Go to homepage
Find educational resourcesKnowledge & expertiseCommunities
NL|EN
Privacy policyParticipating institutions
Creative CommonsCreative Commons AttributionSURFFunded by the European Union

Filter

Search results (30)

September 30, 2025

VR environment for the course "Lieux de Mémoire"

This is a 3D model of Troy, produced for the course "Lieux de Mémoire. Space, Story and the Construction of Memory". The model was created by the 4D Research Lab of the University of Amsterdam for the project 'Virtual Past Places' in collaboration with course teacher Gert Jan van Wijngaarden. This model contains three scenes based on excavations in Troy, each with a new added phase of reconstruction: the first being the archaeological area, the second the architectural reconstruction and the third being the addition of myths and stories to these finds. A fictional central area forms the fourth scene, with the purpose of giving entry to the other scenes. This model is accessible as a VR room using Hubs Cloud software (virtualplaces-uva.eu). For reproducability and reuse, consult the manual at https://doi.org/10.21942/uva.30490373 and follow the instructions to set up your own Hubs Cloud instance. For the relevant dataset, please use the link to the Zenodo deposition. Funding and context Virtual Past Places has been made possible by a grant, the 'Stimuleringsregeling Online Onderwijs' from the Ministry of Education, Culture and Science (Onderwijs, Cultuur en Wetenschap, OCW), coordinated by SURF, the cooperative association of Dutch educational and research institutions. Virtual Past Places includes open access publication of all developed teaching materials as Open Educational Resources, the development of training materials, and the organisation of inspiration and counselling sessions for peers. In case you're interested in the results of this research project, and/or participate in it, please contact J.Waagen@uva.nl.

Virtual Reality

Gert Jan van Wijngaarden, Tijm Lanjouw, Jitte Waagen, Markus Stoffer

September 30, 2025

VR environment for the course "In search of the Masses in Antiquity"

This is a 3D model of a part of Rome, produced for the course "In Search of the Masses in Antiquity". Includes some crowds and a procession, to enable a crowd perspective and reflect on specific hypotheses and reconstructions. The model was created by the 4D Research Lab of the University of Amsterdam for the project 'Virtual Past Places', in collaboration with course teacher Danielle Slootjes. The emulated situation is the triumph of the Bellum Judaicum. For this situation, compare the account of Flavius Josephus and other historical and iconographic accounts of this event with actual space. Bringing this into 3D space allows students to have more input available than through the historical texts and imagery: the line of sights, spatiality and awareness of being in a crowd, watching a triumph. A fictional central area gives entry to the two scenes. This model is accessible as a VR room using Hubs Cloud software (virtualplaces-uva.eu). For reproducability and reuse, consult the manual at https://doi.org/10.21942/uva.30490373 and follow the instructions to set up your own Hubs Cloud instance. For the relevant dataset, please use the link to the Zenodo deposition. Funding and context Virtual Past Places has been made possible by a grant, the 'Stimuleringsregeling Online Onderwijs' from the Ministry of Education, Culture and Science (Onderwijs, Cultuur en Wetenschap, OCW), coordinated by SURF, the cooperative association of Dutch educational and research institutions. Virtual Past Places includes open access publication of all developed teaching materials as Open Educational Resources, the development of training materials, and the organisation of inspiration and counselling sessions for peers. In case you're interested in the results of this research project, and/or participate in it, please contact J.Waagen@uva.nl.

Virtual Reality

Daniëlle Slootjes, Tijm Lanjouw, Mikko Kriek, Jitte Waagen, Markus Stoffer

September 23, 2025

VR environment for the course "Archaeological Materials in Context"

This is a 3D model of a pottery lab created for the Bachelor course "Archaeological Materials in Context". The model was created by the 4D Research Lab of the University of Amsterdam for the project 'Virtual Past Places' in collaboration with course teacher Jill Hilditch. The 3D model contains a fictional archaeology laboratory environment for technical ceramics study. Students use microscopes to look at thin sections, relate to different types of present rocks, and pottery. Around the sorting table they can discuss the ceramic objects and sort them into chronological/functional/technical groups. This model is accessible as a VR room using Hubs Cloud software (virtualplaces-uva.eu). For reproducability and reuse, consult the manual at https://doi.org/10.21942/uva.30490373 and follow the instructions to set up your own Hubs Cloud instance. For the relevant dataset, please use the link to the Zenodo deposition. Funding and context Virtual Past Places has been made possible by a grant, the 'Stimuleringsregeling Online Onderwijs' from the Ministry of Education, Culture and Science (Onderwijs, Cultuur en Wetenschap, OCW), coordinated by SURF, the cooperative association of Dutch educational and research institutions. Virtual Past Places includes open access publication of all developed teaching materials as Open Educational Resources, the development of training materials, and the organisation of inspiration and counselling sessions for peers. In case you're interested in the results of this research project, and/or participate in it, please contact J.Waagen@uva.nl.

