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HBO/WO

MBO

8 oktober 2026

VR XR In de klas

Virtual Reality (VR) biedt het onderwijs krachtige mogelijkheden om leren interactiever, meeslepender en effectiever te maken. Door middel van VR kunnen studenten zich onderdompelen in levensechte simulaties, historische omgevingen, wetenschappelijke experimenten of complexe technische processen, allemaal zonder het klaslokaal te verlaten. Deze informatieve module geeft docenten een compact overzicht van de nodige basiskennis voor het gebruik van VR in de klas, inclusief handreikingen rondom infrastructuur en didactiek.

Website

Joost de Hart

25 augustus 2026

Library Essentials cursus VU Universiteitsbibliotheek

Library Essentials is een introductiecursus voor nieuwe medewerkers van de VU Universiteitsbibliotheek. De cursus biedt een laagdrempelige kennismaking met de organisatie, de verschillende afdelingen en de dienstverlening en expertise binnen de UB. De onderdelen van deze publicatie bevatten zowel inhoudelijke materialen van de cursus als begeleidende documenten die een beeld geven van de opzet van een dergelijke cursus. Ze kunnen gebruikt worden ter inspiratie voor het opzetten van een soortgelijke cursus bij andere instellingen. Deze publicatie bevat de volgende materialen: Leermateriaal eindproduct: E-module Library Essentials cursus (in ontwikkeling). Begeleidende documenten: Project Initiatie Document (PID) Library Essentials. Voorsteldocument ten behoeve van management team (MT). Draaiboek Library Essentials cursus VU. Schrijfhandleiding e-module. Script audiotour. Evaluatieformulier (in ontwikkeling).

Document

Kim Dibbets, Babette Claassen, Linde Voorend

21 juli 2026

Introduction to Stochastic Hydrology

Hydrologic systems are both complex and extremely heterogeneous in time and space. As hydrological models are simplified versions of reality, their predictions are by definition subject to uncertainty. The field of stochastic hydrology focuses on quantifying this uncertainty along with prediction. This book aims to present an overview of the field of stochastic hydrology at an introductory level. A wide range of topics and methods will be treated, while each topic and method is only treated at a basic level: descriptive statistics; probability and random variables; hydrological statistics and extremes; random functions; time series analysis; geostatistics; forward stochastic modeling; and state prediction and Kalman filtering. The book can be used for a 10-15-week course at third-year undergraduate or first-year graduate level.

Document

Marc F.P. Bierkens

15 juli 2026

Opdracht Checklist klassenmanagementsvaardigeden in de VR kleuterklas

Deze opdracht is gebaseerd op de 'Checklist klassenmanagementsvaardigheden in de kleuterklas' van Marjolein de Vos & Simone Soomers, Saxion Hogeschool. De op literatuur gebaseerde checklist wordt bij de hogeschool gebruikt om hun studenten kleuterklassenmanagement aan te leren. Niet alle onderdelen van de checklist kunnen geoefend worden in de VR-kleuterklas, dus de checklist in de opdracht is aangepast om hier beter op aan te sluiten. De studenten observeren elkaar met behulp van de observatieformulieren, waarna de geobserveerde student de observaties kan gebruiken om de (aangepaste) checklist in te vullen.

Document

Simone Soomers, Marjolein de Vos, Ilse Nieuwenhuis

24 maart 2026

Enable Link Mode on your Meta Quest

Main concepts Link mode (PCVR mode) on MetaQuest Streaming or running VR content from a PC to the headset Activating Link mode from within the headset Visual indicators that confirm Link mode is active Exiting Link mode safely Learning goals After this lesson, learners will be able to: Explain what Link or PCVR mode is and when it is used Enable Link mode on a paired MetaQuest headset Identify the visual cues that confirm successful activation Access the PC-rendered VR environment through the headset Exit Link mode and return to standalone mode Key takeaways Link mode is the final step in setting up MetaQuest for PC VR The headset must already be paired with the PC before enabling Link mode A successful connection places the user in a gray grid environment The Meta button can be used to access menus if they are not visible Exiting Link mode returns the headset to standalone operation Further exploration Search terms: MetaQuest Link mode PCVR Enable Link MetaQuest MetaQuest PCVR environment Exit Link mode MetaQuest Next steps: Stream a Unity scene from the PC to the headset Test PC VR applications from the MetaStore Explore performance settings for PC VR Continue with Unity-to-Headset workflows in upcoming tutorials

