Ga naar de startpagina
Zoek leermateriaalKennis & expertiseCommunities
NL|EN
Privacy policy
Creative CommonsCreative Commons AttributionSURFFunded by the European Union

Filteren

Zoekresultaten (229)

…

HBO/WO

MBO

19 augustus 2026

Game Development with Students

The project Game Development with Students introduces interested educators to an innovative teaching tool with practical insights from the international relations classroom. Game development with students is a specialized form of game-based and project-based learning. It incentivizes both student creativity and in-class student-teacher co-creation and enables a particularly participative and result-oriented approach to the subject matter. The method is thematically flexible enough to travel across different fields of study and is adaptable to different levels of complexity. To enable other educators to implement this innovative teaching tool, we develop instructional materials (an educators handbook as well as educational videos), providing both general information on the experiential, game-based learning theory undergirding the method as well as practical, hands-on tips and trick on how to implement it in different educational settings. In doing so, we address the important, interconnected educational challenges of the transferability and sustainability of teacher developed tools.

Document

Saskia Ruth-Lovell, Bertjan Verbeek, Jorn Weessies

19 maart 2026

ShareXR : Challenge-Based Learning with XR (BMS Lab, University of Twente)

ShareXR introduces a challenge-based learning (CBL) approach for integrating research, design, and development in engineering education through extended reality (XR). Developed at the University of Twente’s BMS Lab, the model addresses the increasing need for multidisciplinary collaboration by teaching students to speak a shared language across research, design, and technical development. Even for those without an engineering, scientific or STEM background. This course offers a hands-on, multidisciplinary learning experience where students take real research ideas and transform them into innovation projects within a complete and validated open learning XR ecosystem. With reusable multimedia course content, the course enables students to understand interdisciplinary collaboration, while each module focuses on one of the four pillars: Research, Design, Development, and Project Management — guided by principles of balance, iteration, and collaboration. By working with different tools like one-page project canvases, students will learn how to translate research ideas into structured user stories, requirements, and project management tasks, while exploring how XR tools can act as a human-centered medium for prototyping, testing, and validating ideas without requiring coding skills.

App

Lucia M Rabago Mayer, Jordi Weldink, Amanda Poulin, Luca Frösler, Peter Slijkhuis, Mirjam Galetzka, Benno Pals, Jan-Willem van 't Klooster

18 maart 2026

Improving Health Care with Clinical Prediction Models

Clinical prediction models are increasingly used to support health care decisions, helping clinicians estimate disease risk, guide treatment choices, and tailor care to individual patients. At the same time, advances in data science and artificial intelligence have led to a rapid expansion of prediction modelling research. Yet despite this growth, only a small proportion of published models ever reach clinical practice. Improving Health Care with Clinical Prediction Models – From Idea to Impact shows how you can bridge this gap. The book guides readers through the full pathway of prediction modelling in health care: from defining a meaningful clinical problem and identifying existing models to developing, validating, evaluating, and implementing prediction model–based innovations. Combining methodological guidance with real-world clinical examples, the book explains not only how to build robust prediction models but also how to ensure they become useful tools in everyday care. Written in an accessible style and requiring only a basic understanding of statistical modelling, it provides students, researchers, and clinicians with a practical roadmap for turning prediction models into innovations that are useful, usable, and used. What this book helps you do This book takes you through the complete process of clinical prediction modelling, from the first idea for a model to its implementation in health care practice. Along the way, readers learn how to: Define a meaningful clinical problem and identify where prediction models can improve health care Find and critically evaluate existing prediction models before deciding to develop a new one Handle missing data using methods such as multiple imputation Develop and validate prediction models using established regression approaches Apply advanced regression and artificial intelligence methods for clinical prediction modelling Select models with real-world impact potential and translate them into practical decision tools Evaluate the impact of prediction model–based innovations using decision modelling and empirical studies Implement prediction model–based innovations in clinical practice and new health care settings

