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Zoekresultaten (71)

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HBO/WO

MBO

19 augustus 2026

Game Development with Students

The project Game Development with Students introduces interested educators to an innovative teaching tool with practical insights from the international relations classroom. Game development with students is a specialized form of game-based and project-based learning. It incentivizes both student creativity and in-class student-teacher co-creation and enables a particularly participative and result-oriented approach to the subject matter. The method is thematically flexible enough to travel across different fields of study and is adaptable to different levels of complexity. To enable other educators to implement this innovative teaching tool, we develop instructional materials (an educators handbook as well as educational videos), providing both general information on the experiential, game-based learning theory undergirding the method as well as practical, hands-on tips and trick on how to implement it in different educational settings. In doing so, we address the important, interconnected educational challenges of the transferability and sustainability of teacher developed tools.

Document

Saskia Ruth-Lovell, Bertjan Verbeek, Jorn Weessies

13 juli 2026

Workshop Recognition and Rewards

The interactive workshop Recognition and Rewards focuses on the impact of recognition and rewards on the choices made within research regarding Open Science principles. It is notable that, in the current system, Open Science-related tasks receive less recognition and appreciation than 'traditional' research tasks. The workshop demonstrates how the societal impact of research can change through a cultural shift regarding recognition and rewards for Open Science tasks.

Presentatie

Eef Benthem, Lars Feddema, Emma Mulder, Evelien Terwel, Addy Traficonte

15 april 2026

Curved Glass: An Industry Perspective

In this video, Ferran Figuerola, a third-generation leader of the nearly century-old family business Cricursa, traces curved glass from its traditional flat origins to its role in ambitious architectural facades. Curved glass is unique because it adapts to complex geometries, becoming exceptionally stiff and capable of resisting wind loads while offering dynamic light effects that change with the angle of light. Key challenges center on both manufacturing and logistics. The process requires specialized ovens, careful heat treatment choices, and precise molding or quenching techniques. Installing curved glass is trickier than flat glass because its three-dimensional shape demands specialized equipment and careful prediction of how the glass will behave when lifted or inclined. Beyond production, storing and shipping these unstable curved forms adds further difficulty. Figuerola emphasizes that despite nearly a century of shared experience, every day brings new learning opportunities and challenges. He explains how to anticipate unpredictable costs by accounting for risks and uncertainties in production. In extreme cases, five production attempts may yield solely one success. Yet surprises can go both ways: a complex glass ladder and slide created for Glasstec in Düsseldorf succeeded on the very first try, defying his own cautious expectations. The video was produced by the Open GLASSroom project. Special thanks to Ferran Figuerola and Cricursa for contributing to the Open GLASSroom OER collection. The creation of these resources has been (partially) funded by the ERASMUS+ grant program of the European Union under grant no. 2022-1-DE01-KA220-HED-000089750. Neither the European Commission nor the project's national funding agency DAAD are responsible for the content or liable for any losses or damage resulting of the use of these resources.

Video

Ferran Figuerola

10 april 2026

Chapter 1: Safety

This chapter introduces fundamental safety principles for working in an educational woodworking shop. It focuses on developing a safety mindset and practical safety habits, including planning work, asking questions, using appropriate personal protective equipment, maintaining situational awareness, and working deliberately. It also covers general workshop safety practices, safe machine operation, emergency awareness, and kickback hazards. A hands-on push-stick project demonstrates how safety principles can be integrated into practical woodworking instruction.

Open (Access) Tekst Boek

Peter Scheidt

10 april 2026

Introduction to Woodworking Machines

Introduction to Woodworking Machines is written to introduce basic woodworking machine safety and techniques to beginner woodworkers using an instructional woodshop. This guide is not a substitute for an in-person learning experience led by a competent instructor in the woodshop. While woodworking tools and machines present risk, accidents are avoided in shops where safety is a shared priority. A safety-conscious shop creates a culture of safety first through appropriate training, properly maintained tools and safety equipment, and a well-organized workspace.

