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Zoekresultaten (36)

HBO/WO

MBO

13 augustus 2026

Process – Quality checks in the digital educational resources cycle

This document describes the quality assurance process for digital educational resources at HAN and the elements required to make that process reliable, repeatable, and practical. It includes 1. The procedure for quality assurance of digital educational resources; 2. The HAN quality model for digital educational resources; 3. Guidelines and a template for (peer) review of digital educational resources; 4. An explanation of how to apply the quality model and (peer) review within the educational resources cycle.

Document

Marijn Post, Marja Versantvoort

13 juli 2026

Workshop Recognition and Rewards

The interactive workshop Recognition and Rewards focuses on the impact of recognition and rewards on the choices made within research regarding Open Science principles. It is notable that, in the current system, Open Science-related tasks receive less recognition and appreciation than 'traditional' research tasks. The workshop demonstrates how the societal impact of research can change through a cultural shift regarding recognition and rewards for Open Science tasks.

Presentatie

Eef Benthem, Lars Feddema, Emma Mulder, Evelien Terwel, Addy Traficonte

16 juni 2026

Open Education menu

We created a ready-to-use menu with 17 different Open Education practices to be implemented in your education. With each practice turned into its own dish and recipe, you can easily see how the practice can be implemented, with its difficulty level and examples. The goal is to provide you with ideas and examples on how to implement Open Science practices into your education. Or use the menu as a starting point for conversations about open educational practices with colleagues! Already an expert? The menu can also be used for a 1-hour workshop on Open Educational practices for others interested in Open Science. Let the participants select a dish from the menu they are interested in, and help them to adapt the dish so they can turn their own ideas into real practices.

Presentatie

Jeroen Bosman, Ilcan Çiftcibaşi, Anneke van der Dussen, Ruud Dielen, Marie-Louise Goudeau, Pim Huijnen, Susanne Kirchhoff, Marc van Mil, Hanne Oberman, Annelies Pieterman-Bos

19 maart 2026

Testing

Main Concepts Technical / engineering testing: Checking whether the system or VR build works correctly, meets requirements, and behaves consistently. Research / participant testing: Testing with participants to verify that the experiment supports the hypothesis and produces valid data. Debugging: Systematically identifying, isolating, and fixing the cause of a technical problem. Learning Goals Distinguish between the two types of testing. Apply a simple technical testing protocol to a project. Systematically identify, document, and fix software or VR errors. Use the Testing Worksheet to maintain traceability and collaboration. Recognize testing as essential quality assurance for both research and development. Key Takeaways Technical testing validates the build before research testing validates the hypothesis. Debugging is guided observation — not random trial and error. Documenting your tests ensures accountability and repeatability. Continuous testing builds confidence and prevents surprises during research trials. A clear testing workflow saves time and makes collaboration smoother. Further Exploration Search for “Unity debugging and testing workflow.” Search for “How to create software testing protocols.” Search for “Difference between pilot study and technical testing.” Search for “Best practice bug tracking templates.”

Video

Lucia M Rabago Mayer, Jordi Weldink, Amanda Poulin

19 maart 2026

The Project Intersection

Main Concepts Project Intersection: The balanced overlap between user stories (what/why), requirements (how), and constraints (when/who/with what). Points of tension: Conflicts or misalignments between design ideas, technical requirements, and project limitations. Balance / "the sweet spot" of the project intersection: The state where research goals, technical implementation, and project limits are aligned and feasible. Trade-offs: Deliberate decisions to prioritize one aspect (e.g., time, creativity, precision) while accepting limits in another. Learning Goals Understand the visual and conceptual model of the Project Intersection. Recognize points of tension between design, development and project management. Use communication and planning strategies to find a balance between over- and under-specifying Reflect on trade-offs between different perspectives. Key Takeaways The sweet spot of a project lies where user stories, requirements, and management factors meet. Over-specifying or under-specifying leads to misinterpretation and lost value. Early conversations between designers, researchers, and developers prevent imbalance. Trade-offs are normal; documenting and discussing them keeps projects transparent. A balanced intersection ensures the project is not just built — but built with purpose. Further Exploration Search for “Venn diagram project management balance” Search for “how to connect user stories and requirements” Search for “MoSCoW prioritization examples in research projects” Search for “design constraints and trade-offs in innovation”

Video

Lucia M Rabago Mayer, Jordi Weldink, Amanda Poulin

19 maart 2026

ShareXR : Challenge-Based Learning with XR (BMS Lab, University of Twente)

ShareXR introduces a challenge-based learning (CBL) approach for integrating research, design, and development in engineering education through extended reality (XR). Developed at the University of Twente’s BMS Lab, the model addresses the increasing need for multidisciplinary collaboration by teaching students to speak a shared language across research, design, and technical development. Even for those without an engineering, scientific or STEM background. This course offers a hands-on, multidisciplinary learning experience where students take real research ideas and transform them into innovation projects within a complete and validated open learning XR ecosystem. With reusable multimedia course content, the course enables students to understand interdisciplinary collaboration, while each module focuses on one of the four pillars: Research, Design, Development, and Project Management — guided by principles of balance, iteration, and collaboration. By working with different tools like one-page project canvases, students will learn how to translate research ideas into structured user stories, requirements, and project management tasks, while exploring how XR tools can act as a human-centered medium for prototyping, testing, and validating ideas without requiring coding skills.

