Go to homepage
Find educational resourcesKnowledge & expertiseCommunities
NL|EN
Privacy policyParticipating institutions
Creative CommonsCreative Commons AttributionSURFFunded by the European Union

Filter

Search results (68)

…

HBO/WO

MBO

February 23, 2023

Animation Hybrid working

Animation HBS-theme 'Hybrid working' (English)

Video

Hogeschool Saxion

October 19, 2021

Outcomes of the working group: Governance of the social sciences

main findings of the working group

Video

edumedia@wur.nl

February 18, 2022

A safe working environment for everyone

2 minute introduction of the role of confidential counsellors

Video

edumedia@wur.nl

2023

[Asset-H] Methodological toolkit: Identify and integrate communication on Humanities students' unique skills in your course design

This methodological toolkit has been developed as part of the Asset-H project to help teachers articulate humanities skills in their course design. You can help your students gain a better understanding of the skills they acquire in your courses and provide them with the vocabulary to describe these skills. By including information about competencies in your course, you will give your students a head start in the job market, where they will often be asked to describe their skills in job interviews and cover letters. The Asset-H project aims to improve the transition of humanities students into working life. It has three main target groups and beneficiaries: humanities students, their teachers and counsellors, and their future employers. Through careful research and close collaboration, the project provides concrete tools to improve the understanding of humanities skills. Project outputs are: (1) ASSET-H skills profile for the employability of humanities graduates; (2) H-Highlight: workshop on articulating humanities skills in your course design for teachers; (3) H-You: your humanities skills explorer for students and alumni.

Website

Jiske Angenent

January 1, 2019

Working with data

A LibGuide that discusses a number of topics that can make it easier for you to work with data. Some of the topics (such as data organization, or combining datasets) are of general use, others (identifiers, event studies) are more specific.

Website

Universiteitsbibliotheek van de Vrije Universiteit

September 9, 2022

Leiden MOOC 1.8 - Video Working with the viewers

At caskanatomy.info or anatomytool.org you can find cross-sectional viewers in which one can dynamically scroll through the body. Finding your way in the body in such cross-sections needs a bit of getting used to. This video gives some tips and tricks how to do so most practically. This is a video in the series of the MOOC - Anatomy of the Abdomen and Pelvis at https://anatomytool.org/content/leiden-mooc-anatomy-abdomen-and-pelvis-journey-basis-clinic Also at https://www.youtube.com/watch?v=aGX4XiCgu1c&list=PLzugOrS2Z8opb0FR1eJMVc... (YouTube sign in required)

Website

O. Paul Gobee

November 27, 2024

Guide – Recognising, rewarding and incentivizing working with digital and open educational resources

An important element of the "HAN vision on digital education resources" (HAN University of Applied Sciences, 2023a), which aims to change the way lecturers work with digital and open educational resources, is to encourage and facilitate lecturers in working with digital educational resources. In this article, we describe ways of recognition and reward that an organization can use to durable motivate teachers to work with digital and open educational resources and to use the learning materials cycle (Versantvoort et al., 2024).

Document

Monique Meutstege, Marijn Post, HAN Verandertraject Aanpak Digitale Leermaterialen

November 21, 2019

Working with the Catalogue

Finding databases, literature and instructions about how to handle materials in the library.

Website

Universitaire Bibliotheken Leiden

August 23, 2023

Interactive session: Psychological Aspects when working with AI - stress, anxiety, depression

Recognize and articulate the psychological problems that may arise when working with AI technologies, understanding the unique stressors and pressures associated with the field. Analyze the fear of skill obsolescence in the fast-paced AI domain and gain insight into the emotional impact of job insecurity. Discuss the importance of addressing algorithmic bias and promoting fairness in AI systems, discussing the potential psychological implications of biased technologies. Examine the psychological phenomenon of emotional attachment to AI systems, evaluating its implications for human-AI interaction. Identify burnout risk factors in AI work and explore strategies to prevent and address burnout to maintain mental well-being. Recognize the psychological challenge of imposter syndrome in the AI field and discuss ways to build self-confidence and combat feelings of inadequacy. Examine the risk for social isolation. Understand the phenomenon of decision fatigue in AI development and explore strategies for effective decision-making and managing cognitive load.

Website

HCAIM Consortium

March 24, 2026

Introduction to working with Unity

Main Concepts Unity Editor interface and its key windows: Scene, Game, Project, Hierarchy, Inspector, and Console Basic navigation and object manipulation tools: Hand, Translate, Rotate, and Scale Managing assets and scenes within the Project window Understanding the Hierarchy window as a representation of scene objects Using the Inspector window to view and edit object properties Identifying and handling errors and warnings in the Console window Learning Goals Identify and describe the function of each main Unity Editor window Navigate and manipulate objects within the Scene view using basic tools Locate and manage assets, scripts, and scenes in the Project window Understand the relationship between the Hierarchy and Scene windows Use the Inspector window to configure objects and preview assets Recognize and communicate error messages effectively using the Console window Key Takeaways The Scene and Game tabs serve different purposes: editing vs. playing your scene The toolbar tools are essential for positioning, rotating, and scaling objects Assets in the Project window can be dragged directly into the scene or hierarchy Duplicating scenes allows for creating multiple levels or versions of your game The Inspector window provides detailed control over object properties and asset previews Clear communication about errors, supported by screenshots, helps developers resolve issues faster Further Exploration Search for “Unity Editor interface overview” Search for “Unity scene navigation and manipulation tools” Search for “Managing assets and scenes in Unity” Search for “Using the Unity Inspector window” Search for “Unity Console errors and debugging”

Video

Lucia M Rabago Mayer, Jordi Weldink, Amanda Poulin