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HBO/WO

MBO

19 augustus 2026

Game Development with Students

The project Game Development with Students introduces interested educators to an innovative teaching tool with practical insights from the international relations classroom. Game development with students is a specialized form of game-based and project-based learning. It incentivizes both student creativity and in-class student-teacher co-creation and enables a particularly participative and result-oriented approach to the subject matter. The method is thematically flexible enough to travel across different fields of study and is adaptable to different levels of complexity. To enable other educators to implement this innovative teaching tool, we develop instructional materials (an educators handbook as well as educational videos), providing both general information on the experiential, game-based learning theory undergirding the method as well as practical, hands-on tips and trick on how to implement it in different educational settings. In doing so, we address the important, interconnected educational challenges of the transferability and sustainability of teacher developed tools.

Document

Saskia Ruth-Lovell, Bertjan Verbeek, Jorn Weessies

13 juli 2026

Workshop Recognition and Rewards

The interactive workshop Recognition and Rewards focuses on the impact of recognition and rewards on the choices made within research regarding Open Science principles. It is notable that, in the current system, Open Science-related tasks receive less recognition and appreciation than 'traditional' research tasks. The workshop demonstrates how the societal impact of research can change through a cultural shift regarding recognition and rewards for Open Science tasks.

Presentatie

Eef Benthem, Lars Feddema, Emma Mulder, Evelien Terwel, Addy Traficonte

16 juni 2026

Open Education menu

We created a ready-to-use menu with 17 different Open Education practices to be implemented in your education. With each practice turned into its own dish and recipe, you can easily see how the practice can be implemented, with its difficulty level and examples. The goal is to provide you with ideas and examples on how to implement Open Science practices into your education. Or use the menu as a starting point for conversations about open educational practices with colleagues! Already an expert? The menu can also be used for a 1-hour workshop on Open Educational practices for others interested in Open Science. Let the participants select a dish from the menu they are interested in, and help them to adapt the dish so they can turn their own ideas into real practices.

Presentatie

Jeroen Bosman, Ilcan Çiftcibaşi, Anneke van der Dussen, Ruud Dielen, Marie-Louise Goudeau, Pim Huijnen, Susanne Kirchhoff, Marc van Mil, Hanne Oberman, Annelies Pieterman-Bos

12 februari 2026

Stappenplan + toelichting Taalbewuste Leeruitkomsten (NL en Engels)

Een stappenplan waar je meteen mee aan de slag kunt bij het beschrijven van taalbewuste leeruitkomsten en uitgangspunten voor het ontwerpen van het bijbehorende onderwijs voor een opleiding. Inclusief voorbeelden ter illustratie en tips voor de vervolgstappen: het toepassen van Taalbewust onderwijs als ontwerpprincipe.

Document

Annemarie Borst

30 december 2025

Lessons Learned

Agent-based modelling (ABM) is one of the most widely applied computational modelling research techniques in archaeology, because it is well suited to the questions asked by archaeologists. However, the access to vocational training for ABM is limited. In this paper we present the Open Educational Resources (OER) that we produced in an international cooperation. For this purpose, we created online and open tutorials for ABM for archaeologists. In addition, how-to guides and support material were created, both for teachers and students. The materials adhere to international (European) standards in relation to education and the Digital Skills Passport for archaeology. The teaching materials have been well tested using a diverse group of archaeologists during various international conferences and meetings. It was shown that the knowledge and skills of the participants in relation to ABM improved. In addition, the demand for the teaching materials and the workshops was high, ensuring that the tutorials on ABM will be used in the future.

Document

Ronald Visser, Karsten Lambers, Kenneth Aitchison, Annemarie Jutte, James Douglas Rocks-Macqueen, Laura van der Knaap, Iza Romanowska, Tom Brughmans, Jeroen Linssen, Adam Pažout

21 augustus 2025

Collage-making for self-discovery in engineering ethics

This creative exercise enables students to discover, reflect and express their emotions in relation to engineering. In this way, the exercise enables self-understanding through an encounter with one’s own feelings and intuitions and serves as a starting point for better ethical deliberation and well-being. Learning goals: • Expanding moral sensibility (being aware of their own emotions, values and norms) • Stimulating moral creativity and imagination

Document

Aafke Fraaije

1 juni 2025

Week 7: Presenting your Solution

Around this last inspiring video, a lesson has been built with specific learning objectives, activities, and supporting materials for students. The lesson and video provide essential guidance for delivering a professional and effective presentation. It covers how to communicate findings with clarity and confidence, engage the targeted audience, and leave a lasting impression. Students will learn strategies for using body language to project confidence, managing anxiety to stay focused, coordinating smoothly with their team, and handling Q&A sessions effectively. The video and supporting materials also offer practical tips for presenting online, including setup, delivery, and maintaining audience engagement. By applying these techniques, students will be able to deliver a polished presentation that showcases their work and supports their team’s success.

Document

Hans van Oudheusden, Britta Stoelinga

7 november 2024

Open Education general workshop (2024)

The latest version of our Open Educational Resources workshop, presented by the University of Groningen Library and Education Support and Innovation Department. This workshops lasts roughly 2,5 hours, and tackles the five basic OER compentencies as outlined by the UNESCO (Familiarity, Finding, Using, Creating, Sharing OER). The workshop is primarily meant for teachers looking to broadly familiarize themselves with the topic of Open Education and Open Educational Resources. The slides include a number of group discussion questions and assignments for participants to follow. For the quiz assignment, a link to the Google Form with the quiz is present. Making a private copy of the form is needed to ensure others do not change it. For the assignment on the benefits of Open Education, the playing cards for the OE game created by the European Network for Open Education Librarians (ENOEL) are needed. The powerpoint with these paying cards is also included.

Presentatie

Mira Buist-Zhuk, Frederiek van Rij, Martijn Blikmans-Middel, Angelos Konstantinidis

18 juni 2024

Rephrased SDGs for Higher Education for Sustainability (HES)

Based on the interviews held with teachers and students from 38 BA programmes, we rephrased the SDGs from the perspective of HESD. These descriptions can help to inform or inspire discussions about sustainability themes within an academic research and teaching context. The list of rephrased SDGs was used to create a set of ‘SDG competency cards’, that can be used to create learning goals that combine SDGs and competencies.

Document

Edwin van Meerkerk, Elize de Mul, Britt Broekhaus

19 april 2024

Research presentation Empty Farm to Fill.

This is the handout of a research presentation 'Empty Farm to Fill', presented at the International Social Work Research Conference in Vilnius (Lithuanian). The presentation is about a design based research, carried out in co-creation with youngsters and youthworkers in Tilburg (Netherlands). What are the design principles for youth-participatory pedagogical 'vrijplaatsen' that contribute to the resilient identity development of young people? Content: Context: Raising in a liquid society, the age of Industry 4.0. What does it mean for young people? Casus: Empty Farm to Fill, a pedagogic innovation. Research question, methods and first findings Reflection: the value of pedagogical ‘vrijplaatsen’ in the age of industry 4.0.

Presentatie

Maike Kooijmans