App

Lucia M Rabago Mayer, Jordi Weldink, Amanda Poulin, Luca Frösler, Peter Slijkhuis, Mirjam Galetzka, Benno Pals, Jan-Willem van 't Klooster

24 september 2025

Amateur Craft as Method-in-the-Making:

This research output documents a pandemic-era experiment in which academic researchers used knitting to record and reflect on their digital screen time, exploring craft as a critical research method and a tool for data sensitisation, feminist activism, and embodied knowledge making. Project Overview: A group of academics and amateur knitters from Maastricht University and partner institutions met online during 2020–2021, using knitting to document their own screen time over a week of lockdown. Their creative outputs—a collection of individually knitted rectangles—were later assembled as a tactile "knitted book" to display in arts and crafts contexts, as well as academic contexts. The project linked technofeminist thinking, craftivism, and artistic research practices, aiming to make visible both quantitative and qualitative aspects of technology use during social isolation. Main Topics and Learning Objectives: • Explore how amateur craftwork (knitting) can act as a research method to sensitise and interpret personal data. • Engage with concepts from technofeminism and critical craft studies to understand the role of tactile, embodied methodologies. • Foster social connection, experimentation, and reflection on digital dependency during the COVID-19 lockdown. • Develop awareness of how materials, technique, and individual interpretation shape both method and outcome in collaborative research. Audience: This work suits students, educators, and researchers interested in qualitative and artistic research methods, feminist theory, science and technology studies (STS), and creative digital-literacy pedagogies. It models interdisciplinary practice and encourages engagement with data, methodology, and making as interconnected experiential processes. Authors and Licensing: Authors: Denise Petzold (first and corresponding author), Laura Barendregt, Ruth Benschop, Anna Harris, Laudy van den Heuvel, Bernike Pasveer, Veerle Spronck, Sally Wyatt, affiliated with Maastricht University, TU Delft, Zuyd University of Applied Sciences, and HKU University of Arts Utrecht. The text is suitable for publication in open educational repositories and supports open, collaborative engagement with academic craftwork. The pictures of the digitised version of the book were taken by Eric Bleize. Suggested Citation: “Amateur Craft as Method-in-the-Making: Experiments in Knitting Screen Time during a Pandemic” by Denise Petzold, Laura Barendregt, Ruth Benschop, Anna Harris, Laudy van den Heuvel, Bernike Pasveer, Veerle Spronck and Sally Wyatt (2025), Maastricht University, is licensed under a Creative Commons Attribution 4.0 International License (CC BY 4.0). This license permits reuse, distribution, and adaptation, provided appropriate credit is given.

Document

Denise Petzold, Laura Barendregt, Ruth Benschop, Anna Harris, Laudy van den Heuvel, Bernike Pasveer, Veerle Spronck, Sally Wyatt

2 juli 2025

Introduction - Java

Learning outcomes: Demonstrate proficiency in creating, structuring, and documenting Java projects using IntelliJ, applying keyboard shortcuts and best practices for naming and commenting code. • Apply fundamental Java programming concepts including data types, arrays, operators, flow control, methods, constructors, packages, and imports to build well-structured applications. • Design and implement object-oriented solutions using classes, interfaces, inheritance, encapsulation, access modifiers, inner classes, and core API features such as collections, generics, and exception handling. • Employ advanced Java APIs and techniques such as functional programming, streams, multithreading, concurrency, file I/O, regular expressions, annotations, and unit testing with JUnit 5. • Build and deploy web applications using Spring Boot, implementing RESTful services, MVC patterns, dependency injection, Thymeleaf templating, session management, database integration, Ajax, and web security features.

Website

Michiel Noback

1 juni 2025

Transparency Document Generative AI

This document contains: (1) a transparency statement on the use of genAI in student assignments, (2) logbook for students to complete and attach to their assignment, (3) an appendix with instructions for effective prompting.

Document

Bas Heerkens

1 november 2024

Systematic review as a research method

A systematic review is a research method used to answer a very specific research question. Scoping reviews ask broader questions such as “What is already known about certain practices/theories etc.?” In this workshop you will learn more about: • Different types of reviews • Phases and stages of a review • Tools for your review process. Who can attend? • (External) PhD candidates or researchers at the Nijmegen School of Management who are planning to conduct a literature review. How can you prepare for the workshop? • Search for systematic reviews on your own research topic. Select at least one systematic review and one other type of review. • Read the method section of the articles you have found. Use the PRISMA checklist to evaluate on the authors' method. What items of the method are according to PRISMA, and which items are you missing? You're also invited to take a look at the workshop "Efficient and complete literature searches for researchers" It'll give you a great foundation before moving on to the workshop about systematic review as a research method. NOTE This comprehensive workshop was given at the Radboud University, School of Management in October and November 2024. It is shared here as inspiration and guidance for PhD candidates who are struggling to set up a good systematic review in order to find relevant literature.

Presentatie

Norma Fötsch