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HBO/WO

MBO

18 september 2026

Wanneer het goede doen geld kost – introductie ethiek financieel domein

Dit is een inleidende les over ethiek. Er worden geen (filosofische) stromingen behandeld, maar er wordt wel enige voorkennis gevraagd. Echter, er is ruimte om voorkennis opnieuw te activeren. De nadruk ligt op het leren herkennen van ethische vraagstukken, dit wordt gedaan a.d.h.v. een aantal voor het financieel domein herkenbare dilemma’s.”. De student: Je weet wat ethiek is en wat waarden en normen zijn. Je herkent ethiek of een ethisch probleem Je bent je bewust van ethiek in het financieel domein. Je hebt geoefend met het gestructureerd analyseren en bespreken van een (klein) moreel probleem.

Presentatie

Freek Verkade

30 juni 2026

Integrating GenAI into your classroom

This e-module is aimed at lecturers and teaching assistants who want to learn more about the responsible use of GenAI in higher education and the impact it can have on your teaching. Please note: this e-learning course was created using the Wikiwijs editor and is still under construction.

Website

Community voor Docentontwikkeling

17 juni 2026

AgriLemma 2.0: A serious game for exploring dilemmas in agriculture

In AgriLemma, you are a farmer in Europe managing your own farm across 8 seasons. You grow six types of crops — potatoes, sugar beets, rapeseed, corn, wheat, and chickpeas — each requiring resources such as seeds, water, nutrients, and workers. Players must run, invest in, and improve their farm with sustainable technologies while balancing competing priorities and navigating uncertainties like weather events and pest attacks. The objective is to maximize overall farm health, which is determined by three dimensions: environmental health (positive ecological impact), social health (worker satisfaction), and financial health (farm profitability). Players must strategize across all three dimensions simultaneously — decisions that boost profit may come at an environmental cost, and vice versa. The game makes these trade-offs tangible, encouraging reflection on what sustainable farming really requires. ------------------------------ Learning objectives: · Experiment with different strategies — to operationalize and adapt an approach under pressure, and to reflect on how well it held up. · Expose students to issues of risk management — to plan, control, and explain the reasoning behind in-game choices relating to sustainability, soil conservation practices, integrated crop management, weeding, and pest management, and to learn how to respond when conditions change. · Experience the complexity of decision-making — to take into account weather and policy uncertainties, sustainability pressures, economic realities, and the broader context in which farm decisions are made. --------------------------------Practical information: · Format: Board game (physical/ print-and-play) · Players: 2-4 players (extendable to 8 by playing in teams of 2) · Duration: 3 hours, including onboarding and debrief · Level: Higher education / Stakeholder engagement · Language: English --------------------------------Credits: AgriLemma was originally designed as part of the WATERAGRI project. The second version, including a full redesign of the graphics, was developed with funding support from the TU Delft Open Science Programme course "Civic Engagement in Action: Empowering Researchers and Educators to Make an Impact". Game design: Dr. ir. Aashna Mittal - TU Delft, Faculty of Technology, Policy and Management Graphic design and illustration: Gracia Bovenberg-Murris and Michelle de Smit – TU Delft GameLab Note on image generation: The images in the tech cards and the border of the main game board were created using AI-generated imagery. The constructed wetlands card image is also AI-generated. All other cards and box art are hand-drawn or created in Adobe Illustrator. Note on usability: The print-and-play version of the game has been optimized for office printing.

Document

Aashna Mittal, Gracia Bovenberg-Murris, Michelle de Smit

5 mei 2026

Collaboration and Personal Development

In this reader, a teaching programme (assignments, underlying models and theories) is described to develop collaborative skills in a transdisciplinary-oriented educational context in between science and society. The focus lies on creating awareness about mechamisms that promote pleasurability, effectiveness and responsibility in professional collaborative practices. The MSc course for which it was created, is called Academic Consultancy Training, taught at Wageningen University and Research

Document

Marjan Wink, Michel Kropman, Valentina Tassone

28 april 2026

Lessuggestie bij hoofdstuk 7

Dit is een lessugestie bij hoofdstuk 7 van het boek De kracht van verbinding Leerdoel: studenten kunnen dwarsverbanden identificeren in een maatschappelijke casus en kunnen beargumenteren welke bijdrage hun discipline kan leveren aan een beter inzicht in of oplossing voor deze problematiek.

