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HBO/WO

MBO

16 september 2026

Guide Mendeley

Mendeley is a program that can easily store your information sources. You can also add notes or the full text if you like. You can put your information sources into folders and share these folders with other people. You can tag each source with keywords so you can easily find your sources in Mendeley. In short, you can create your own digital 'library' with your own structure.

Website

Annelies Kuijten, Els Holman-van Gorkum, Jeanine Geleijns

13 augustus 2026

Process – Quality checks in the digital educational resources cycle

This document describes the quality assurance process for digital educational resources at HAN and the elements required to make that process reliable, repeatable, and practical. It includes 1. The procedure for quality assurance of digital educational resources; 2. The HAN quality model for digital educational resources; 3. Guidelines and a template for (peer) review of digital educational resources; 4. An explanation of how to apply the quality model and (peer) review within the educational resources cycle.

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Marijn Post, Marja Versantvoort

11 augustus 2026

Compass+ Systematically Searching for Literature

Systematic search is necessary when searching for literature for a systematic review or when you are conducting meta-analysis, for example. It helps you think about what exactly you want to find and increases the chances of getting a good search result. In this e-learning you learn how to set up a systematic review.

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Universiteitsbibliotheek Utrecht

27 juli 2026

The Index of Medieval Art

The Index of Medieval Art houses, contextualizes, and presents images and information relating to the iconographic traditions of the medieval world. Founded in 1917 and maintained by a specialized staff of art historians, it serves iconographic researchers through both its physical archive on the Princeton University campus and an expanding online database. Its ongoing program of conferences and publications provides opportunities for continuing scholarly and public discourse about the visual culture of the Middle Ages. Once a subscription service, the online database has been freely available to the public since 2023. Online holdings comprise 177, 306 (to date) online records of works of art from early apostolic times to ca. 1600. While western European and Byzantine Christian art remain most heavily represented, secular, Jewish, and Islamic art is also being added.

Website

The Trustees of Princeton University

23 juli 2026

Introduction to VU Library (General)

Kennismaking met UB en wetenschappelijke literatuur

WoDocument

Rian Kriesels, Kim Dibbets, Linda Schoonmade, Emma Besijn, Sebastien Valkenberg, Arjan De Rooy, Ruben Wiering, Michèle Meijer, Anouk Nuijten, Rick Vermunt, Marijn de Groote, Harm le Grand (Kennisnet), Linde Voorend

21 juli 2026

Introduction to Stochastic Hydrology

Hydrologic systems are both complex and extremely heterogeneous in time and space. As hydrological models are simplified versions of reality, their predictions are by definition subject to uncertainty. The field of stochastic hydrology focuses on quantifying this uncertainty along with prediction. This book aims to present an overview of the field of stochastic hydrology at an introductory level. A wide range of topics and methods will be treated, while each topic and method is only treated at a basic level: descriptive statistics; probability and random variables; hydrological statistics and extremes; random functions; time series analysis; geostatistics; forward stochastic modeling; and state prediction and Kalman filtering. The book can be used for a 10-15-week course at third-year undergraduate or first-year graduate level.

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Marc F.P. Bierkens

10 juli 2026

Corpus Synodalium

Throughout the later Middle Ages, bishops across Latin Christendom promulgated provincial canons and diocesan statutes to guide the clergy and instruct the faithful. Offering direct access to more than 1700 of these texts (many transcribed directly from manuscripts or rare early printings), Corpus Synodalium allows users to explore and compare these texts using a variety of simple text analysis tools (including fuzzy and faceted searches, collocation, and time series). In addition, users can look for spatial patterns within the text corpus by exporting search results to the first-ever digital atlas of the dioceses and ecclesiastical provinces of late medieval Latin Christendom. The project website also includes a working repertory of the extant synodal statutes and provincial canons from 1200-1500, which lists their date, location, issuing authority, principal sources/editions, and more.

Website

Rowan Dorin

10 juli 2026

Conductus: Cantum pulcriorem invenire

CPI is a database of conductus, sacred but non-liturgical chants used in the processions; conductus were especially popular in France from the 12th to the 13th century. The database is presented in a column arrangement through which one can search by conductus, manuscript, form, “syllabic/melismatic,” and the stanzas transmitted. For each entry, CPI presents the text of the poem, the music format, rhyme scheme, metrics, and other information about the text and music of the chant. There is also basic search functionality and a PDF guide for using the catalog. The catalogue may be searched or browsed by the incipit of the conductus, source manuscript, stanzaic form, syllabis/melismatic, and stanzas transmitted. Each entry includes the author, title, and text, information about editions if available, and manuscript witnesses, some with linked images on third-party websites (copyright may vary).

Website

Gregorio Bevilacqua, Mark Everist

18 juni 2026

The CRAAP Test

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NHL Stenden

17 juni 2026

AgriLemma 2.0: A serious game for exploring dilemmas in agriculture

In AgriLemma, you are a farmer in Europe managing your own farm across 8 seasons. You grow six types of crops — potatoes, sugar beets, rapeseed, corn, wheat, and chickpeas — each requiring resources such as seeds, water, nutrients, and workers. Players must run, invest in, and improve their farm with sustainable technologies while balancing competing priorities and navigating uncertainties like weather events and pest attacks. The objective is to maximize overall farm health, which is determined by three dimensions: environmental health (positive ecological impact), social health (worker satisfaction), and financial health (farm profitability). Players must strategize across all three dimensions simultaneously — decisions that boost profit may come at an environmental cost, and vice versa. The game makes these trade-offs tangible, encouraging reflection on what sustainable farming really requires. ------------------------------ Learning objectives: · Experiment with different strategies — to operationalize and adapt an approach under pressure, and to reflect on how well it held up. · Expose students to issues of risk management — to plan, control, and explain the reasoning behind in-game choices relating to sustainability, soil conservation practices, integrated crop management, weeding, and pest management, and to learn how to respond when conditions change. · Experience the complexity of decision-making — to take into account weather and policy uncertainties, sustainability pressures, economic realities, and the broader context in which farm decisions are made. --------------------------------Practical information: · Format: Board game (physical/ print-and-play) · Players: 2-4 players (extendable to 8 by playing in teams of 2) · Duration: 3 hours, including onboarding and debrief · Level: Higher education / Stakeholder engagement · Language: English --------------------------------Credits: AgriLemma was originally designed as part of the WATERAGRI project. The second version, including a full redesign of the graphics, was developed with funding support from the TU Delft Open Science Programme course "Civic Engagement in Action: Empowering Researchers and Educators to Make an Impact". Game design: Dr. ir. Aashna Mittal - TU Delft, Faculty of Technology, Policy and Management Graphic design and illustration: Gracia Bovenberg-Murris and Michelle de Smit – TU Delft GameLab Note on image generation: The images in the tech cards and the border of the main game board were created using AI-generated imagery. The constructed wetlands card image is also AI-generated. All other cards and box art are hand-drawn or created in Adobe Illustrator. Note on usability: The print-and-play version of the game has been optimized for office printing.

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Aashna Mittal, Gracia Bovenberg-Murris, Michelle de Smit