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HBO/WO

MBO

30 september 2026

Hoe bedrijven AI gebruiken.

Workshop over de toepassing van AI in bedrijven en uitleg over de Europese AI act.

Presentatie

Huub Kamp, Caroline Vesters

30 september 2026

Prompting en AI-tools

Workshop over het toepassen van AI met aandacht voor de risico's en ethiek en het samenstellen van goede prompts.

Presentatie

Caroline Vesters, Huub Kamp

17 september 2026

Teacher manual workshop pharmacotherapy acute pain EN

In this manual, the farmacotherapy workshop on Acute Pain is explained. Links to planetary health are explained and added to the 6-step method in prescribing medication.

Video

Jenneke Kramer

1 september 2026

Kennisclip professioneel LinkedIn profiel

Tips & trics voor een professioneel LinkedIn profiel! Deze kennisclip is eigenlijk een workshop: er worden vragen gesteld, zet de clip dan op pauze zodat je je profiel kunt bijwerken.

HboVideo

Auteur onbekend

27 augustus 2026

Hoe leer je studenten literatuur vinden?

Deze workshop is gericht op het professionaliseren van docenten die informatievaardigheden in hun onderwijs willen versterken. Na het volgen van deze workshop kan een deelnemer benoemen welke verschillende vaardigheden een student nodigt heeft in de zoektocht naar passende literatuur. Ook kan een deelnemer reflecteren op de rol van bibliotheek- en eigen cursussen binnen het aanleren van informatievaardigheden. Ten slotte kan een deelnemer concrete tips voor het vaardig maken van studenten toepassen in diens eigen cursus of curriculum.

Presentatie

Universiteitsbibliotheek Utrecht

13 juli 2026

Workshop Recognition and Rewards

The interactive workshop Recognition and Rewards focuses on the impact of recognition and rewards on the choices made within research regarding Open Science principles. It is notable that, in the current system, Open Science-related tasks receive less recognition and appreciation than 'traditional' research tasks. The workshop demonstrates how the societal impact of research can change through a cultural shift regarding recognition and rewards for Open Science tasks.

Presentatie

Eef Benthem, Lars Feddema, Emma Mulder, Evelien Terwel, Addy Traficonte

17 juni 2026

AgriLemma 2.0: A serious game for exploring dilemmas in agriculture

In AgriLemma, you are a farmer in Europe managing your own farm across 8 seasons. You grow six types of crops — potatoes, sugar beets, rapeseed, corn, wheat, and chickpeas — each requiring resources such as seeds, water, nutrients, and workers. Players must run, invest in, and improve their farm with sustainable technologies while balancing competing priorities and navigating uncertainties like weather events and pest attacks. The objective is to maximize overall farm health, which is determined by three dimensions: environmental health (positive ecological impact), social health (worker satisfaction), and financial health (farm profitability). Players must strategize across all three dimensions simultaneously — decisions that boost profit may come at an environmental cost, and vice versa. The game makes these trade-offs tangible, encouraging reflection on what sustainable farming really requires. ------------------------------ Learning objectives: · Experiment with different strategies — to operationalize and adapt an approach under pressure, and to reflect on how well it held up. · Expose students to issues of risk management — to plan, control, and explain the reasoning behind in-game choices relating to sustainability, soil conservation practices, integrated crop management, weeding, and pest management, and to learn how to respond when conditions change. · Experience the complexity of decision-making — to take into account weather and policy uncertainties, sustainability pressures, economic realities, and the broader context in which farm decisions are made. --------------------------------Practical information: · Format: Board game (physical/ print-and-play) · Players: 2-4 players (extendable to 8 by playing in teams of 2) · Duration: 3 hours, including onboarding and debrief · Level: Higher education / Stakeholder engagement · Language: English --------------------------------Credits: AgriLemma was originally designed as part of the WATERAGRI project. The second version, including a full redesign of the graphics, was developed with funding support from the TU Delft Open Science Programme course "Civic Engagement in Action: Empowering Researchers and Educators to Make an Impact". Game design: Dr. ir. Aashna Mittal - TU Delft, Faculty of Technology, Policy and Management Graphic design and illustration: Gracia Bovenberg-Murris and Michelle de Smit – TU Delft GameLab Note on image generation: The images in the tech cards and the border of the main game board were created using AI-generated imagery. The constructed wetlands card image is also AI-generated. All other cards and box art are hand-drawn or created in Adobe Illustrator. Note on usability: The print-and-play version of the game has been optimized for office printing.

Document

Aashna Mittal, Gracia Bovenberg-Murris, Michelle de Smit

16 juni 2026

Open Education menu

We created a ready-to-use menu with 17 different Open Education practices to be implemented in your education. With each practice turned into its own dish and recipe, you can easily see how the practice can be implemented, with its difficulty level and examples. The goal is to provide you with ideas and examples on how to implement Open Science practices into your education. Or use the menu as a starting point for conversations about open educational practices with colleagues! Already an expert? The menu can also be used for a 1-hour workshop on Open Educational practices for others interested in Open Science. Let the participants select a dish from the menu they are interested in, and help them to adapt the dish so they can turn their own ideas into real practices.

Presentatie

Jeroen Bosman, Ilcan Çiftcibaşi, Anneke van der Dussen, Ruud Dielen, Marie-Louise Goudeau, Pim Huijnen, Susanne Kirchhoff, Marc van Mil, Hanne Oberman, Annelies Pieterman-Bos

28 mei 2026

Impact of Empire: Volume 52 | Expressions of Opposition to the Roman Empire

The Roman Empire was shaped and consolidated by pro-Roman and imperialistic discourses, but also by the words and actions of its enemies and critics. Discourses and actions of opposition to Rome had an impact on how Rome was conceived and forced the Empire to react. Repressing them was one response, but other reactions were also possible. In that sense, the very enunciation of Rome and its Empire as 'enemy', or the selection of certain features of the empire against which opposition was exercised, can be interpreted as a way of shaping or consolidating the empire.

Open (Access) Tekst Boek

Juan Manuel Cortés Copete, Rocío Gordillo Hervás, Olivier Hekster

19 mei 2026

Workshop Neurodiversiteit

De werkgroep Neurodiversiteit staat die dag voor een concrete opdracht: het omzetten van bestaande inzichten naar een praktische handreiking die door opleidingen breed toepasbaar is. ECIO — het Expertisecentrum Inclusief Onderwijs — verzorgt de keynote en geeft daarmee de inhoudelijke opmaat voor de workshop die volgt. In de workshop Neurodivergentie wordt de verbinding gelegd met hoe we ons onderwijs vormgeven, in de volle breedte. Want neurodiversiteit raakt niet alleen de instromende student van achttien jaar, het vraagt ook om een andere kijk op hoe we dit in de verdere carrière verankerd krijgen. De workshop is daarmee relevant voor docenten, begeleiders én leidinggevenden.

HboDocument

martijn de reus