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Zoekresultaten (16)

HBO/WO

MBO

15 september 2016

Pipetting - troubleshooting | Wageningen UR

Troubleshooting when pipetting using a automatic pipette: advanced volume control, speed, double stop, tips and viscous liquids

Video

Auteur onbekend

15 september 2016

Pipetting - troubleshooting | Wageningen UR

Troubleshooting when pipetting using a automatic pipette: advanced volume control, speed, double stop, tips, viscous liquids, and rinsing

Video

Auteur onbekend

24 maart 2026

Pair your Meta Quest Device to the PC

Main concepts Pairing a MetaQuest headset with a PC MetaHorizon Link as the software used for PC VR setup Wired PC VR connection using a link cable Account requirements for using Meta software PC VR workflow where the PC renders and the headset displays Learning goals After this lesson, learners will be able to: Explain what pairing a MetaQuest with a PC means Identify the requirements for setting up PC VR Install and launch the MetaHorizon Link desktop application Connect a MetaQuest headset to a PC using a link cable Complete the initial pairing and verification process Key takeaways Pairing is required to enable PC VR streaming or execution A Meta account is mandatory to use Meta PC software MetaHorizon Link manages the connection between headset and PC A wired link cable offers a reliable first-time setup option A successful pairing is confirmed by device recognition and connection checks Further exploration Search terms: MetaHorizon Link PC VR setup MetaQuest link cable vs Air Link PC VR requirements MetaQuest MetaQuest device pairing troubleshooting Next steps: Test PC VR performance with a simple VR application Explore Air Link for wireless PC VR streaming Review Meta documentation for advanced PC VR settings Verify PC hardware compatibility for demanding VR experiences

Video

Lucia M Rabago Mayer, Jordi Weldink, Amanda Poulin

19 maart 2026

ShareXR : Challenge-Based Learning with XR (BMS Lab, University of Twente)

ShareXR introduces a challenge-based learning (CBL) approach for integrating research, design, and development in engineering education through extended reality (XR). Developed at the University of Twente’s BMS Lab, the model addresses the increasing need for multidisciplinary collaboration by teaching students to speak a shared language across research, design, and technical development. Even for those without an engineering, scientific or STEM background. This course offers a hands-on, multidisciplinary learning experience where students take real research ideas and transform them into innovation projects within a complete and validated open learning XR ecosystem. With reusable multimedia course content, the course enables students to understand interdisciplinary collaboration, while each module focuses on one of the four pillars: Research, Design, Development, and Project Management — guided by principles of balance, iteration, and collaboration. By working with different tools like one-page project canvases, students will learn how to translate research ideas into structured user stories, requirements, and project management tasks, while exploring how XR tools can act as a human-centered medium for prototyping, testing, and validating ideas without requiring coding skills.

App

Lucia M Rabago Mayer, Jordi Weldink, Amanda Poulin, Luca Frösler, Peter Slijkhuis, Mirjam Galetzka, Benno Pals, Jan-Willem van 't Klooster

18 februari 2026

XR Prototype: Learning tools to create a research Prototype

Welcome to the course! Main Concepts The four pillars of innovation projects: research, design, development and project management Challenge-Based Learning: a student-centered approach to learning in which students choose a specific real-world problem to tackle using expertise from multiple disciplines Prototype: a first functional version of a device or program Unity: a wide-used development engine that can be used for 3D environment design Course Learning Goals Deliver a functional prototype aligned with your own research question Apply strategies to help you manage time, priorities, and collaboration effectively Understand how to balance your project scope, resources, and expectations Validate both the technical build and the research logic of your project.

Video

Lucia M Rabago Mayer, Jordi Weldink, Amanda Poulin

30 mei 2022

3D Printing for Repair Guide

This guide takes the reader through the 3D Printing for Repair (3DP4R) process. It consists of guidelines and tools to create a 3D printable version of spare parts needed for a product repair. 3D printing a spare part is more than just printing the original part. Instead, it is an iterative process in which the part is analysed, redesigned, manufactured, and tested, in order to come to a final part. This guide will describe these four phases in detail. The guide is meant for anybody who is interested in trying to manufacture spare parts with 3D printing technologies, remakers, tinkerers, volunteer repairers, professional repairers, and everyone who is interested in repair initiatives.

Open (Access) Tekst Boek

Julieta Bolaños Arriola, Alma van Oudheusden, Bas Flipsen, Jeremy Faludi

10 juni 2025

Communicating Like Your Own Technician

Main Concepts Technician: The person who analyzes and troubleshoots technical problems by gathering details and asking clarifying questions. Documentation: Clear records of actions, errors, and evidence (e.g., screenshots, notes, steps) used to explain and solve problems. Diagnostic questions: Targeted questions that help identify what happened, what was expected, and what was tried before a problem occurred. Learning Goals Recognize how poor communication slows problem-solving. Learn practical strategies to explain technical problems clearly. Practice asking and answering diagnostic questions effectively. Understand how documentation supports collaboration. Key Takeaways Everyone can “be their own technician” by learning to describe what’s happening, not just that something is wrong. Emotions can block clarity—pause, observe, and explain the situation calmly. Good communication saves time for both researchers and developers. Asking the right questions turns confusion into cooperation. Further Exploration Search for “effective communication between developers and researchers” Search for “troubleshooting techniques for non-technical users” Search for “how to report a technical issue clearly” Search for “empathy in multidisciplinary project teams”

Website

Lucia M Rabago Mayer, Jordi Weldink, Luca Frösler, Amanda Poulin

2 maart 2026

Instructie Podcast DIY-Studio

In deze video laat Tim zien hoe je zelf een podcast opneemt in de DIY-Studio van Saxion. Hij neemt je mee van het opstarten van de Rodecaster Pro tot het werken in Adobe Audition. Hoe stel je het juiste geluidsniveau in? Wat doe je bij ruis of geen geluid? En wat moet je vooral niet aanraken? Zo ontdek je stap voor stap hoe je eenvoudig en professioneel je eigen onderwijsverhaal vastlegt.

Video

Hogeschool Saxion

23 augustus 2023

Lecture: Explainable AI for end-users

Get a deeper understanding of how XAI can be communicated to end users

Website

HCAIM Consortium

15 maart 2026

Beyond Google Scholar

Students often struggle to find relevant literature for their thesis projects. The main aim of this tutorial is two-fold, namely to teach students (1) how to find relevant literature using various databases and search strategies and (2) how to critically reflect on the role of digital databases and Generative AI tools in their search process. The package includes a lecturer’s manual and two versions of the same tutorial: one with steps in Excel and one without. The tutorial can be delivered as an in-class workshop (2–3 hours) or assigned as a take-home assignment. The databases and tools used in this tutorial include Zotero, Google Scholar, Project MUSE, JSTOR, ChatGPT, and Excel. The tutorial can be used in any higher education classroom and is particularly suitable for courses that prepare students for writing a BA or MA thesis.

Document

Jasmijn van Gorp