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Zoekresultaten (67)

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HBO/WO

MBO

19 augustus 2026

Game Development with Students

The project Game Development with Students introduces interested educators to an innovative teaching tool with practical insights from the international relations classroom. Game development with students is a specialized form of game-based and project-based learning. It incentivizes both student creativity and in-class student-teacher co-creation and enables a particularly participative and result-oriented approach to the subject matter. The method is thematically flexible enough to travel across different fields of study and is adaptable to different levels of complexity. To enable other educators to implement this innovative teaching tool, we develop instructional materials (an educators handbook as well as educational videos), providing both general information on the experiential, game-based learning theory undergirding the method as well as practical, hands-on tips and trick on how to implement it in different educational settings. In doing so, we address the important, interconnected educational challenges of the transferability and sustainability of teacher developed tools.

Document

Saskia Ruth-Lovell, Bertjan Verbeek, Jorn Weessies

14 juli 2025

Playing Perspectives - a game design toolkit

Students collectively design a game on a polarizing topic and are stimulated to explore and gain a deeper understanding of various perspectives and presuppositions (including their own), recognize rhetorical narratives and frames, and devise strategies to overcome these. Students adopt active listening skills when conversing with one another. Playing Perspectives is based on game-based and transformative learning principles. Playing Perspectives consists of three phases. These can be conducted consecutively or separate from one another as stand alone activities, depending on the time available, your learning objectives and the desire to have a playable game as end product. The materials that are developed by students in each of these phases can be uploaded onto Edusources and used by other teachers if they only want to conduct one of the later phases as stand alone activity. Playing Perspectives was developed as part of the Utrecht University Comenius project Fostering an Open Mind and Open Attitude in Higher Education that strives to stimulate perspective taking and dialogue in academic education with creative learning activities. The other learning activities that have been developed as part of the Open Minds project are the Open Mind digital game and The Square (Het Vlak; a creative dialogue methodology). Please note: the photos required for phase 1 can be downloaded from the Teaching & Learning Collection of the UU (see links).

Document

Robin Bos, Jasper van Vught, Open Minds UU

1 juli 2025

AI as a science - course manual

AI as a Science aims to highlight how research involving “artificial intelligence” can be considered scientific, and what that means for us as scholars engaged in this — and related — areas of study. During the course, we will explore answers to questions such as: What is AI? What role do scientists play in the development of AI? And vice versa: what role do AI researchers play in the scientific investigations of computation, artificial intelligence, and intelligence more broadly? Do such roles come with responsibilities and ethical duties? We will explore these questions dialogically (i.e., through dialogue, discussions, and presentations), as well as through lectures. Perspectives will include critical, historical, sociological, and philosophical angles. We will touch on: The history of AI, going as far back as ancient Chinese and Greek civilizations; future projections, including the possibility of another "AI winter." Ultimately, you will aim to answer for yourselves: Is AI a science? Can it be? Will it be? The course will be examined through: Group presentation – You will be split into teams to create a presentation (see Presentation). The presentation combines: Group collaboration, An individual (or more than one person’s) presentation (10 minutes max). Final essay – You may choose a topic related to the course and aligned with your background or interests (see Essay). The essay will take the form of a literature review or journal-style article, aiming to: Deepen and/or broaden your knowledge on one or more topics from the course, Allow you to zoom in or out and develop your own unique perspective. Learning Goals: AI as a Science aims to teach you — and for you to teach yourselves — how to: Define science and AI, critically and in your own words. Understand the historical context of AI: When did AI or AI-like disciplines and ideas emerge? Understand the current state of AI and explore possible futures: Is time a flat circle when it comes to recurring “AI winters”?

Document

Olivia Guest

23 augustus 2023

Interactive session: Duty Ethics

Learner can apply the knowledge about Duty Ethics, as gained in the lectures, in a debate. Learner is able to explore and evaluate the moral dilemma's regarding a practical example, like autonomous vehicles, from this ethical perspective and can take a stand from different viewpoints (e.g. passenger, pedestrian, programmer).

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HCAIM Consortium

23 augustus 2023

Lecture: Duty Ethics

Learner can assess choices on what subjects are ought to do. Learner understands the concept of moral. Learner has basic understanding of how those points relate to AI.

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HCAIM Consortium

23 augustus 2023

Interactive session: Ethical Frameworks

Learner can apply the knowledge about Duty Ethics, Virtue Ethics, Theory of Justice and Utilitarianism, in a debate. Learner is able to explore and evaluate the moral dilemma's regarding a practical example, like autonomous vehicles, from different ethical perspectives and can take a stand from different viewpoints (e.g., passenger, pedestrian, programmer).

Website

HCAIM Consortium

23 augustus 2023

Interactive session: Virtue Ethics

Learner is able to prepare argumentation for an AI related case study. Learner can formulate their own point of view in relation to virtue ethics, and discuss it with peers. Learner is able to create their own personal virtue and value profile.

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HCAIM Consortium

23 augustus 2023

Lecture: Virtue Ethics

Learner understands the concept of virtue. Learner understands how this relates to AI.

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HCAIM Consortium

23 augustus 2023

Lecture: Ethics of Decision-Support Systems

Explain Decision Support Systems with the example of medical decision support systems Use the very nice figures from Braun et.al.

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HCAIM Consortium

23 augustus 2023

Lecture: Introduction to Human-centered AI

Learner understands the motivations of AI Ethics studies. Learner is aware of AI's lock-in potential. Learner understands the historical context of modern technology regulation.

Website

HCAIM Consortium