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Zoekresultaten (159)

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HBO/WO

MBO

21 september 2026

Guide – Guide for Management Supervisors Approach to Digital Educational Resources

Want a quick overview of what the Digital Learning Materials Approach is all about, what it means for an academy, and what role you play as a manager in this approach? You can find the answers in the ADL management guide.

Document

Thamar Elissen, Jet Bosdijk, Marja Versantvoort

15 juni 2026

DALE Toolbox Designing Accessible Learning Environments

This is the VU toolbox belonging to the course Designing Accessible Learning Environments

WoDocument

Hilde Remmers, Gabriel Peralta Alvarez

11 juni 2026

Toolbox implementatievaardig - digitale leermaterialen

Toolbox om onderwijsvernieuwingen te implementeren met veranderkundige kennis, tools en andere hulpmiddelen. Ontwikkeld voor mbo, hbo en wo vanuit de Npuls-regeling OpenUp, rondom de implementatie van digitale, open leermaterialen.

Wo, HboDocument

Ilse Gmelig, Suzanne Unck, Nicolai van der Woert

20 april 2026

Theme - international exchange

In this theme, you will practice speaking English in the context of preparing for an international exchange project.

HboDocument

Amy Klipp, Honorine de Keijzer-Davies, Jasmin Back, Noortje Cras

1 april 2026

Presentatie – Informatie over implementatie ADL

Een PowerPoint met informatie over het Verandertraject Aanpak Digitale Leermaterialen. Het Waarom, Achtergrond en de Implementatie. Deze kan worden gebruikt om het verhaal te vertellen binnen de eigen onderwijscontext.

Presentatie

HAN Verandertraject Aanpak Digitale Leermaterialen

1 april 2026

Mind Measuring Mind

Mind Measuring Mind explores the foundations of psychological methodology, ethical research practice, and the pivotal role of measurement in understanding behaviour and mental processes. Blending teaching material, scholarly context, and personal perspective, it opens a dialogue about the challenges and responsibilities of doing science when the subject and the scientist share the same mind. Why is psychological science different from other sciences? Psychology is the study of behaviour and mental processes. Unlike most other fields, psychologists use their own mental processes to examine those of others. This self-referential nature, “mind measuring mind,” brings unique challenges for psychological measurement and the interpretation of research results. This book critically examines psychology as a science, exploring the empirical cycle and the teaching of methodology and statistics. In most academic psychology programmes, students are expected to participate as subjects in psychological studies. To support this, a series of PBL tutorials was developed to familiarise students with the empirical cycle and encourage discussion of validity, research methods, ethical standards, scientific communication, and potential threats to responsible, high-quality research. The materials in this book are based on those tutorials. This open textbook is designed for first- and second-year BSc Psychology students at Maastricht University, particularly those navigating the renewed curriculum’s emphasis on ‘Scientific Inquiry and Critical Thinking’ (SICT). It serves as a flexible guide for students following individual learning paths, including participation in faculty-led research experiments, reflection on the empirical cycle, and connecting practical experiences to theoretical concepts such as methodology, statistics, validity, ethics, and scientific communication. Ideal for self-study, group PBL sessions, and research practicums, the book helps bridge hands-on research involvement with classroom discussions, supporting competency development in psychological research.

Open (Access) Tekst Boek

Garmt Dijksterhuis

31 maart 2026

CLIL - Music

This is the template for the CLIL music theme

HboDocument

Amy Klipp, Honorine de Keijzer-Davies, Jasmin Back, Noortje Cras

30 maart 2026

CLIL - Cultural Heritage

This is the CLIL art theme: cultural heritage

HboDocument

Amy Klipp, Honorine de Keijzer-Davies, Jasmin Back, Noortje Cras

24 maart 2026

How to Set Up Audio at a Specific Spot in your Unity Scene

Main Concepts: Audio Source prefab placement in a Unity scene Assigning audio clips to an audio source Understanding Minimum Distance and Maximum Distance settings for audio attenuation Learning Goals: Be able to add an audio source prefab to a Unity scene Learn how to assign and preview audio clips in Unity Understand how to configure audio distance settings to control audio volume based on player proximity Key Takeaways: Audio sources can be positioned anywhere in the scene to create spatial audio effects Previewing audio clips before assigning helps ensure the correct sound is used Minimum and maximum distance settings control how audio volume changes with distance, enhancing immersion Further Exploration: Search for “Unity Audio Source component” Search for “Unity audio spatial blend and 3D sound settings” Explore “Unity audio mixer and audio effects” Read Unity documentation on “Audio Source Minimum and Maximum Distance”

Video

Lucia M Rabago Mayer, Jordi Weldink, Amanda Poulin, Luca Frösler

19 maart 2026

ShareXR : Challenge-Based Learning with XR (BMS Lab, University of Twente)

ShareXR introduces a challenge-based learning (CBL) approach for integrating research, design, and development in engineering education through extended reality (XR). Developed at the University of Twente’s BMS Lab, the model addresses the increasing need for multidisciplinary collaboration by teaching students to speak a shared language across research, design, and technical development. Even for those without an engineering, scientific or STEM background. This course offers a hands-on, multidisciplinary learning experience where students take real research ideas and transform them into innovation projects within a complete and validated open learning XR ecosystem. With reusable multimedia course content, the course enables students to understand interdisciplinary collaboration, while each module focuses on one of the four pillars: Research, Design, Development, and Project Management — guided by principles of balance, iteration, and collaboration. By working with different tools like one-page project canvases, students will learn how to translate research ideas into structured user stories, requirements, and project management tasks, while exploring how XR tools can act as a human-centered medium for prototyping, testing, and validating ideas without requiring coding skills.

App

Lucia M Rabago Mayer, Jordi Weldink, Amanda Poulin, Luca Frösler, Peter Slijkhuis, Mirjam Galetzka, Benno Pals, Jan-Willem van 't Klooster