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HBO/WO

MBO

22 september 2026

Bedient Gasten niveau 4 - modulaire leermaterialen voor Hospitality

Verdiepende variant op niveau 3 met een expliciet leidinggevend en sociaal-hygiënisch perspectief. De student groeit van zelfstandig medewerker naar beginnend leidinggevende: Adviseren (LG-perspectief), Drankenkennis op LG-niveau, en Klaarmaken, serveren en operationele bewaking. Het onderwijs is ontworpen rond leeruitkomsten. Elke module heeft één leeruitkomst met succescriteria; de student werkt aan eigen bewijsstukken en bouwt zo een portfolio op. Modules zijn formatief (behaald of nog niet behaald); de summatieve afsluiting volgt op het niveau van het opleidingsonderdeel. Samenwerkend leren in wisselende samenstelling zit ingebouwd, met feedback volgens twee tops en één tip. Het pakket bevat per module een moduleboek (Word) en een lessenpresentatie (PowerPoint), aangevuld met een planning en een docentenhandleiding. Belangrijk: dit zijn sjablonen om te verrijken. De structuur, de KD-koppeling en de bewijsstukken liggen vast (strak op WAT). Volgorde, tempo, eigen praktijkvoorbeelden en accenten vult de docent zelf in (ruim op HOE). Op enkele plekken verwijst het materiaal naar de digitale leeromgeving en de periodenummering van Zadkine; pas die aan naar je eigen context. Onderdeel van de open set 'Modulair Hospitality-onderwijs KD 2025' van Zadkine Hospitality College. Bekijk de opleidingsroutes voor niveau 2, 3 en 4 om te zien waar dit onderdeel in de opleiding valt.

Document

Robbert Nijenhuis

22 september 2026

Bedient Gasten niveau 3 - modulaire leermaterialen voor Hospitality

De student groeit van iemand die opneemt naar iemand die zelfstandig adviseert, klaarmaakt en serveert. Drie modules: Adviseren en opnemen, Drankenkennis verdieping, en Klaarmaken, serveren en kwaliteitsbewaking. Het onderdeel sluit af met een zelfstandige praktijkproeve en het portfolio. Het onderwijs is ontworpen rond leeruitkomsten. Elke module heeft één leeruitkomst met succescriteria; de student werkt aan eigen bewijsstukken en bouwt zo een portfolio op. Modules zijn formatief (behaald of nog niet behaald); de summatieve afsluiting volgt op het niveau van het opleidingsonderdeel. Samenwerkend leren in wisselende samenstelling zit ingebouwd, met feedback volgens twee tops en één tip. Het pakket bevat per module een moduleboek (Word) en een lessenpresentatie (PowerPoint), aangevuld met een planning en een docentenhandleiding. Belangrijk: dit zijn sjablonen om te verrijken. De structuur, de KD-koppeling en de bewijsstukken liggen vast (strak op WAT). Volgorde, tempo, eigen praktijkvoorbeelden en accenten vult de docent zelf in (ruim op HOE). Op enkele plekken verwijst het materiaal naar de digitale leeromgeving en de periodenummering van Zadkine; pas die aan naar je eigen context. Onderdeel van de open set 'Modulair Hospitality-onderwijs KD 2025' van Zadkine Hospitality College. Bekijk de opleidingsroutes voor niveau 2, 3 en 4 om te zien waar dit onderdeel in de opleiding valt.

Document

Robbert Nijenhuis

1 augustus 2026

Introduction to data management as part of Open Science

Data management is part of the research cycle. It is crucial to think about it in the design phase of any experiment. This self-study module gives you hands on advice on what to do (and what NOT) with research data. It is not about (statistical) data analysis. This self-study module helps students get familiar with setting up their data management plan. As it’s an introduction to this topic, it is for students at beginner level. After completing this self-study module, you should be able to answer the following questions: What do I store? Where do I store? How can others understand what I stored? Why should I care?

Website

Susanne Kirchhoff

21 juli 2026

Introduction to Stochastic Hydrology

Hydrologic systems are both complex and extremely heterogeneous in time and space. As hydrological models are simplified versions of reality, their predictions are by definition subject to uncertainty. The field of stochastic hydrology focuses on quantifying this uncertainty along with prediction. This book aims to present an overview of the field of stochastic hydrology at an introductory level. A wide range of topics and methods will be treated, while each topic and method is only treated at a basic level: descriptive statistics; probability and random variables; hydrological statistics and extremes; random functions; time series analysis; geostatistics; forward stochastic modeling; and state prediction and Kalman filtering. The book can be used for a 10-15-week course at third-year undergraduate or first-year graduate level.

Document

Marc F.P. Bierkens

4 juli 2026

Maak Neerlandia weer hot! - VV Neerlandia '31- juni 2026

Vul zelf dit arrangement

HboDocument

Esther Fijneman, Jeanine Geleijns, rodyna stanislaus, Amien Fens, milan van de corput, Fulco Geerlofs, Els Holman, Daan Vroegop, Ralph Dekker, Lucas van den Acker, Evelyn Verveer, Olivier Hooft

