Ga naar de startpagina
Zoek leermateriaalKennis & expertiseCommunities
NL|EN
Privacy policyDeelnemende instellingen
Creative CommonsCreative Commons AttributionSURFFunded by the European Union

Filteren

Zoekresultaten (20)

HBO/WO

MBO

19 maart 2026

ShareXR : Challenge-Based Learning with XR (BMS Lab, University of Twente)

ShareXR introduces a challenge-based learning (CBL) approach for integrating research, design, and development in engineering education through extended reality (XR). Developed at the University of Twente’s BMS Lab, the model addresses the increasing need for multidisciplinary collaboration by teaching students to speak a shared language across research, design, and technical development. Even for those without an engineering, scientific or STEM background. This course offers a hands-on, multidisciplinary learning experience where students take real research ideas and transform them into innovation projects within a complete and validated open learning XR ecosystem. With reusable multimedia course content, the course enables students to understand interdisciplinary collaboration, while each module focuses on one of the four pillars: Research, Design, Development, and Project Management — guided by principles of balance, iteration, and collaboration. By working with different tools like one-page project canvases, students will learn how to translate research ideas into structured user stories, requirements, and project management tasks, while exploring how XR tools can act as a human-centered medium for prototyping, testing, and validating ideas without requiring coding skills.

App

Lucia M Rabago Mayer, Jordi Weldink, Amanda Poulin, Luca Frösler, Peter Slijkhuis, Mirjam Galetzka, Benno Pals, Jan-Willem van 't Klooster

18 februari 2026

XR Prototype: Learning tools to create a research Prototype

Welcome to the course! Main Concepts The four pillars of innovation projects: research, design, development and project management Challenge-Based Learning: a student-centered approach to learning in which students choose a specific real-world problem to tackle using expertise from multiple disciplines Prototype: a first functional version of a device or program Unity: a wide-used development engine that can be used for 3D environment design Course Learning Goals Deliver a functional prototype aligned with your own research question Apply strategies to help you manage time, priorities, and collaboration effectively Understand how to balance your project scope, resources, and expectations Validate both the technical build and the research logic of your project.

Video

Lucia M Rabago Mayer, Jordi Weldink, Amanda Poulin

25 september 2025

Information literacy (e-learning course)

With this e-learning course, students develop a basic level of information literacy. The module is designed for first-year students who want to master the basics of information literacy. The module is divided into five steps: orientation and specification, planning and searching, critical evaluation, organization and processing, and publishing and communication.

Website

Bibliotheek Hogeschool Arnhem Nijmegen

1 september 2025

Introduction to AI at HAN

This module is intended for all staff and students at HAN. It is also available to interested parties outside HAN. There is also a Dutch version available called: Kennismaken met AI in de HAN.

Website

Expertiseteam Digi- en Datavaardigheid

22 januari 2025

APA-quizzes

Knowledge tests in the form of quiz questions on the application of APA guidelines.

Website

Bibliotheek Hogeschool Arnhem Nijmegen

16 december 2024

Discussion support tool: Digital and data literacy in education

This conversation tool gives you insight into how digital and data literate your current curriculum is and where adjustments are needed.

Website

Programma Realisatie Koersbeeld

19 november 2024

Gesprekstool: digi- en datavaardig onderwijs

Deze gesprekstool geeft je inzicht in hoe digi- en datavaardig je huidige onderwijs is en waar aanpassing van het onderwijs nodig is.

Website

Programma Realisatie Koersbeeld, Expertiseteam Digi- en Datavaardigheid

1 november 2024

APA-quizzen

Kennistests in de vorm van quiz-vragen over de toepassing van de APA-richtlijnen.

Website

Bibliotheek Hogeschool Arnhem Nijmegen

1 september 2024

Learning objectives minor Science, Technology & Innovation: Biomimicry

The learning objectives of the Biomimicry minor blend theoretical understanding with practical skills. Students engage with a broad spectrum of scientific disciplines including chemistry, biology, physics, and engineering, gaining a comprehensive grasp of biomimicry principles. Practical objectives emphasize hands-on experiences, where students apply these principles through advanced prototyping techniques such as CAD, 3D printing, and microcontroller programming. The course aims to enhance students’ abilities to think critically and solve problems creatively, preparing them to design and execute bio-inspired projects. Additionally, the program nurtures team collaboration and communication skills, essential for articulating project insights to diverse audiences, and managing long-term, complex projects effectively.

Document

Morten Stromme

23 maart 2024

DESIGN THINKING BEYOND POST-ITS

Dit e-book is ontwikkeld als een project van het Centre of Expertise for Creative Innovation, als onderdeel van de stimuleringsregeling open en online onderwijs: pijler Open leermateriaal. Alle cases zijn terug te vinden en gratis te downloaden via de DORP community op edusources.

Document

Mark Jacobs, Esther Bouw, Guido Stompff, Ruben Logjes