Open (Access) Tekst Boek

Peter Scheidt

24 maart 2026

Pair your Meta Quest Device to the PC

Main concepts Pairing a MetaQuest headset with a PC MetaHorizon Link as the software used for PC VR setup Wired PC VR connection using a link cable Account requirements for using Meta software PC VR workflow where the PC renders and the headset displays Learning goals After this lesson, learners will be able to: Explain what pairing a MetaQuest with a PC means Identify the requirements for setting up PC VR Install and launch the MetaHorizon Link desktop application Connect a MetaQuest headset to a PC using a link cable Complete the initial pairing and verification process Key takeaways Pairing is required to enable PC VR streaming or execution A Meta account is mandatory to use Meta PC software MetaHorizon Link manages the connection between headset and PC A wired link cable offers a reliable first-time setup option A successful pairing is confirmed by device recognition and connection checks Further exploration Search terms: MetaHorizon Link PC VR setup MetaQuest link cable vs Air Link PC VR requirements MetaQuest MetaQuest device pairing troubleshooting Next steps: Test PC VR performance with a simple VR application Explore Air Link for wireless PC VR streaming Review Meta documentation for advanced PC VR settings Verify PC hardware compatibility for demanding VR experiences

Video

Lucia M Rabago Mayer, Jordi Weldink, Amanda Poulin

19 maart 2026

Project Management - Balancing Planning, Coordination and Flexibility

Main Concepts Project management (in research): Planning, coordinating, and controlling a finite research project to ensure objectives are delivered on time. Agile: An iterative and flexible approach that delivers work in small cycles and adapts to feedback. Waterfall: A linear, sequential approach where each phase is completed before the next begins. The hybrid approach used at the BMS lab: A balanced method that combines Agile flexibility with Waterfall’s clear timeline and milestones. Kanban: A visual system where tickets move through stages (e.g., Design, Development, Testing, Done) to track progress. MoSCoW: A prioritization method that classifies tasks as Must-have, Should-have, Could-have, or Won’t-have. Constraints: Practical limitations such as time, budget, people, or equipment that shape what is possible. Learning Goals Define project management in a research and innovation context. Differentiate between Agile and Waterfall methods and their limitations. Apply a balanced project management strategy suited for time-bound research. Learn to use Kanban boards and MoSCoW prioritization effectively. Build a structured plan that aligns time, resources, and objectives. Key Takeaways Research projects benefit from a hybrid model — flexible like Agile but structured like Waterfall. A clear timeline, defined roles, and prioritization reduce stress and confusion. MoSCoW helps focus resources on what truly matters. Kanban visualizes progress and reveals bottlenecks early. Successful project management is about balance, communication, and adaptability. Further Exploration Search for “Agile vs Waterfall project management comparison.” Search for “Kanban board for research project tracking.” Search for “MoSCoW prioritization examples in academic projects.” Search for “hybrid project management methods in innovation research.”

Video

Lucia M Rabago Mayer, Jordi Weldink, Amanda Poulin

19 maart 2026

ShareXR : Challenge-Based Learning with XR (BMS Lab, University of Twente)

ShareXR introduces a challenge-based learning (CBL) approach for integrating research, design, and development in engineering education through extended reality (XR). Developed at the University of Twente’s BMS Lab, the model addresses the increasing need for multidisciplinary collaboration by teaching students to speak a shared language across research, design, and technical development. Even for those without an engineering, scientific or STEM background. This course offers a hands-on, multidisciplinary learning experience where students take real research ideas and transform them into innovation projects within a complete and validated open learning XR ecosystem. With reusable multimedia course content, the course enables students to understand interdisciplinary collaboration, while each module focuses on one of the four pillars: Research, Design, Development, and Project Management — guided by principles of balance, iteration, and collaboration. By working with different tools like one-page project canvases, students will learn how to translate research ideas into structured user stories, requirements, and project management tasks, while exploring how XR tools can act as a human-centered medium for prototyping, testing, and validating ideas without requiring coding skills.

App

Lucia M Rabago Mayer, Jordi Weldink, Amanda Poulin, Luca Frösler, Peter Slijkhuis, Mirjam Galetzka, Benno Pals, Jan-Willem van 't Klooster

1 januari 2026

Research proposal for a VirtualShip expedition

Filling in this proposal helps students prepare for their VirtualShip expedition and gives teachers an opportunity to provide feedback.

Document

Emma Daniels, Jamie Atkins, Erik van Sebille

2026

Presentation about observing and measuring the ocean

This presentation can be used to give a 60-100 minute lecture about observing the ocean and covers: Limitations of ocean observations Remote sensing Shipboard observations Eulerian and Lagrangian observations Autonomous instruments Steps to conduct ocean research. The lectuure is also included (UU login).

Presentatie

Emma Daniels, Erik van Sebille, Jamie Atkins