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HBO/WO

MBO

19 augustus 2026

Game Development with Students

The project Game Development with Students introduces interested educators to an innovative teaching tool with practical insights from the international relations classroom. Game development with students is a specialized form of game-based and project-based learning. It incentivizes both student creativity and in-class student-teacher co-creation and enables a particularly participative and result-oriented approach to the subject matter. The method is thematically flexible enough to travel across different fields of study and is adaptable to different levels of complexity. To enable other educators to implement this innovative teaching tool, we develop instructional materials (an educators handbook as well as educational videos), providing both general information on the experiential, game-based learning theory undergirding the method as well as practical, hands-on tips and trick on how to implement it in different educational settings. In doing so, we address the important, interconnected educational challenges of the transferability and sustainability of teacher developed tools.

Document

Saskia Ruth-Lovell, Bertjan Verbeek, Jorn Weessies

13 augustus 2026

Process – Quality checks in the digital educational resources cycle

This document describes the quality assurance process for digital educational resources at HAN and the elements required to make that process reliable, repeatable, and practical. It includes 1. The procedure for quality assurance of digital educational resources; 2. The HAN quality model for digital educational resources; 3. Guidelines and a template for (peer) review of digital educational resources; 4. An explanation of how to apply the quality model and (peer) review within the educational resources cycle.

Document

Marijn Post, Marja Versantvoort

9 juli 2026

Lexikon zur Byzantinischen Gräzistik

The Lexikon zur byzantinischen Gräzität (LBG) is a dictionary of the Greek language as found in the Byzantine Empire. The work is based on the Greek-English Lexicon by Liddell, Scott, and Jones and on Lampe’s Patristic Greek Lexicon. The project has created a searchable digital edition of all eight fascicles of the dictionary’s two volumes. The over 85,000 entries are searchable by both keyword and author. Entries most frequently list their definitions in either Latin or German and additionally list citations of Byzantine texts that have used the word in question.

Website

Erich Trapp

30 juni 2026

Interactive video - using pipettes

This video explains the use of six different pipettes, regular -, or multichannel pipette, a pipetteboy, repeating pipette, positive displacement pipette or balloon pipette. Interactive elements can be applied to allow students to choose which pipettes to learn more about. Use the attached H5P file to create an interactive video.

Video

Marjo de Graauw, Maayke van Ruler

9 juni 2026

OER Flyer links

These links help instructors to make and share Open Educational Resources (OER).

Document

Tessa de Roo, Paul Gobée, Sonja Meeuwsen

13 mei 2026

Modules Teaching inclusive and critical searching

This publications presents two modules, one for lecturers and one for students, on inclusive teaching and critical searching. The modules highlight how search engines and databases are far from neutral. They provide handles to critically engage with the information found on these platforms and how to pass this information on to your students. The modules can be used as an extension to information literacy courses or guides. Besides general information, the modules contain VU specific information. This information can be adjusted to other contexts.

Website

Michèle Meijer, Linde Voorend

15 maart 2026

Beyond Google Scholar

Students often struggle to find relevant literature for their thesis projects. The main aim of this tutorial is two-fold, namely to teach students (1) how to find relevant literature using various databases and search strategies and (2) how to critically reflect on the role of digital databases and Generative AI tools in their search process. The package includes a lecturer’s manual and two versions of the same tutorial: one with steps in Excel and one without. The tutorial can be delivered as an in-class workshop (2–3 hours) or assigned as a take-home assignment. The databases and tools used in this tutorial include Zotero, Google Scholar, Project MUSE, JSTOR, ChatGPT, and Excel. The tutorial can be used in any higher education classroom and is particularly suitable for courses that prepare students for writing a BA or MA thesis.

Document

Jasmijn van Gorp

1 maart 2026

Bevordering van Nederlandse taalcompetentie van studenten aan Nederlandse universiteiten.

Aanleiding voor deze handreiking was de intentie die de Nederlandse universiteiten in 2024 uitspraken om de Nederlandse academische taalvaardigheid van zowel Nederlandstalige als anderstalige studenten te versterken. Ook ligt er sinds 2024 een wetsvoorstel waarin de bevordering van de Nederlandse taalvaardigheid van studenten als een van de beoogde doelstellingen wordt benoemd. Om invulling aan deze ambitie te geven, is de landelijke UNL-werkgroep Academische Taalvaardigheid ingesteld. Die werkgroep, onder voorzitterschap van prof. dr. Peter Schrijver, heeft deze handreiking ontwikkeld.

Document

Carel Jansen, Peter Schrijver, Margot van Mulken, Janneke van der Loo, Gea Dreschler, Renske Bouwer, Katja Hunfeld, Esther Scheeren, Rosa Becker, Kirsten Dibbet

30 december 2025

Lessons Learned

Agent-based modelling (ABM) is one of the most widely applied computational modelling research techniques in archaeology, because it is well suited to the questions asked by archaeologists. However, the access to vocational training for ABM is limited. In this paper we present the Open Educational Resources (OER) that we produced in an international cooperation. For this purpose, we created online and open tutorials for ABM for archaeologists. In addition, how-to guides and support material were created, both for teachers and students. The materials adhere to international (European) standards in relation to education and the Digital Skills Passport for archaeology. The teaching materials have been well tested using a diverse group of archaeologists during various international conferences and meetings. It was shown that the knowledge and skills of the participants in relation to ABM improved. In addition, the demand for the teaching materials and the workshops was high, ensuring that the tutorials on ABM will be used in the future.

Document

Ronald Visser, Karsten Lambers, Kenneth Aitchison, Annemarie Jutte, James Douglas Rocks-Macqueen, Laura van der Knaap, Iza Romanowska, Tom Brughmans, Jeroen Linssen, Adam Pažout

15 december 2025

Systems Thinking Pressure Cooker

What – This pressure cooker is an introduction to systems thinking. This pressure cooker can be used to quickly familiarize a group of people with what the characteristics of a system are and have them experience various examples of using systems thinking to explore a topic or question. For whom – The format can be used (and adjusted) for a team of teachers that are not yet familiar with systems thinking, as well as a group of students (all levels; any group size). Why – Guided training in integration of systems thinking in a research project. How long – Approximately 2-2,5 hours in class and a 10 minutes pre-class video.

Presentatie

Programma Interdisciplinair Onderwijs