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Urban Resilience Games

Collectievan Urban Resilience: Engineering perspective

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7 resultaten in “Urban Resilience Games”of zoek in alle leermaterialen

6 juni 2021

RElastiCity: An urban resilience game

Games are safe environments where players can experiment freely with complex and uncertain decisions. RElastiCity is a game about urban resilience. In the game, the players are responsible for the resilience of a city, they have to protect the city against stresses and adapt the city to become more resilient. In this way, the players experience the choices that have to be made and the consequences of the choices. In this version of the game, a fictional city is simulated, a city that is similar to an average Western-European (Dutch) city. It is also possible to customize the game to any other city in the world. In the files you can find a facilitator manual for the teachers about how to use the game and how to prepare. Second you find the rulebook, which explains the rules in detail and can be given to the players (in principle they can play without a facilitator). And you find the materials for the game (General materials A3Format, general materials A4format, Materials set built environment, energy, urban water and transport). For the background of the content of the game, you can use the systems analysis report). Besides the basic game that can be printed, you can also develop your own content. In the facilitator manual you can find some ideas and you can use the blank_materials set to develop new cards. Learning Objectives After playing the game, the participants: Understand different perspectives of resilience and how they influence key performance indicators and decision making Experience the impact of disasters on the environment of the system Experience the consequences of different measures on disasters Experience the consequences of different measures on other systems (counter intuitive effects): a. effect of measure during implementation and under normal conditions, b. effect of measure to protect one disaster on effects when another disaster happens Experience how to organize disaster prevention and mitigation. The game is primarily developed as an introduction for engineering students (in higher education) to the topic of resilience. This can be part of a course about resilience or related to a resilience topic within a course. As the focus is engineering, the content of the game is more focused on the engineering challenges and less on the societal issues. In a broader perspective, the game can also be used for professional training, in resilience research projects or in any other interested group of players. The content of the game can be adapted to make a closer fit with the city or area of interest. More information about the use and adaptation of the game can be found in the facilitator manual. Credits: this game was developed by the TU Delft gamelab (website: https://seriousgaming.tudelft.nl/).

Document

Geertje Bekebrede, Gracia Bovenberg-Murris, Linda van Veen, Carissa Champlin

1 maart 2021

Student Game Concepts for Integrated Project Course

It is not trivial to understand the resilience of an STE system. Serious gaming is a method to help involved stakeholders and students understand how different shocks and stresses act on a system and what effective interventions are. TUDelft Environmental Engineering students were asked to develop a serious game about resilience for a specific city for the Integrated Project course. As a starting point they used a game concept developed by the Gamelab at TUDelft. To find the game concept, click on the yellow "View Materials" button on the left pane. Content for the games was derived from the 34 trend reports featured in the collection 'Dutch and International Case Studies' The format of the game concepts is for (multiple groups of) 4 players in 2-3 hours including briefing and debriefing.

Document

Martine Rutten

31 december 2020

Invest in the Future

Invest in the Future is based on the FFDM (Flexible Forward-thinking Decision-Making) game originally designed by Antidote Games and developed with the Red Cross Red Crescent Climate Centre for the Africa Climate Change Resilience Alliance (ACCRA) for use with district planners. This game has been redesigned as an experiential learning game for young people in Southeast Asia by the enGAgeMEnt Lab at Emerson College, in collaboration with the Red Cross Red Crescent Climate Centre and PLAN International.

Document

Red Cross Red Crescent Climate Centre

9 november 2020

Decisions for seasons

“Decisions for the Seasons” is an intensely interactive game designed to support learning and dialogue about key aspects of long-term investments under uncertainty, with a special focus on financial preparedness needs Learning objectives Planning for extremes, Experiencing climate change impacts, Cooperation to better manage risk. Dealing with uncertainty (investments) The play is for 6-100 people and takes 30-60 minutes.

Document

Red Cross Red Crescent Climate Centre

1 maart 2019

Game of Floods

This physical participatory activity aims to support experiential learning and dialogue on the concept of 'resilience'. Players become subsistence farmers and face changing risks.

Document

Community Development Agency van Rappard

1 september 2017

SURE! Simulation Urban Resilience Exercise

This game aims to support community groups to engage in focused conversations about planning and collaboration to better prepare for floods. It requires 6-20 players and takes about 30-45 minutes to play. Learning outcomes: This game aims to support community groups to engage in focused conversations about planning and collaboration to better prepare for floods. The game is published by PreventionWeb. This is a collaborative knowledge sharing platform on disaster risk reduction (DRR), managed by the UN Office for Disaster Risk Reduction (UNDRR). The site offers a range of knowledge products and services to facilitate the work of DRR professionals.

Document

British Red Cross EUROPEAID

24 juli 2011

Dissolving Disasters

This boad game aims to support experiential learning and dialogue on the concept of “resilience” from the perspective of donors and subsistence farmers facing changing risks. They must make individual and collective decisions, with consequences. This game was designed for the Rockefeller Foundation Workshop Series on Resilience, held in New York City during July and August 2011. This game was developed with support from the American Red Cross (International Services Team), and from a research grant to the Red Cross/Red Crescent Climate Centre from the Climate and Development Knowledge Network (CDKN Action Lab Innovation Fund). Original target group: Community members /donors/ disaster managers/ volunteers/ branch officers etc. Number of players: 10 to 40 players Time needed for gameplay/discussion: 60 to 120 minutes Required materials: see link to game

Document

Red Cross Red Crescent Societies