Open (Access) Tekst Boek

Luc Smits, Sander van Kuijk, Laure Wynants

15 december 2025

Systems Thinking Pressure Cooker

What – This pressure cooker is an introduction to systems thinking. This pressure cooker can be used to quickly familiarize a group of people with what the characteristics of a system are and have them experience various examples of using systems thinking to explore a topic or question. For whom – The format can be used (and adjusted) for a team of teachers that are not yet familiar with systems thinking, as well as a group of students (all levels; any group size). Why – Guided training in integration of systems thinking in a research project. How long – Approximately 2-2,5 hours in class and a 10 minutes pre-class video.

Presentatie

Programma Interdisciplinair Onderwijs

16 september 2025

Wat elke onderwijsprofessional moet weten over VR-simulaties

Traditioneel werden simulaties vooral ingezet voor het trainen van technische en motorische vaardigheden. Tegenwoordig worden simulaties ook steeds vaker gebruikt voor het oefenen van complexe beroepssituaties waarin communicatie, samenwerking en oordeelsvorming centraal staan. Die verbreding is relevant, want veel studenten ervaren een kloof tussen wat ze leren op de opleiding en wat er van hen wordt gevraagd in de praktijk. VR-simulaties kunnen helpen om deze zogenaamde praktijkkloof te overbruggen. Maar hoewel VR-simulaties inmiddels breed kunnen worden ingezet in het onderwijs zijn ze niet automatisch effectief. Voor een optimaal leereffect is een doordachte, doelgerichte aanpak nodig. Het gaat immers niet om de technologie zelf, maar om het versterken van het leerproces. De auteurs bespreken in het whitepaper zeven dingen die elke onderwijsprofessional moet weten over VR-simulaties. Het whitepaper is het resultaat van een samenwerking tussen het lectoraat "Professional Communication in a Digitalizing Society" en het lectoraat "Professionalisering van het Onderwijs".

Document

Mark Pluymaekers, Hanneke Theelen

1 september 2025

Responsible Anticipation and Visioneering

This exercise targets the development of students' capacities to critically analyze existing technological visions and enables them to create their own responsible socio-technical visions. Through group work and discussions, students examine technological promises embedded in anticipation discourses, uncover hidden values and assumptions, and develop alternative narratives that can guide engineering practice and policy decisions

Document

Martin Sand

21 augustus 2025

Collage-making for self-discovery in engineering ethics

This creative exercise enables students to discover, reflect and express their emotions in relation to engineering. In this way, the exercise enables self-understanding through an encounter with one’s own feelings and intuitions and serves as a starting point for better ethical deliberation and well-being. Learning goals: • Expanding moral sensibility (being aware of their own emotions, values and norms) • Stimulating moral creativity and imagination

Document

Aafke Fraaije

17 juli 2025

CINAHL training

CINAHL tutorial over het zoeken in de nieuwe interface van Ebsco 2025. In 2025 heeft de database een nieuwe interface gekregen waardoor het zoeken er nu anders uit ziet. In deze tutorial wordt de student stap voor stap door het (nieuwe) zoekproces geleid. De training bestaat uit modules. Iedere module bevat uitleg, oefeningen en soms korte video's. De student kan de hele training in 1 keer doorlopen of losse modules doorlopen. Er is geen eindtoets of beoordeling en de training kan meerdere keren worden gevolgd.

Website

Olga van Dijk

16 juli 2025

Zoeken in CINAHL database : training Hanzehogeschool

Deze training van de Hanze is gericht op het vergroten van informatievaardigheden in CINAHL. De training bestaat uit modules. Iedere module bevat uitleg en soms korte video's. Je kan de modules van begin tot eind doorlopen of een losse module doen.

HboDocument

Olga van Dijk, Frances Jansma

1 juli 2025

Presentation Grey Literature

PowerPoint presentation Workshop Grey Literature

Presentatie

Norma Fötsch, Rebecca Calcott