17 juni 2026

AgriLemma 2.0: A serious game for exploring dilemmas in agriculture

In AgriLemma, you are a farmer in Europe managing your own farm across 8 seasons. You grow six types of crops — potatoes, sugar beets, rapeseed, corn, wheat, and chickpeas — each requiring resources such as seeds, water, nutrients, and workers. Players must run, invest in, and improve their farm with sustainable technologies while balancing competing priorities and navigating uncertainties like weather events and pest attacks. The objective is to maximize overall farm health, which is determined by three dimensions: environmental health (positive ecological impact), social health (worker satisfaction), and financial health (farm profitability). Players must strategize across all three dimensions simultaneously — decisions that boost profit may come at an environmental cost, and vice versa. The game makes these trade-offs tangible, encouraging reflection on what sustainable farming really requires. ------------------------------ Learning objectives: · Experiment with different strategies — to operationalize and adapt an approach under pressure, and to reflect on how well it held up. · Expose students to issues of risk management — to plan, control, and explain the reasoning behind in-game choices relating to sustainability, soil conservation practices, integrated crop management, weeding, and pest management, and to learn how to respond when conditions change. · Experience the complexity of decision-making — to take into account weather and policy uncertainties, sustainability pressures, economic realities, and the broader context in which farm decisions are made. --------------------------------Practical information: · Format: Board game (physical/ print-and-play) · Players: 2-4 players (extendable to 8 by playing in teams of 2) · Duration: 3 hours, including onboarding and debrief · Level: Higher education / Stakeholder engagement · Language: English --------------------------------Credits: AgriLemma was originally designed as part of the WATERAGRI project. The second version, including a full redesign of the graphics, was developed with funding support from the TU Delft Open Science Programme course "Civic Engagement in Action: Empowering Researchers and Educators to Make an Impact". Game design: Dr. ir. Aashna Mittal - TU Delft, Faculty of Technology, Policy and Management Graphic design and illustration: Gracia Bovenberg-Murris and Michelle de Smit – TU Delft GameLab Note on image generation: The images in the tech cards and the border of the main game board were created using AI-generated imagery. The constructed wetlands card image is also AI-generated. All other cards and box art are hand-drawn or created in Adobe Illustrator. Note on usability: The print-and-play version of the game has been optimized for office printing.

Document

Aashna Mittal, Gracia Bovenberg-Murris, Michelle de Smit

15 juni 2026

FinanceCalculatorKeys

It all too often happens that newcomers to the field of Finance do understand the theory or a concept, but they may sometimes struggle to actually perform a calculation simply because they do not know how to operate their pocket calculator. Since these people may typically feel embarrassed to ask, the current document tries to take away their stress and shows how to perform some simple Finance calculations on a step-by-step basis.

Wo, HboDocument

Auteur onbekend

1 juni 2026

Maak Neerlandia weer hot! juni 2026

Binnen voetbalvereniging Neerlandia’31 constateren we een duidelijke kloof tussen de junioren‑ en seniorenafdeling. De overgang van jeugd naar senioren verloopt moeizaam, waardoor leden in deze fase vaker afhaken. Dit draagt bij aan een structureel ledenverlies binnen de vereniging. Tegelijkertijd zien we dat omliggende voetbalclubs er wél in slagen nieuwe teams en spelers aan zich te binden, zowel bij de jeugd als bij de senioren. Neerlandia’31 wordt in deze ontwikkeling minder goed gevonden. Deze signalen vormen de aanleiding om nader onderzoek te doen naar de oorzaken van deze kloof en het ledenverlies, en om gerichte maatregelen te formuleren om de doorstroming, binding en instroom van leden te verbeteren. Frisse, onconventionele oplossingen zijn welkom.

Website

Fulco Geerlofs, Esther Fijneman

24 maart 2026

Adding UI Elements to your scene

Main concepts UI prefabs in VR as reusable building blocks for interaction and feedback Text and message panels with optional button input Look At and Slow Follow components to keep UI readable and user-focused in VR Hierarchy-based customization of UI content (text, headers, buttons) Button-driven flows to trigger actions such as animations and scene progression Learning goals After this lesson, learners will be able to: Locate and use VR-ready UI prefabs from the project assets Place and rotate UI panels correctly in a 3D VR scene Explain how Look At and Slow Follow scripts work and when to use them Customize UI text and button labels through the hierarchy Create a simple onboarding flow using a UI button to trigger scene actions Key takeaways UI prefabs are designed for reuse and consistency across VR experiences Proper orientation and positioning are essential for user comfort and readability Look At and Slow Follow help UI remain accessible without manual repositioning Buttons can act as control points in a step-by-step interaction flow Simple UI interactions can effectively guide users through onboarding and experiments Further exploration Search terms: Unity VR UI prefabs World-space canvas in VR XR Rig UI follow behavior Unity button events and animations Next steps: Experiment with multiple UI panels chained into a longer onboarding flow Connect buttons to other actions such as teleportation or scene transitions Test different UI distances and heights to optimize user comfort Explore accessibility considerations for VR UI design

Video

Lucia M Rabago Mayer, Jordi Weldink, Amanda Poulin

19 maart 2026

ShareXR : Challenge-Based Learning with XR (BMS Lab, University of Twente)

ShareXR introduces a challenge-based learning (CBL) approach for integrating research, design, and development in engineering education through extended reality (XR). Developed at the University of Twente’s BMS Lab, the model addresses the increasing need for multidisciplinary collaboration by teaching students to speak a shared language across research, design, and technical development. Even for those without an engineering, scientific or STEM background. This course offers a hands-on, multidisciplinary learning experience where students take real research ideas and transform them into innovation projects within a complete and validated open learning XR ecosystem. With reusable multimedia course content, the course enables students to understand interdisciplinary collaboration, while each module focuses on one of the four pillars: Research, Design, Development, and Project Management — guided by principles of balance, iteration, and collaboration. By working with different tools like one-page project canvases, students will learn how to translate research ideas into structured user stories, requirements, and project management tasks, while exploring how XR tools can act as a human-centered medium for prototyping, testing, and validating ideas without requiring coding skills.

App

Lucia M Rabago Mayer, Jordi Weldink, Amanda Poulin, Luca Frösler, Peter Slijkhuis, Mirjam Galetzka, Benno Pals, Jan-Willem van 't Klooster