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HBO/WO

MBO

17 juni 2026

AgriLemma 2.0: A serious game for exploring dilemmas in agriculture

In AgriLemma, you are a farmer in Europe managing your own farm across 8 seasons. You grow six types of crops — potatoes, sugar beets, rapeseed, corn, wheat, and chickpeas — each requiring resources such as seeds, water, nutrients, and workers. Players must run, invest in, and improve their farm with sustainable technologies while balancing competing priorities and navigating uncertainties like weather events and pest attacks. The objective is to maximize overall farm health, which is determined by three dimensions: environmental health (positive ecological impact), social health (worker satisfaction), and financial health (farm profitability). Players must strategize across all three dimensions simultaneously — decisions that boost profit may come at an environmental cost, and vice versa. The game makes these trade-offs tangible, encouraging reflection on what sustainable farming really requires. ------------------------------ Learning objectives: · Experiment with different strategies — to operationalize and adapt an approach under pressure, and to reflect on how well it held up. · Expose students to issues of risk management — to plan, control, and explain the reasoning behind in-game choices relating to sustainability, soil conservation practices, integrated crop management, weeding, and pest management, and to learn how to respond when conditions change. · Experience the complexity of decision-making — to take into account weather and policy uncertainties, sustainability pressures, economic realities, and the broader context in which farm decisions are made. --------------------------------Practical information: · Format: Board game (physical/ print-and-play) · Players: 2-4 players (extendable to 8 by playing in teams of 2) · Duration: 3 hours, including onboarding and debrief · Level: Higher education / Stakeholder engagement · Language: English --------------------------------Credits: AgriLemma was originally designed as part of the WATERAGRI project. The second version, including a full redesign of the graphics, was developed with funding support from the TU Delft Open Science Programme course "Civic Engagement in Action: Empowering Researchers and Educators to Make an Impact". Game design: Dr. ir. Aashna Mittal - TU Delft, Faculty of Technology, Policy and Management Graphic design and illustration: Gracia Bovenberg-Murris and Michelle de Smit – TU Delft GameLab Note on image generation: The images in the tech cards and the border of the main game board were created using AI-generated imagery. The constructed wetlands card image is also AI-generated. All other cards and box art are hand-drawn or created in Adobe Illustrator. Note on usability: The print-and-play version of the game has been optimized for office printing.

Document

Aashna Mittal, Gracia Bovenberg-Murris, Michelle de Smit

1 oktober 2025

An analysis of the current developments and scenarios for the transition to a fossil-free energy society this century

This century, greenhouse gas emissions such as carbon dioxide, methane, and nitrogen oxides must be significantly reduced. Greenhouse gases absorb and emit infrared radiation that contributes to global warming, which can lead to irreversible negative consequences for humans and the environment. Greenhouse gases are caused by the burning of fossil fuels such as crude oil, coal, and natural gas, but livestock farming and agriculture are also to blame. In addition, deforestation contributes to more greenhouse gases. Of the natural greenhouse gases, water vapor is the main cause of the greenhouse effect, accounting for 90%. The remaining 10% is caused from high to low by carbon dioxide, methane, nitrogen oxides, chlorofluorocarbons, and ozone. In addition, there are industrial greenhouse gases such as fluorinated hydrocarbons, sulphur hexafluoride, and nitrogen trifluoride that contribute to the greenhouse effect too. Greenhouse gases are a major cause of climate change, with far-reaching consequences for the welfare of humans and animals. In some regions, extreme weather events like rainfall are more common, while others are associated with more extreme heat waves and droughts. Sea level rise caused by melting ice and an increase in forest fires are undesirable effects of climate change. Countries in low-lying areas fear that sea level rise will force their populations to move to the higher-lying areas. Climate change is affecting the entire world. An estimated 30-40% o f the carbon dioxide released by the combustion of fossil fuels dissolves into the surface water, resulting in an increased concentration of hydrogen ions. This causes the seawater to become more acidic, resulting in a decreasing of carbonate ions. Carbonate ions are an important building block for forming and maintaining calcium carbonate structures of organisms such as oysters, mussels, sea urchins, shallow water corals, deep sea corals, and calcareous plankton.

Open (Access) Tekst Boek

Folkert Koopman

1 september 2025

Economics in the Digital Age: Insights and Applications

This book serves as an essential resource for both undergraduate and graduate programs due to its comprehensive approach to digital economics: Theoretical Integration: It integrates classical economic theories with the digital economy, demonstrating how traditional principles apply to new digital realities. Practical Frameworks: It provides actionable insights for analyzing digital market trends and monetization strategies, relevant for students, managers, and business professionals alike. Case Studies and Real-World Applications offer concrete examples of digital transformations, making complex concepts more accessible and useful for research and coursework. Advanced Analytical Tools: The book helps students develop the analytical skills needed to evaluate digital business strategies, market dynamics, and the broader economic impact of digital technologies. For professionals, this book provides strategic guidance on navigating the challenges and opportunities of the digital economy. By understanding the core economic principles behind digital business models, managers can make informed decisions on everything from digital marketing to product development, all while anticipating and mitigating risks like cybersecurity threats or regulatory changes.

