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HBO/WO

MBO

19 juli 2024

RElastiCity: een stedelijk veerkrachtig spel

NOTE: This is the Dutch version of RElastiCity: An urban resilience game. It includes showcases of actual use in real world settings (including in the Healthcare Domain). For the English version of the game, please see the related materials. Spellen zijn veilige plekken waar spelers vrij kunnen experimenteren met complexe en onzekere besluiten. RElastiCity is een spel over stedelijke veerkracht. In dit spel zijn de spelers verantwoordelijk voor de veerkracht van een stad, ze moeten de stad beschermen tegen spanningen en de stad aanpassen om meer veerkrachtig te maken. Op deze manier ervaren de spelers de keuzes die gemaakt moeten worden en de consequenties van deze keuzes. In deze versie van het spel wordt een fictieve stad gesimuleerd: een stad dat vergelijkbaar is met een gemiddelde West-Europese (Nederlandse) stad. Het is ook mogelijk om het spel te personaliseren naar een andere stad in de wereld. In de documenten kan je een Engelse facilitator handleiding vinden voor docenten over hoe je het spel kan gebruiken en voorbereiden. Je kan ook een Nederlandse versie van de spelregels die de regels in detail uitleggen en gegeven kan worden aan de spelers (in principe kunnen ze het spel spelen zonder facilitator). Je kan hier ook de print-and-play materialen voor het spel in het Nederlands vinden: algemene materialen A3-formaat, algemene materialen A4-formaat en de materialen set voor de systemen “Bebouwde Omgeving”, “Stedelijk Water”, “Transport”, “Energie” en “Zorg”. Voor achtergrondinformatie van het spel kan je de systeemanalysis rapporten vinden in het Engels (Basis en Zorgsysteem: Basis omvat alle systemen, behalve het Zorgsysteem). Afgezien van het Nederlandse basisspel inclusief de uitbreiding “Zorg”, kan je ook je eigen content ontwikkelen. In de facilitator handleiding kan je suggesties en ideeën vinden. Je kan de “Leeg Materialen” set gebruiken voor je eigen kaarten. Leerdoelen Na het spelen van het spel: ⁃ Begrijpen deelnemers de verschillende perspectieven van veerkracht en hoe deze “key performance indicators” en besluitvorming beïnvloeden. ⁃ Ervaren deelnemers de impact van rampen op de omgeving van het systeem. ⁃ Ervaren deelnemers de consequenties van verschillende maatregelen op rampen. ⁃ Ervaren deelnemers de consequenties van verschillende maatregelen op andere systemen (contra-intuïtieve effecten): a. Effect van een maatregel tijdens het implementeer en onder normale condities, b. Effect van een maatregel om tegen één ramp te beschermen terwijl een andere ramp plaatsvindt. ⁃ Ervaren deelnemers hoe ze crisispreventie en adaptatie moeten organiseren. Het basisspel is voornamelijk ontwikkeld voor techniek studenten (hoger onderwijs) als introductie in het onderwerp veerkracht. Dit spel kan een onderdeel zijn van een vak over veerkracht of het onderwerp veerkracht binnen een vak. Omdat de focus op techniek ligt, is de inhoud van het spel meer gefocust op technische uitdagingen en minder op maatschappelijke problemen. De uitbreiding “Zorg” van RElastiCity is ontwikkeld met en voor Veiligheidsregio Utrecht. Het zorgsysteem is natuurlijk een groot en complex systeem. Hier is de keuze gemaakt om vooral te richten op de crisis van infectieziekten verspreiding en gedeeltelijk de maatschappelijk problemen hierbij mee te nemen (zoals bijvoorbeeld nepnieuws), omdat deze crisis het meest waarschijnlijke is dat (weer) gebeurd. Voor meer informatie over de systeemanalyse kan je de systeemanalyse rapport “240408 System analyses report_zorgsysteem” lezen. In een breder perspectief kan het spel ook gebruikt worden voor professionele training, een onderzoeksproject over veerkracht of elk ander geïnteresseerde groep van spelers. De inhoud van het spel kan aangepast worden om geschikter te zijn met een specifieke stad of ander gebied van interesse. Meer informatie over het gebruik en de aanpassing van het spel kan gevonden in de Engelse facilitator handleiding. Credits: het basisspel is ontwikkeld en ontworpen door de TU Delft gamelab (website: https://seriousgaming.tudelft.nl/). De uitbreiding “Zorg” is ontwikkeld met Veiligheidsregio Utrecht.