Document

Edwin van Meerkerk

1 april 2026

Mind Measuring Mind

Mind Measuring Mind explores the foundations of psychological methodology, ethical research practice, and the pivotal role of measurement in understanding behaviour and mental processes. Blending teaching material, scholarly context, and personal perspective, it opens a dialogue about the challenges and responsibilities of doing science when the subject and the scientist share the same mind. Why is psychological science different from other sciences? Psychology is the study of behaviour and mental processes. Unlike most other fields, psychologists use their own mental processes to examine those of others. This self-referential nature, “mind measuring mind,” brings unique challenges for psychological measurement and the interpretation of research results. This book critically examines psychology as a science, exploring the empirical cycle and the teaching of methodology and statistics. In most academic psychology programmes, students are expected to participate as subjects in psychological studies. To support this, a series of PBL tutorials was developed to familiarise students with the empirical cycle and encourage discussion of validity, research methods, ethical standards, scientific communication, and potential threats to responsible, high-quality research. The materials in this book are based on those tutorials. This open textbook is designed for first- and second-year BSc Psychology students at Maastricht University, particularly those navigating the renewed curriculum’s emphasis on ‘Scientific Inquiry and Critical Thinking’ (SICT). It serves as a flexible guide for students following individual learning paths, including participation in faculty-led research experiments, reflection on the empirical cycle, and connecting practical experiences to theoretical concepts such as methodology, statistics, validity, ethics, and scientific communication. Ideal for self-study, group PBL sessions, and research practicums, the book helps bridge hands-on research involvement with classroom discussions, supporting competency development in psychological research.

Open (Access) Tekst Boek

Garmt Dijksterhuis

1 maart 2026

Integrating GenAI into your classroom

This e-module is aimed at lecturers and teaching assistants who want to learn more about the responsible use of GenAI in higher education and the impact it can have on your teaching. After following this e-module, you will be able to: Recognize the opportunities, limitations, and ethical issues associated with GenAI Evaluate the influence of GenAI on your course design Estimate the impact of GenAI on your assessment and modify it if necessary Identify ways in which you and your students can use GenAI responsibly

Website

Jesse Millek

20 november 2025

Ethiek - welke morele problemen zijn er?

Presentatie over ethiek. In deze les wordt beperkte voorkennis gevraagd in het kunnen nadenken over ethiek en morele problemen. De nadruk ligt op het leren herkennen van ethische vraagstukken, dit vindt plaats aan de hand van dagelijkse 'dilemma's'. De PowerPoint bevat een docentinstructie en een lesinhoud,

Presentatie

Freek Verkade, Kim Meijer

7 november 2025

Carlos - Using Worldviews to Explore Ethics

A short explainer on the Biotechnology Dilemma Game, a role-playing exercise developed to bring more ethics and social responsibility discussion into the classroom. Students take on assigned roles, each with their own values, fears, and hopes, and work together to resolve an ethical dilemma related to biotechnology.

Video

edumedia@wur.nl

21 oktober 2025

Adaptive Expertise Assessment

Adaptive expertise verwijst naar het vermogen van individuen om hun kennis op innovatieve wijze te hercombineren om onbekende problemen op te lossen. Deze vaardigheid is essentieel voor interdisciplinair werken, en het effectief aanpakken van grote maatschappelijke uitdagingen. Wat Op deze pagina zijn te vinden: • Adaptive Expertise scenario’s. Deze kunnen ingezet worden om de adaptive expertise van studenten te meten. • Een link naar een voorbeeldassessment waarin de Adaptive Expertise scenario’s worden gebruikt. Binnenkort verschijnt op deze pagina een link naar een boekhoofdstuk waarin de theoretische achtergrond en toepassing van de Adaptive Expertise scenario’s worden toegelicht. Voor wie De materialen zijn bedoeld voor onderwijskundig adviseurs, beleidsmakers, curriculumontwikkelaars, docenten en onderzoekers in het hoger onderwijs, met name binnen interprofessionele en praktijkgerichte opleidingen. Waarom Het stimuleren van adaptive expertise draagt bij aan de ontwikkeling van veerkrachtige, reflectieve en lerende studenten en professionals. Door adaptive expertise te meten kunnen docenten beter inspelen op hoe studenten zich ontwikkelen als oplossers van maatschappelijke problemen buiten hun eigen kennisdomain.

Document

Yvette Baggen, Frank van Rijnsoever, Luc de Jongh