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Zoekresultaten (24)

HBO/WO

MBO

31 maart 2026

CLIL - Music

This is the template for the CLIL music theme

HboDocument

Amy Klipp, Honorine de Keijzer-Davies, Jasmin Back, Noortje Cras

30 maart 2026

CLIL - Cultural Heritage

This is the CLIL art theme: cultural heritage

HboDocument

Amy Klipp, Honorine de Keijzer-Davies, Jasmin Back, Noortje Cras

24 maart 2026

How to onboard and support an immersed user

Recommendations and guidelines for first-time VR users (research context) Explain what to expect before putting on the headset Briefly describe what the person will see and hear in VR, and reassure them that they can stop at any time. Check comfort and safety first Ensure the headset fits comfortably, the straps are not too tight, and the play space is clear of obstacles. Start with a calm, simple environment Avoid overwhelming visuals or fast movement during the first experience. Begin with a neutral or static scene. Introduce controls gradually Explain one interaction at a time, such as pointing or selecting, before introducing more complex actions. Encourage slow movements Ask the participant to move their head and body slowly to reduce the risk of discomfort or motion sickness. Maintain verbal contact throughout Stay in communication, regularly asking how they feel and offering guidance while they explore. Observe body language and reactions Watch for signs of discomfort, confusion, or anxiety, and be ready to pause or stop the experience if needed. Normalize uncertainty and mistakes Let participants know it’s normal to feel unsure or awkward during their first VR experience. Provide an easy exit option Clearly explain how to remove the headset or exit the experience if they want to stop. Debrief after the experience Ask how it felt, what was clear or unclear, and address any concerns before continuing or ending the session. These guidelines help ensure a safe, supportive, and positive first VR experience, especially in research and educational settings.

Video

Lucia M Rabago Mayer, Jordi Weldink, Amanda Poulin

19 maart 2026

ShareXR : Challenge-Based Learning with XR (BMS Lab, University of Twente)

ShareXR introduces a challenge-based learning (CBL) approach for integrating research, design, and development in engineering education through extended reality (XR). Developed at the University of Twente’s BMS Lab, the model addresses the increasing need for multidisciplinary collaboration by teaching students to speak a shared language across research, design, and technical development. Even for those without an engineering, scientific or STEM background. This course offers a hands-on, multidisciplinary learning experience where students take real research ideas and transform them into innovation projects within a complete and validated open learning XR ecosystem. With reusable multimedia course content, the course enables students to understand interdisciplinary collaboration, while each module focuses on one of the four pillars: Research, Design, Development, and Project Management — guided by principles of balance, iteration, and collaboration. By working with different tools like one-page project canvases, students will learn how to translate research ideas into structured user stories, requirements, and project management tasks, while exploring how XR tools can act as a human-centered medium for prototyping, testing, and validating ideas without requiring coding skills.

App

Lucia M Rabago Mayer, Jordi Weldink, Amanda Poulin, Luca Frösler, Peter Slijkhuis, Mirjam Galetzka, Benno Pals, Jan-Willem van 't Klooster

19 december 2025

CLIL - Welcome to the Fine Arts

This page will help direct users to a CLIL lesson about the Fine Arts.

HboDocument

Amy Klipp, Honorine de Keijzer-Davies, Jasmin Back, Noortje Cras

19 december 2025

CLIL - fine arts - ART

This is the template for the CLIL fine arts - Art lessons

HboDocument

Amy Klipp, Honorine de Keijzer-Davies, Jasmin Back, Noortje Cras

1 juni 2025

Week 6: Storytelling

Around an engaging video, a lesson has been built with specific learning objectives, activities, and supporting materials for students. They learn how to harness the power of storytelling to enhance their case presentations. The instructors explain why storytelling is an essential skill for structuring and communicating insights effectively. They introduce the “Red Line” method for creating a logical flow from problem to solution and share tips for creating visually compelling presentations. Key advice includes using simple, branded slides, focusing on visuals over text, and maintaining a clear structure. This lesson will guide students in using storytelling to create presentations that are not only informative but also engaging and memorable.

Document

Hans van Oudheusden, Britta Stoelinga

1 juni 2025

Week 8: Organising a Case Competition

This final, high-energy lesson—or event—is all about case-solving competitions between students. Format, rules, and possible schedules are all part of this concluding session. A case competition is an inspiring and effective way to conclude a case-cracking training series. It gives students the opportunity to apply their skills in a high-pressure, real-world setting that fosters focus, teamwork, and clear communication under time constraints. Competitions not only allow for immediate feedback and continuous improvement but also mirror the dynamics of real consulting work, where firms compete for projects. Whether students solve a live business challenge or a simulated case, involving industry professionals as judges adds authenticity and depth to the experience. Including a final round enhances learning for all participants—both those presenting and those observing—and helps generate visibility and excitement around the program, inspiring future engagement.

Document

Hans van Oudheusden, Britta Stoelinga

1 juni 2025

Week 7: Presenting your Solution

Around this last inspiring video, a lesson has been built with specific learning objectives, activities, and supporting materials for students. The lesson and video provide essential guidance for delivering a professional and effective presentation. It covers how to communicate findings with clarity and confidence, engage the targeted audience, and leave a lasting impression. Students will learn strategies for using body language to project confidence, managing anxiety to stay focused, coordinating smoothly with their team, and handling Q&A sessions effectively. The video and supporting materials also offer practical tips for presenting online, including setup, delivery, and maintaining audience engagement. By applying these techniques, students will be able to deliver a polished presentation that showcases their work and supports their team’s success.

Document

Hans van Oudheusden, Britta Stoelinga

1 juni 2025

A Case Solving Guide with Videos

Looking to bring your business courses to life with real-world challenges and active learning? Discover our free, open-source experiential learning toolkit—a rich collection of video-based teaching resources built around solving business cases. This experiential approach focuses on learning by doing: students tackle real-world problems through case-solving, developing essential skills in critical thinking, strategic management, and leadership. Included in the toolkit are video-based explanations of the case-solving process and problem-based learning materials. This guide provides you with a full case-driven course of 8 weeks with interdisciplinary teaching videos; spread across weekly sessions of 100 minutes including a final student competition. All sessions are supported by a detailed lecture plan, a variety of cases, assignments, evaluation forms, and other supporting materials. Designed for undergraduate business education, this toolkit supports innovative pedagogy, combining interdisciplinary thinking with hands-on case analysis. Perfect for educators aiming to teach business through real problems, not just theory.

Document

Britta Stoelinga, Hans van Oudheusden