Document

Geertje Bekebrede, Gracia Bovenberg-Murris, Michelle de Smit

1 september 2023

Measuring academic impact: An author-level metric: the H-index

An author-level metric: the h-index The H-index, proposed by physicist J.E. Hirsch (hence the H) in 2005, is a way to measure the individual academic output of a researcher. Which H-index? To create the list of publications and the number of citations received you can use different sources. Determining the H-index in Web of Science, Scopus and Google Scholar In these handouts you can find the steps to determine the H-index of a researcher in. Related. Support.

Website

Erasmus University Library

23 augustus 2023

Lecture: Decision Networks

Naive Bayesian networks Bayesian networks Decision networks Students can define a multivariate joint distribution: multinomial and Gaussian Students can explain the difference between association versus causation Students can define observational, causal, and counterfactual inference Students can define fairness using observational and counterfactual reasoning

Website

HCAIM Consortium

6 juni 2021

RElastiCity: An urban resilience game

Games are safe environments where players can experiment freely with complex and uncertain decisions. RElastiCity is a game about urban resilience. In the game, the players are responsible for the resilience of a city, they have to protect the city against stresses and adapt the city to become more resilient. In this way, the players experience the choices that have to be made and the consequences of the choices. In this version of the game, a fictional city is simulated, a city that is similar to an average Western-European (Dutch) city. It is also possible to customize the game to any other city in the world. In the files you can find a facilitator manual for the teachers about how to use the game and how to prepare. Second you find the rulebook, which explains the rules in detail and can be given to the players (in principle they can play without a facilitator). And you find the materials for the game (General materials A3Format, general materials A4format, Materials set built environment, energy, urban water and transport). For the background of the content of the game, you can use the systems analysis report). Besides the basic game that can be printed, you can also develop your own content. In the facilitator manual you can find some ideas and you can use the blank_materials set to develop new cards. Learning Objectives After playing the game, the participants: Understand different perspectives of resilience and how they influence key performance indicators and decision making Experience the impact of disasters on the environment of the system Experience the consequences of different measures on disasters Experience the consequences of different measures on other systems (counter intuitive effects): a. effect of measure during implementation and under normal conditions, b. effect of measure to protect one disaster on effects when another disaster happens Experience how to organize disaster prevention and mitigation. The game is primarily developed as an introduction for engineering students (in higher education) to the topic of resilience. This can be part of a course about resilience or related to a resilience topic within a course. As the focus is engineering, the content of the game is more focused on the engineering challenges and less on the societal issues. In a broader perspective, the game can also be used for professional training, in resilience research projects or in any other interested group of players. The content of the game can be adapted to make a closer fit with the city or area of interest. More information about the use and adaptation of the game can be found in the facilitator manual. Credits: this game was developed by the TU Delft gamelab (website: https://seriousgaming.tudelft.nl/).

