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Auteur:Carissa Champlin

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Zoekresultaten (6)

HBO/WO

MBO

9 oktober 2024

Embedding OER in your lecture V2

Carissa Champlin explains how to embed Open Educational Resources (OER) into your lectures. She demonstrates how to adopt, adapt, and extend OER materials into your own lecture.

Video

Carissa Champlin

24 maart 2022

Transport Resilience

This 90-minute lecture reflects on long-term transport infrastructure and innovation investments from a resilience perspective. Three adaptation approaches are compared in terms of their strengths and pitfalls. Mobility as a Service is assessed in terms of its resilience characteristics but also the vulnerabilities due to greater dependency on the security and reliability of digital and energy platforms. Assignment included- Leylilijn rail line case

Presentatie

Carissa Champlin

4 november 2021

Designing Climate Resilient and Just Cities

This is the first session of the Autumn School on Just Transition, hosted online on 4th November 2021.

Presentatie

Carissa Champlin, Jose Cañizares Gaztelu

1 november 2021

Planning and Design for the Just Transition

In 2019, The European Union launched its “European Green Deal”, aiming to make Europe carbon neutral by 2050. We all know the transition to sustainability is urgent, but will it be fair? This online autumn school addresses planning and designing cities and communities for the just transition by bringing together expertise from spatial planning, urban sustainability and resilience, resilience engineering, ethics of resilience and multi-actor systems. The School enables Master students and young professionals to plan and design for the JUST TRANSITION and THE JUST CITY with a robust understanding of the entanglement between spatial justice and successful sustainability transitions. School begins November 4th, 2021. Content forthcoming

Carissa Champlin

6 juni 2021

RElastiCity: An urban resilience game

Games are safe environments where players can experiment freely with complex and uncertain decisions. RElastiCity is a game about urban resilience. In the game, the players are responsible for the resilience of a city, they have to protect the city against stresses and adapt the city to become more resilient. In this way, the players experience the choices that have to be made and the consequences of the choices. In this version of the game, a fictional city is simulated, a city that is similar to an average Western-European (Dutch) city. It is also possible to customize the game to any other city in the world. In the files you can find a facilitator manual for the teachers about how to use the game and how to prepare. Second you find the rulebook, which explains the rules in detail and can be given to the players (in principle they can play without a facilitator). And you find the materials for the game (General materials A3Format, general materials A4format, Materials set built environment, energy, urban water and transport). For the background of the content of the game, you can use the systems analysis report). Besides the basic game that can be printed, you can also develop your own content. In the facilitator manual you can find some ideas and you can use the blank_materials set to develop new cards. Learning Objectives After playing the game, the participants: Understand different perspectives of resilience and how they influence key performance indicators and decision making Experience the impact of disasters on the environment of the system Experience the consequences of different measures on disasters Experience the consequences of different measures on other systems (counter intuitive effects): a. effect of measure during implementation and under normal conditions, b. effect of measure to protect one disaster on effects when another disaster happens Experience how to organize disaster prevention and mitigation. The game is primarily developed as an introduction for engineering students (in higher education) to the topic of resilience. This can be part of a course about resilience or related to a resilience topic within a course. As the focus is engineering, the content of the game is more focused on the engineering challenges and less on the societal issues. In a broader perspective, the game can also be used for professional training, in resilience research projects or in any other interested group of players. The content of the game can be adapted to make a closer fit with the city or area of interest. More information about the use and adaptation of the game can be found in the facilitator manual. Credits: this game was developed by the TU Delft gamelab (website: https://seriousgaming.tudelft.nl/).

Document

Geertje Bekebrede, Gracia Bovenberg-Murris, Linda van Veen, Carissa Champlin

7 maart 2021

About the Collections

This document provides an overview of the 7 Urban Resilience Community Platform collections and related learning outcomes. these collections are: RESILIENCE ENGINEERING CORE CONCEPTS DESIGN PRINCIPLES FOR CRITICAL SERVICES AND INFRASTRUCTURES MEASURING AND MONITORING OF RESILIENT UNDER UNCERTAINTY GOVERNANCE AND INSTITUTIONAL ARRANGEMENTS OF COMPLEX STE SYSTEMS ETHICS OF RESILIENCE DUTCH AND INTERNATIONAL CASE STUDIES URBAN RESILIENCE GAMES

Document

Carissa Champlin