Open (Access) Tekst Boek

Shilpa Samplonius-Raut

1 augustus 2025

e-learning module - Research data

Short description: In this e-learning module, you'll learn what research data is, how to find and use it and how to properly manage and reference it. Expected time to complete: 30 to 60 minutes. Learning goals: After finishing this e-learning module, you'll be able to describe what research data are; understand why you might want to use research data; search for research data; and manage and reference research data. Use the link to get direct access to the e-learning module Research Data Download the Xerte deployment ZIP if you want to make modifications to the e-learning module for your own institution.

Open (Access) Tekst Boek

Wageningen University & Research Library

1 juli 2025

e-learning module - Evaluate your information sources

Short description: In this e-learning module, you'll learn how to evaluate the relevance and trustworthiness of information sources. Expected time to complete: 45 minutes. Learning goals: After finishing this e-learning module, you'll be able to evaluate information sources on trustworthiness and relevance; identify predatory journals and publishers; verify whether a publication has been retracted; and formulate and apply inclusion/exclusion criteria to screen scientific publications. Use the link to get direct access to the e-learning module Research Data Download the Xerte deployment ZIP if you want to make modifications to the e-learning module for your own institution.

Open (Access) Tekst Boek

Wageningen University & Research Library

1 juli 2025

e-learning module - Search advanced

Short description: In this e-learning module, you'll learn advanced techniques to build a systematic search query, how to adapt your query to search in various databases, when to stop searching and how to manage your search queries. Expected time to complete: 30 to 60 minutes. Learning goals: After finishing this e-learning module, you'll be able to use wildcards; use proximity operators; use a thesaurus; evaluate the results of your search based on your literature search question; adapt a search query to a different database; and keep good track of your search process. Use the link to get direct access to the e-learning module Search Advanced Download the Xerte deployment ZIP if you want to make modifications to the e-learning module for your own institution.

Open (Access) Tekst Boek

Wageningen University & Research Library

1 juli 2025

e-learning module - Search basic

Short description: In this e-learning module, you'll learn how to translate your literature search question into a search query to do a systematic search in the bibliographic database Scopus, how to improve your search results using the following a thread strategy, and what is AI-assisted literature exploration. Expected time to complete: 60 to 90 minutes. Learning goals: After finishing this e-learning module, you'll be able to perform a basic search in Scopus using Boolean operators, phrase searching, and field searching; improve your query when you find an unworkable amount of search results; use the following-a-thread strategy to find additional search terms for your search queries; and use the following-a-thread strategy to find additional information sources. Use the link to get direct access to the e-learning module Search Basic Download the Xerte deployment ZIP if you want to make modifications to the e-learning module for your own institution.

Open (Access) Tekst Boek

Wageningen University & Research Library

1 juli 2025

e-learning module - Copyright

Short description: In this e-learning module, you'll learn about Dutch copyright law, plagiarism, and copyright infringement. You'll also learn who owns copyright and what their rights are, how you can recognise and (re)use copyright protected materials and what are Creative Commons licenses. Expected time to complete: 30 to 60 minutes. Learning goals: After finishing this e-learning module, you'll be able to understand the basics of Dutch copyright law; explain the difference between plagiarism and copyright infringement; identify who owns the copyright and what their rights are; recognise copyright protected materials; and legally (re)use, share and/or modify copyright protected materials from yourself and others. Use the link to get direct access to the e-learning module Copyright Download the Xerte deployment ZIP if you want to make modifications to the e-learning module for your own institution. What to modify for your own institution: slide 8 - modify questions to what applies at your institution

Open (Access) Tekst Boek

Wageningen University & Research Library

1 juni 2025

Week 6: Storytelling

Around an engaging video, a lesson has been built with specific learning objectives, activities, and supporting materials for students. They learn how to harness the power of storytelling to enhance their case presentations. The instructors explain why storytelling is an essential skill for structuring and communicating insights effectively. They introduce the “Red Line” method for creating a logical flow from problem to solution and share tips for creating visually compelling presentations. Key advice includes using simple, branded slides, focusing on visuals over text, and maintaining a clear structure. This lesson will guide students in using storytelling to create presentations that are not only informative but also engaging and memorable.

Document

Hans van Oudheusden, Britta Stoelinga

1 juni 2025

Week 8: Organising a Case Competition

This final, high-energy lesson—or event—is all about case-solving competitions between students. Format, rules, and possible schedules are all part of this concluding session. A case competition is an inspiring and effective way to conclude a case-cracking training series. It gives students the opportunity to apply their skills in a high-pressure, real-world setting that fosters focus, teamwork, and clear communication under time constraints. Competitions not only allow for immediate feedback and continuous improvement but also mirror the dynamics of real consulting work, where firms compete for projects. Whether students solve a live business challenge or a simulated case, involving industry professionals as judges adds authenticity and depth to the experience. Including a final round enhances learning for all participants—both those presenting and those observing—and helps generate visibility and excitement around the program, inspiring future engagement.

Document

Hans van Oudheusden, Britta Stoelinga