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Geertje Bekebrede, Gracia Bovenberg-Murris, Linda van Veen, Carissa Champlin

5 oktober 2020

Earthquakes in Santiago

This trend report investigates the resilience of the city of Santiago de Chile against the shock of earthquakes. Chile is situated on the Ring of Fire and has experienced frequent earthquakes for centuries. Moreover, the recently recognised active fault, the San Ramón Fault which runs along the eastern limits of Santiago will test the city’s resilience against frequent and often powerful earthquakes. Since Santiago has experienced a rapid urbanisation there are several critical infrastructures that could be severely damaged in the event of an earthquake such as residential areas, hospitals or transport networks. Furthermore, should a fatal earthquake occur it could also cause a major economic stress on the government and the inhabitants of the city. To increase the city’s resilience in order to adapt to the shock there are solution strategies that could be implemented, such as more efficient emergency management, stricter construction regulations and reinforcement of weak buildings. Further reduction of inequality gap would have a positive feedback as well as implementing the risk of earthquakes in the earliest stages of urban planning. The first part of this trend report will explain the mechanisms behind earthquakes and why Santiago is exposed to frequent seismic activity. Further, the effects of the earthquakes on the city will be described where the focus is on the vulnerable parts of the urban network and other critical infrastructure. Then, several solutions strategies will be identified, as well as recommendations for further reading.

Document

Julia Rudlang

5 oktober 2020

Earthquakes in Tokyo

Earthquakes are the most frequent and tradition shock to Japan. Megalopolis like Tokyo are extremly vulnerable to earthquakes. This study evaluates the socioeconomic and ethical consequences of earthquakes on Tokyo, and also proposes three types of strategies to increase the sustainability and resilience of Tokyo.

Document

Haozheng Lyu

5 oktober 2020

Poverty and Informal Housing in Manila

The Philippines, due to its geographical location in the Ring of Fire and the Typhoon belt, gets affected by a variety of natural hazards every year such as typhoons, earthquakes, and volcanic eruptions. Additional stresses like droughts and sea level rise (caused by climate change), and land subsidence due to excess groundwater extraction, contribute to lowering Manila’s resilience even further. Informal housing, however, is one of the main factors that contribute to lowering the resilience of the city to the multiple natural resources that it is prone to. The urban poor of Manila usually live in informal settlements due to the lack of availability of affordable housing and the increase of unplanned urban migration. This sector of society is therefore the most affected by disasters. Due to the lack of availability of resources before, during and after the occurrence of a natural event, dwellers of informal settlements are significantly more vulnerable to the effects of shocks. For this same reason, they have a lower ability to recover afterwards, which consequently increases their vulnerability to the next natural disaster due to the high recurrence of such events in the region. Furthermore, low to non-existent government intervention in these communities leads to malfunctioning drainage and sanitation systems, which end up affect the city as a whole as they contribute to pump station blockage and surface water pollution in cases of flooding. On the other hand, government interventions involving resettlement plans tend to fail due to lack of popular consultation and community involvement in the decision-making process. Successful relocation plans could significantly reduce the vulnerability of these communities to natural disaster since they would reduce population density in Metro Manila, move the communities to lower risk and more geologically stable areas, and reduce surface water pollution in the city due to better waste management. Proper relocation plans by the government could therefore have a great impact in improving the overall resilience of Manila, but community participation and consultation is primordial for the efforts to be successful. Additional proposed solutions, as well as supplementary resources are provided including reference literature and understanding/discussion questions related to the topics discussed in the report. Answers to the understanding questions are provided separately for lecturers.

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Valeria Martinez

30 april 2019

Digitale didactiek: de workshop/training (kopie van ..)

Kopie van https://maken.wikiwijs.nl/113900/Digitale_didactiek_2018#!page-3832103

HboDocument

Marc-Jan Hengstman, Rene van Veen, Thessa de Jong, Rick O, Pim van Campen, Ivo Hamse, Michel van Ast, Lars Bouwhuis

1 januari 2019

Resilience and recovery of transportation network

This assignment concerns: Identify measure of performance for a road network recovery Analyze the transportation network recovery after disasters The resources include a research paper on this subject. The research paper can be found here: https://doi.org/10.1016/j.ijdrr.2018.07.022

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Nazli Yonca Aydin

5 maart 2018

Digitale didactiek 2018

Versie 3.1 18 november 2016

HboDocument

Manon den Hertog, Paul Fischer