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HBO/WO

MBO

19 augustus 2026

Game Development with Students

The project Game Development with Students introduces interested educators to an innovative teaching tool with practical insights from the international relations classroom. Game development with students is a specialized form of game-based and project-based learning. It incentivizes both student creativity and in-class student-teacher co-creation and enables a particularly participative and result-oriented approach to the subject matter. The method is thematically flexible enough to travel across different fields of study and is adaptable to different levels of complexity. To enable other educators to implement this innovative teaching tool, we develop instructional materials (an educators handbook as well as educational videos), providing both general information on the experiential, game-based learning theory undergirding the method as well as practical, hands-on tips and trick on how to implement it in different educational settings. In doing so, we address the important, interconnected educational challenges of the transferability and sustainability of teacher developed tools.

Document

Saskia Ruth-Lovell, Bertjan Verbeek, Jorn Weessies

9 juni 2026

OER Flyer links

These links help instructors to make and share Open Educational Resources (OER).

Document

Tessa de Roo, Paul Gobée, Sonja Meeuwsen

5 mei 2026

Collaboration and Personal Development

In this reader, a teaching programme (assignments, underlying models and theories) is described to develop collaborative skills in a transdisciplinary-oriented educational context in between science and society. The focus lies on creating awareness about mechamisms that promote pleasurability, effectiveness and responsibility in professional collaborative practices. The MSc course for which it was created, is called Academic Consultancy Training, taught at Wageningen University and Research

Document

Marjan Wink, Michel Kropman, Valentina Tassone

8 april 2026

ACA-bot

ACA-bot is an engaging chatbot designed for Automated Conversational Assessment (ACA). Drawing inspiration from traditional oral exams, this text-based conversational agent transforms assessment into a dynamic learning experience. It supports both formative and summative evaluation by offering students personalised feedback and guidance at every step of their learning journey. The first ACA-bot prototype focuses on assessing students’ understanding of basic statistical concepts, but its flexible design allows for easy adaptation to a wide range of subjects and learning contexts. Through interactive dialogue, students can practise explaining ideas clearly under exam-like conditions, apply their knowledge to new and challenging questions, and refine their reasoning as they respond to follow-up prompts. They gain valuable insights into their own understanding, identify areas for improvement, and gradually build confidence for both oral and written assessments. For educators, ACA-bot offers a powerful way to scale oral examinations and enhance formative assessment without increasing workload. It automates parts of the assessment process, provides structured and actionable insights into student performance, and opens the door to more personal, interactive feedback at scale. By combining the strengths of conversational AI and educational assessment, ACA-bot turns evaluation into a collaborative, insightful process. It empowers students to think aloud, reason more effectively, and grow, while giving educators a smarter, more innovative way to understand and support learning. ACA-bot is een slimme en inspirerende chatbot die onderwijs en Artificial Intelligence samenbrengt. Geïnspireerd door het klassieke mondelinge examen tilt deze tekstgebaseerde gespreksagent Automated Conversational Assessment naar een nieuw niveau. Studenten krijgen via natuurlijke gesprekken directe, persoonlijke feedback en begeleiding, waardoor leren en toetsen samenvloeien in één boeiende ervaring. Het prototype van ACA-bot is ontwikkeld om kennis over statistiek te beoordelen, maar dankzij het flexibele ontwerp kan het systeem eenvoudig worden aangepast aan andere vakgebieden en toepassingen. Tijdens interactieve dialogen leren studenten helder uitleg geven, hun kennis toepassen op nieuwe vragen en hun redenering aanscherpen. Ze ontdekken waar hun begrip nog verdiept kan worden en groeien zichtbaar in zelfvertrouwen — waardevolle voorbereiding op zowel mondelinge als schriftelijke examens. Ook voor docenten biedt ACA-bot een slimme oplossing. Het maakt mondelinge toetsing schaalbaar, ondersteunt formatieve beoordeling via gesprek, en vermindert de werkdruk door delen van het beoordelingsproces te automatiseren. Bovendien geeft het gestructureerde inzichten in de voortgang en denkwijze van studenten, waardoor elke dialoog bijdraagt aan beter onderwijs. ACA-bot laat zien hoe Automated Conversational Assessment het leren persoonlijker, interactiever en effectiever maakt. Studenten denken hardop, verkennen hun eigen begrip, en verbeteren met vertrouwen — terwijl docenten op een innovatieve, datagedreven manier inzicht krijgen in hoe kennis werkelijk wordt begrepen.

