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HBO/WO

MBO

8 oktober 2026

Escaperoom - Toegang tot Open

Een interactieve escape experience waarin deelnemers al puzzelend alle stappen van de leermaterialencyclus bij digitaal open leermateriaal doorlopen. Er zijn geen aanvullende aanschaffen nodig, waardoor de escape room laagdrempelig, makkelijk en flexibel in te zetten is. Doelgroep & Toepassing Geschikt voor medewerkers binnen de onderwijsinstelling die op een actieve manier willen kennismaken met en leren over de leermaterialencyclus. Praktische informatie Duur: Standaard 60 minuten (uit te breiden naar 75 minuten). Inclusief: Alle benodigde materialen en een duidelijke instructie voor de begeleiding. Tip voor het beste resultaat Voor een optimaal leereffect wordt aangeraden om na afloop tijd in te ruimen voor een debriefing/nabespreking van de lessons learned. De invulling hiervan is flexibel en aan te passen aan het specifieke doel van de sessie.

Document

Ria de Jong, Ria Jacobi, Roos Kadijk

6 november 2023

Development of a Digital Escape Room

This document gives insight into the background, functions, and possible use of a developed digital escape room. The room was created as an assignment for the completion of the ICF Facilitator course, offered by the WHO. Transforming content from a PPT format into a Google website was inspired by Adrijana Krebs (EDUdig project). Design and content were inspired by a student project group, which had developed the escape game WEscape. This 50-minute game is developed to improve person-centred, interprofessional collaboration based on ICF. It consists of four quizzes, which start with background knowledge and exploring ICF codes in the ICF browser. A case of a 10-year-old girl with cerebral palsy serves as a basis for a role-play, in which shared-decision making shall be exercised. Information shall be sorted per ICF domain and additional information can be invented. Finally, a broader view of the ICF framework is established, before the learners access a code to exit the room. Find the game here: https://sites.google.com/view/escape4health - Consider time to introduce and feedback!

Document

Anita Kidritsch

31 oktober 2022

Inclusion, religion and heritage in secular adult learning environments

This handbook is one of the results of the Erasmus+ project REBELAH. The REBELAH project was designed to help foster more inclusive learning environments in adult education. Studies have shown that members of minoritized religious and ethnic groups experience trouble in educational settings, as learners from the majoritized groups feel uncomfortable when they are in their group. The REBELAH project aimed to create tools and activities that can help trainers and learners foster more inclusive and safe learning environments. These tools and activities have a particular focus on (European) cultural heritage. This handbook provides guidelines for trainers (and trainer trainers) who want to use cultural heritage modules and activities in their teaching to help foster a more inclusive learning environment. In has theoretical sections that introduce different (teaching) activities, as well as detailed descriptions of activities that teacher can use in class/training.

Open (Access) Tekst Boek

Arjen Barel, Oumayma Bouamar, Adrián Crescini, Théo Dupont, Ana Fernández-Aballí, Tharik Hussain, Andrew Irving, Éva Káplár, Inge Koks, Meritxell Martínez, Dora Szűcs, Mathilde van Dijk, Vera Varhegyi, Todd Weir, Lune Culmann, Klára Gulyás, Diego Prunera