Video

Lucia M Rabago Mayer, Jordi Weldink, Amanda Poulin

24 maart 2026

Working with GitHub Desktop and Unity

Learning Goals Understand what GitHub is and how it integrates with Unity projects Navigate Unity project folders and scenes relevant to version control Perform basic GitHub operations: commit, push, fetch, and pull Recognize the benefits of making small, descriptive commits Learn how to revert changes to maintain project stability Key Takeaways GitHub helps track and manage changes in Unity projects efficiently Making frequent, small commits improves collaboration and error recovery Commit comments should be clear and descriptive for better project history Reverting commits allows you to undo mistakes without losing progress Pulling changes ensures all team members stay synchronized Further Exploration Search for “GitHub basics for Unity developers” Search for “How to use GitHub commit and push” Search for “Version control best practices in game development” Explore “Git revert vs reset” commands Read about “Collaborative workflows with GitHub and Unity”

Video

Lucia M Rabago Mayer, Jordi Weldink, Amanda Poulin

24 maart 2026

Getting Started with GitHub Desktop

Learning Goals: Understand the installation process for Git and GitHub Desktop. Learn how to create and log into a GitHub account via GitHub Desktop. Prepare to download and manage Unity projects using GitHub Desktop. Key Takeaways: Installing Git and GitHub Desktop with default settings is straightforward and recommended for beginners. Logging into GitHub Desktop requires a GitHub account, which can be created for free. Once logged in, GitHub Desktop enables easy access to download and manage Unity projects. Further Exploration: Search for “How to use GitHub Desktop for Unity projects” Search for “Git basics for beginners” Search for “Creating and managing repositories on GitHub”

Video

Lucia M Rabago Mayer, Jordi Weldink, Amanda Poulin

24 maart 2026

Introduction to working with Unity

Main Concepts Unity Editor interface and its key windows: Scene, Game, Project, Hierarchy, Inspector, and Console Basic navigation and object manipulation tools: Hand, Translate, Rotate, and Scale Managing assets and scenes within the Project window Understanding the Hierarchy window as a representation of scene objects Using the Inspector window to view and edit object properties Identifying and handling errors and warnings in the Console window Learning Goals Identify and describe the function of each main Unity Editor window Navigate and manipulate objects within the Scene view using basic tools Locate and manage assets, scripts, and scenes in the Project window Understand the relationship between the Hierarchy and Scene windows Use the Inspector window to configure objects and preview assets Recognize and communicate error messages effectively using the Console window Key Takeaways The Scene and Game tabs serve different purposes: editing vs. playing your scene The toolbar tools are essential for positioning, rotating, and scaling objects Assets in the Project window can be dragged directly into the scene or hierarchy Duplicating scenes allows for creating multiple levels or versions of your game The Inspector window provides detailed control over object properties and asset previews Clear communication about errors, supported by screenshots, helps developers resolve issues faster Further Exploration Search for “Unity Editor interface overview” Search for “Unity scene navigation and manipulation tools” Search for “Managing assets and scenes in Unity” Search for “Using the Unity Inspector window” Search for “Unity Console errors and debugging”

Video

Lucia M Rabago Mayer, Jordi Weldink, Amanda Poulin

24 maart 2026

First-Time Unity Project Setup

This collections is part of the "Development Tools" Module belonging to the ShareXR course.

Document

Lucia M Rabago Mayer, Jordi Weldink, Amanda Poulin

24 maart 2026

Getting Started with Unity Hub

Main Concepts: Unity Hub: A management tool for Unity installations and projects Unity License: Required for using Unity, available as free Personal or paid versions Unity Editor: The software used to create and develop Unity projects, available in multiple versions including LTS Learning Goals: Understand how to download and install Unity Hub Learn how to create and activate a Unity license key Know how to download and install the appropriate Unity Editor version for your project Key Takeaways: Always use your university email to create your Unity ID for BMS lab collaboration Choose the Unity Editor version specified by your project developer, preferably the LTS version Use Unity’s Archive website to find older or specific Unity Editor versions not listed in Unity Hub Further Exploration: Search for “Unity Hub installation guide” Search for “Unity license types and activation” Search for “Unity Editor versions and LTS” Explore Unity’s official documentation on managing licenses and installations

Video

Lucia M Rabago Mayer, Jordi Weldink, Amanda Poulin, Luca Frösler