Virtual Reality

Jill Hilditch, Tijm Lanjouw, Jitte Waagen, Markus Stoffer, Caroline Jeffra

September 1, 2025

Responsible Anticipation and Visioneering

This exercise targets the development of students' capacities to critically analyze existing technological visions and enables them to create their own responsible socio-technical visions. Through group work and discussions, students examine technological promises embedded in anticipation discourses, uncover hidden values and assumptions, and develop alternative narratives that can guide engineering practice and policy decisions

Document

Martin Sand

August 21, 2025

Collage-making for self-discovery in engineering ethics

This creative exercise enables students to discover, reflect and express their emotions in relation to engineering. In this way, the exercise enables self-understanding through an encounter with one’s own feelings and intuitions and serves as a starting point for better ethical deliberation and well-being. Learning goals: • Expanding moral sensibility (being aware of their own emotions, values and norms) • Stimulating moral creativity and imagination

Document

Aafke Fraaije

July 23, 2025

Byzantium & Friends | 141. The Renaissance and Byzantium are characters in the same play, with Ada Palmer Wednesday Jul 23, 2025

A conversation with Ada Palmer (University of Chicago) about the invention of the idea of the Italian Renaissance and the functions that it serves in the western historical imagination. "Byzantium" is a similarly invented category that often works in tandem with "the Renaissance" to mark good and bad moments in the history of culture. The conversation is based on Ada's recent book, Inventing the Renaissance: The Myth of a Golden Age (University of Chicago Press, 2025). She is also an award-winning science-fiction author and one of the most successful and popular teachers at the University of Chicago, featured in the New York Times for the mock papal elections through which she teaches students about the inner workings of Renaissance politics.

Audio

Anthony Kaldellis, Ada Palmer

July 1, 2025

Educational resources for Object Based Teaching and Learning

This collection consists of several educational resources pertaining to teaching with objects. These resources aim to support you in getting started with the numerous ways that objects can be implemented in education and to inspire you in creating your own version of these lesson plans. Every publication below includes documents with instructions and (a link to) the specific object that is used in the lesson plan. Some of the educational resources are linked to a digitized clay tablet. If this is the case, the publication of that resource will include a link to that digitized clay tablet. Moreover, the links & downloads underneath present you with a guide that presents several practical methods of Object Based Teaching and Learning (OBTL) linked to the learning objectives to which they cater. The guide includes numerous links to articles and case studies. In addition, you’ll find some information pages on OBTL as a didactical theory and its implementation at the VU.

Document

Linde Voorend, Kim Dibbets, Michèle Meijer, Aidan Houtkamp, Sofia Zampedri

May 21, 2025

Leesclubs voor rolmodellen

Bij de lerarenopleiding Nederlands werken we volgens het principe van dialogisch lezen. Maar leerlingen lezen ook bij andere vakken. Zeker voor Mens & Maatschappij-vakken is bewuste geletterdheid belangrijk. Studenten en leerlingen moeten kritisch leren denken, goed kunnen lezen en hun gedachten onder woorden brengen. Daarnaast werken de leerlingen over de gehele breedte aan persoonsvorming en is het dus logisch om bij alle vakken aandacht te hebben voor de vormende elementen in het curriculum. Bovendien motiveert het praten over literatuur leerlingen ook om meer te lezen. Samen met onze vakcollega’s laten we zien dat het behandelen van literaire fragmenten een waardevol onderdeel vormt van het onderwijsprogramma en op een laagdrempelige manier in de lessen kan worden opgenomen.

Open (Access) Text Book

Margriet Smits, Claudia van Werkhoven

January 29, 2025

Sci-Fi storyline mapping starting from writing prompts

In this hands-on group-based activity, students work in small groups (3-4 members) to draft a science fiction storyline, namely the main actions happening in it, through a guided step-by-step activity. The exercise aims to reflect on technological innovation and the societal impact of a technology by fostering narrative imagination and through this process, expanding one’s moral imagination about technological innovations.

Document

Lavinia Marin, Gitte van Helden

November 21, 2024

The Medieval Podcast | Ibn Sina and Biruni with S. Frederick Starr

Experimenting, translating, and philosophizing about physics and metaphysics, biology and geology, two great thinkers from Central Asia stand out both for their achievements, and their completely opposite points of view. This week, Danièle speaks with S. Frederick Starr about the work and the lives of Ibn Sina (aka Avicenna) and Biruni, their contributions to science and culture, and the reason they outright despised each other. You can support this podcast on Patreon - go to https://www.patreon.com/medievalists This podcast is made possible by the generous support of listeners like you! To find out how to help spread the joy of medieval history, please visit patreon.com/themedievalpodcast

Audio

Danièle Cybulskie, S. Frederick Starr

HBO/WO

MBO