materials by using waste as input for new products is described in chapter 6. In chapter 6 we will explore (surgical) waste as input for new products. Recycled should and could be used more. This is a fundamental concept within circular design principles but hardly used until this moment. Part III explores circular economy design principles on basis of successful examples. This part dives into real-world applications and measurable outcomes. It showcases successful circular design concepts and business models that have reshaped the market. Chapter 7: Is about leading by design. Success stories of circular concepts which have effectively changed the market with circular products and services are designated. Also entrepreneurial success stories of circular economy business models are presented. Chapter 8 investigates how to measuring effectiveness and impact of circular economy products and processes. In particular how reliable some facts are which are used by many to sell products or introduce new policies or legislation. How trustworthy is data from life cycle assessments (LCA’s)? What are the pitfalls? Is it possible to manipulate these data? Why should we characterize one-sided data from an LCA as greenwashing? Circular Economy principles, sustainability and, in broader sense, the climate discussion seem to trigger emotions. Using fundamental and reliable data is essential in order to be able to judge whether a product or process indeed reduces CO2 emissions is essential in decision-making. Chapter 9 focusses on how universities can contribute to sustainable solutions by presenting different cases which resulted in actual results which were implemented or are ready for upscaling. The role of universities as innovation hubs is highlighted through case studies with proven impact. The final chapter offers a reflective and forward-looking analysis on how circular strategies in healthcare can shape future societal developments. The authors reflect on the content in chapter 10. A final part in which a critical analysis is presented and the impact it could have on future developments and the society.

Open (Access) Tekst Boek

Bart van Straten, Bruno Bruins, Tim Horeman

10 juni 2025

Understanding Development and Requirements

Main Concepts Development (in research): The structured, iterative process of building, testing, and refining your innovative experiment. Requirements: Specific technical conditions and tasks needed to realize a user story. Tickets: Organized units of work based on user stories that track development progress. BMS Framework: A lab framework that allows non-engineers to prototype VR research projects in Unity without coding everything from scratch. Unity: A development platform used to build and configure VR research environments. Initial states: What the participant sees or experiences at the start of the experiment. Interactions: How the participant can act on or manipulate elements in the environment. Triggers: Events that cause something else to happen in the experiment. Learning Goals Explain what “development” means in a research and innovation context. Translate ideas and user stories into concrete technical requirements. Identify and list the tools, equipment, and resources needed for your experiment. Reflect on feasibility and adjust plans through iteration. Key Takeaways Development is not only technical — it’s a creative planning process. Understanding technology empowers you to communicate better with developers. Requirements act as a bridge between design ideas and actual implementation. Agile tools help visualize, monitor, and adapt your project effectively. Clear documentation of tasks and time supports better decision-making and collaboration. Further Exploration Search for “how to write software development requirements examples” Search for “agile Kanban boards for research projects” Search for “Unity prototyping for non-developers” Search for “connecting user stories to technical requirements”

Video

Lucia M Rabago Mayer, Jordi Weldink, Amanda Poulin, Luca Frösler

30 april 2025

PFAS – Persistent Micropollutants in the Water Cycle

This report presents the final course material that was developed for the online learning module on persistent micropollutants – PFAS. The document can be used as a stand-alone manual to fully individually follow the entire course, from week to week. It includes the links to the video materials that were developed for the course within the project, fully integrated within the reading material. The course forms a bridge between scientists and professionals working in the water cycle. So far, the information on PFAS has been available in a scattered manner, making it difficult for non-experts to get a complete introductory overview. This course was designed to compile information on PFAS through the water cycle, from production to use and final treatment. The course is built up in an intuitive way: it starts with a general introduction on the origin, chemistry and nomenclature of PFAS; national standards and reported concentrations in the urban water cycle are presented; analytics are explained; the course concludes with technologies for separation and final destruction of PFAS. Each chapter (or week) contains written textbook material, videos and additional reading material. Development of the course has been a co-production between PROMISCES and TU Delft, as TU Delft has an extensive educational support system including a professional recording studio and an expert learning assessment system for engineering education. All materials including videos are freely available for the general public. If the learner wants the full experience of having virtual classmates, get access to all exercises and receive a certificate and credit points after successful completion of the course, one can register at online-learning.tudelft.nl. The course was developed by two environmental engineers with a professional educational background (Mariska Ronteltap and Kim Lompe). The educational videos include knowledge clips (recorded lectures in a studio), videos in laboratories, interviews with PROMISCES project partners and videos on location. To be able to follow the course a basic understanding of chemistry is required; other than that, the course is fully understandable for non-experts. Collaboration between TU Delft, Delfland Water Authority, and the EU Project PROMISCES.

Document

Kim Maren Lompe, Mariska Ronteltap

1 januari 2025

Information for cruise participants

This document gives information for participant of a (virtual) oceanographic expedition, for example when doing the VirtualShip Classroom.

Document

Emma Daniels, Erik van Sebille