App

Aki Härmä, Julie Bauer

19 maart 2026

ShareXR : Challenge-Based Learning with XR (BMS Lab, University of Twente)

ShareXR introduces a challenge-based learning (CBL) approach for integrating research, design, and development in engineering education through extended reality (XR). Developed at the University of Twente’s BMS Lab, the model addresses the increasing need for multidisciplinary collaboration by teaching students to speak a shared language across research, design, and technical development. Even for those without an engineering, scientific or STEM background. This course offers a hands-on, multidisciplinary learning experience where students take real research ideas and transform them into innovation projects within a complete and validated open learning XR ecosystem. With reusable multimedia course content, the course enables students to understand interdisciplinary collaboration, while each module focuses on one of the four pillars: Research, Design, Development, and Project Management — guided by principles of balance, iteration, and collaboration. By working with different tools like one-page project canvases, students will learn how to translate research ideas into structured user stories, requirements, and project management tasks, while exploring how XR tools can act as a human-centered medium for prototyping, testing, and validating ideas without requiring coding skills.

App

Lucia M Rabago Mayer, Jordi Weldink, Amanda Poulin, Luca Frösler, Peter Slijkhuis, Mirjam Galetzka, Benno Pals, Jan-Willem van 't Klooster

15 maart 2026

Beyond Google Scholar

Students often struggle to find relevant literature for their thesis projects. The main aim of this tutorial is two-fold, namely to teach students (1) how to find relevant literature using various databases and search strategies and (2) how to critically reflect on the role of digital databases and Generative AI tools in their search process. The package includes a lecturer’s manual and two versions of the same tutorial: one with steps in Excel and one without. The tutorial can be delivered as an in-class workshop (2–3 hours) or assigned as a take-home assignment. The databases and tools used in this tutorial include Zotero, Google Scholar, Project MUSE, JSTOR, ChatGPT, and Excel. The tutorial can be used in any higher education classroom and is particularly suitable for courses that prepare students for writing a BA or MA thesis.

Document

Jasmijn van Gorp

27 januari 2026

Collection: Teaching on Open Educational Resources

This collection of workshop activities is designed by Utrecht University Library, in order to inform and encourage educators to work with open educational resources. Through different interactive assignments, workshop participants learn about the definitions of related concepts, where and how to search for OER, what the advantages are, and what copyright and licensing issues need to be addressed before publishing.

Presentatie

Universiteitsbibliotheek Utrecht

17 december 2025

Onderwijs & AI Module voor Docenten

Generative Artificial Intelligence (genAI), ofwel generatieve kunstmatige intelligentie, maakt een snelle groei door. De nieuwste generatie genAI tools is zo goed dat het steeds moeilijker wordt te onderscheiden of een tekst door een mens of AI is geschreven. De ontwikkeling van genAI heeft dan ook een grote impact op de maatschappij en daarmee ook op het onderwijs. Daarnaast kan genAI onderdeel uit gaan maken van de toekomstige werkpraktijk van vele studenten. De realiteit is dat deze technologie er is en we zullen ons ertoe moeten verhouden. Hoewel de eindverantwoordelijkheid voor het gebruik van genAI ligt bij de student zelf, hebben wij de verantwoordelijkheid om hen te helpen hier op een verantwoorde manier mee om te gaan. Deze module beoogt hierbij te ondersteunen. Na het doorlopen van deze module ben je bekend met: Wat genAI is. Wat de impact van genAI is op onze wereld. De juridische kaders van genAI. De relatie tussen genAI en academische waarden en integriteit. De manieren waarop studenten genAI kunnen gebruiken en wat dat kan betekenen voor academisch onderwijs. De impact die genAI kan hebben op jouw onderwijs. Elk van de bovenstaande leerdoelen hoort bij één hoofdstuk van deze module. Deze module is gebaseerd op de module AI geletterdheid van de Rijksuniversiteit Groningen. De module is zowel in het Nederlands als het Engels beschikbaar en wordt hier aangeboden als Brightspace package. Dit zou ook in Canvas geïmporteerd kunnen worden.

