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MBO

January 1, 2026

Virtual sea-going marine science fieldwork with VirtualShip

Marine science relies heavily on fieldwork at and in the ocean for data collection. Consequently, marine science students need training in sea-going fieldwork. However, such training is expensive, logistically demanding, and environmentally burdensome because research vessels emit substantial amounts of CO₂. To provide students with an opportunity to experience the realities of working at sea, we developed a platform for virtual oceanic fieldwork: the VirtualShip Classroom, which provides Python code, exercises, and 360 videos as virtual reality (VR) covering different aspects of fieldwork such as expedition planning, sampling, and data analysis. Whenever possible, students work with authentic tools and realistic datasets, such as the Marine Facilities Planning platform for designing research expeditions. Basic programming skills are advantageous, particularly when students analyze self-collected data. Students formulate their own research question in a region of the global ocean of their choice. They then investigate this question with a virtual research vessel operated through the bespoke VirtualShip software. Instruments currently implemented for deployment or onboard use are ADCP, CTD, XBT, Argo floats, surface drifters, and underway temperature and salinity sensors. This collection of teaching materials is accompanied by a suggested workflow, which outlines a series of classes on virtual ocean research.

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Emma Daniels, Erik van Sebille, Jamie Atkins

September 1, 2025

A virtual research cruise to characterise the North Sea water system

In this assignment you will learn to set up your own virtual research cruise, during which you will ‘measure’ biophysical oceanographic properties and analyse them. The ocean is not an easy place to perform measurements. It covers a vast area, is not always easy to access (think about the deep ocean), and measuring comes with obstacles. We’re bound by shiptime (which is expensive), the types of instruments that are available (they may break), the weather (storms), sea-ice, seasickness… As research cruises are time consuming and costly, it is important to plan very well. One tool that can help scientists in planning their cruise is VirtualShip. In this assignment, you will use VirtualShip and design a measurement campaign in the North-West European Shelf region, aimed at measuring a cross-section from the open ocean, via the North Sea, towards the coast of Zeeland in the south-west of the Netherlands. Included is a rubric for grading the student reports.

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Emma Daniels, Aimee Slangen, Jamie Atkins, Jana Cox

January 5, 2021

Testen van VR Ontwerpprincipes voor het leren presenteren in een Virtual Reality Lab

Opleidingen willen graag weten hoe ze belangrijke competenties, zoals het leren presenteren, zo effectief en efficiënt mogelijk kunnen trainen. Mondeling presenteren is voor vele professionals een belangrijke vaardigheid. Toch blijken (young) professionals niet altijd te beschikken over de gevraagde competenties. Bovendien ervaren zij dit als een van de meest prominente angsten in sociale situaties. De in deze good practice beschreven vernieuwingen zijn gericht op het realiseren van de meerwaarde die bereikt kan worden met het inzetten van Virtual Reality. In Virtual Reality kunnen studenten (1) vaardigheden trainen afgestemd op hun eigen leerdoelen (gepersonaliseerd), (2) wanneer zij maar willen oefenen (just-in-time) en (3) net zo vaak oefenen én feedback krijgen als zij nodig hebben. Hierbij zijn field experimenten opgezet in het voortgezet én hoger onderwijs. Deze waren gericht op het testen van de effectiviteit van instructies, oefeningen en feedbackprocessen, met als doel om deze innovatie te optimaliseren. Project: Personal Presentation Trainer Versnellingsplan Onderwijsinnovatie met ICT - Zone Evidence-informed onderwijsinnovatie met ICT

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Stan van Ginkel

June 7, 2019

St. Paul’s Outside the Walls

This website gives access to data related to one of Rome’s most important churches: The Basilica of St. Paul’s Outside the Walls, purported to the resting place of one of Christianity’s most influential figures—the apostle Paul. Because the basilica burned tragically in 1823, what exists today is a vast reconstruction that has deliberately retained the footprint and volumes of its predecessor, but it preserves few of the historical artefacts that accrued there over the course of 1,500 years. Such loss has impeded scholars, students, tourists and pilgrims from gaining a more complete understanding of the building’s long history. The aim of this website is to make available some of the primary sources, digital reconstruction models, still-frame images, walk-through videos and interactive virtual reality environments, all of which help to shed light on this monumental structure.

Website

Nicola Camerlenghi

September 1, 2025

Grading rubric for VirtualShip research cruise

This rubric can be used to grade the assignment "A virtual research cruise to characterise the North Sea water system"

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Emma Daniels, Aimee Slangen, Jana Cox

January 1, 2026

Code of conduct for your VirtualShip group

This code of conduct can be used in VirtualShip to make students think about collaboration within their group and how to distribute their grade. Note that the Code of Conduct applies to the actual collaboration within your group in the VirtualShip Assignment; so is not about how you would work on the ship.

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Erik van Sebille

January 17, 2025

Zicht op Klassenmanagement met Eye Tracking in de Virtuele Kleuterklas

Deze richtlijn geeft inzicht in het hoe en waarom van eye tracking in de virtual reality kleuterklas. We beginnen met een introductie tot de virtuele kleuterklas en eye tracking (onderdeel 1 en onderdeel 2). Daarna nemen we je mee door de onderwijswetenschappelijke bevindingen over het kijkgedrag van leerkrachten (onderdeel 3). Vervolgens bieden wij je handreikingen voor het interpreteren van eye-tracking informatie in de virtuele kleuterklas (onderdeel 4) en voor het gebruiken van eye-tracking informatie in het feedbackgesprek tijdens sessies met de virtual reality kleuterklas (onderdeel 5).

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Jolien Mouw

January 1, 2022

Virtual Mappa

An ongoing set of linked and annotated digital editions of medieval world maps, published as open-access scholarship, and undertaken in collaboration with the British Library, and hosted by the Schoenberg Institute for Manuscript Studies. Each map edited in the project is available as a fully annotated digital facsimile edition, with every inscription many other features of interest highlighted, and linked to an annotation that includes a transcription, translation, and additional notes.

Website

Virtual Mappa Team

April 25, 2016

e-codices

A collection of nearly 1,500 digitized manuscripts from Swiss libraries and collections. These manuscripts may be searched or browsed (by location, language, date, material, author, scribe, and others), including brief descriptions and annotations and bibliography where available. Libraries and collections include: St. Gallen, Stiftsbibliothek; Cologny, Foundation Martin Bodmer; Basel, Universitätsbibliothek; Einsiedeln, Stiftsbibliothek, and many others.

Website

Christoph Flüeler

August 9, 2018

vHMML

A collection of resources and tools for manuscript studies, including links to HMML manuscripts, pedagogical exercises, and research tools. National History Day Selected Resource *

Website

Catherine Walsh