Document

Steven Trooster, Max Moeskops

7 november 2025

The Matter of Hospitals

This book invites readers to discover never-before-told stories of hospitals through an unusual assortment of materials, offering a unique and timely glimpse into one of society’s most feared, essential, and sensorially rich institutions. Hospitals, with their distinctive smells, acute pain, births, writhing bodies, incessant beeping, endless waiting, cardboard food and never-ending corridors, have fascinated writers for centuries. Edited by the prize-winning author of A Sensory Education and Making Sense of Medicine, this book shares a never-before-told story of hospitals through an unusual collection of objects. A great deal that matters happens in hospitals – from new life to the end of life. There is also a great deal of matter, in its material form, within hospitals. Sometimes there is too much: when we see the mountains of clinical waste with dirty syringes and used gloves. Sometimes there is too little: when we saw empty pharmacy shelves during the pandemic. More often, matter circulates in ways that are taken for granted, invisible yet critical to how hospitals function. Each essay in this book takes the matter of hospitals as a starting point to explore broader themes. Organised alphabetically, The Matter of Hospitals investigates what we can learn from the institution’s materiality about creativity, waste, patient care, community, attention and design. From ‘A’ for atmosphere to ‘Z’ for zips, each essay is a close sensory study of what seem, on the surface, to be mundane things. Beautifully illustrated with artistic photographs and hand-drawn illustrations by the editor, The Matter of Hospitals offers an inspiring and unique examination of the stuff that so many of us take for granted, in a place that we never do.

Open (Access) Tekst Boek

Anna Harris

1 oktober 2025

An analysis of the current developments and scenarios for the transition to a fossil-free energy society this century

This century, greenhouse gas emissions such as carbon dioxide, methane, and nitrogen oxides must be significantly reduced. Greenhouse gases absorb and emit infrared radiation that contributes to global warming, which can lead to irreversible negative consequences for humans and the environment. Greenhouse gases are caused by the burning of fossil fuels such as crude oil, coal, and natural gas, but livestock farming and agriculture are also to blame. In addition, deforestation contributes to more greenhouse gases. Of the natural greenhouse gases, water vapor is the main cause of the greenhouse effect, accounting for 90%. The remaining 10% is caused from high to low by carbon dioxide, methane, nitrogen oxides, chlorofluorocarbons, and ozone. In addition, there are industrial greenhouse gases such as fluorinated hydrocarbons, sulphur hexafluoride, and nitrogen trifluoride that contribute to the greenhouse effect too. Greenhouse gases are a major cause of climate change, with far-reaching consequences for the welfare of humans and animals. In some regions, extreme weather events like rainfall are more common, while others are associated with more extreme heat waves and droughts. Sea level rise caused by melting ice and an increase in forest fires are undesirable effects of climate change. Countries in low-lying areas fear that sea level rise will force their populations to move to the higher-lying areas. Climate change is affecting the entire world. An estimated 30-40% o f the carbon dioxide released by the combustion of fossil fuels dissolves into the surface water, resulting in an increased concentration of hydrogen ions. This causes the seawater to become more acidic, resulting in a decreasing of carbonate ions. Carbonate ions are an important building block for forming and maintaining calcium carbonate structures of organisms such as oysters, mussels, sea urchins, shallow water corals, deep sea corals, and calcareous plankton.

Open (Access) Tekst Boek

Folkert Koopman