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HBO/WO

MBO

September 1, 2026

Integrated Infrastructure Design Guide

Infrastructure forms the backbone of our society – from roads and railways to waterworks and ports – as critical part of vital systems for mobility, water and space. But that backbone is under strain. Ageing systems, climate change and scarce resources force us to rethink fundamentally how we design, use and value infrastructure. This Design Guide starts with one urgent question: how can we make infrastructure future-proof in a world of uncertainty? It introduces integrated approaches in which design, engineering, policy and societal value come together through a wide range of inspiring examples related to urban and regional accessibility and development, spatial quality, flood protection, and ecological restoration. The book demonstrates how infrastructure can be more than merely a functional system. It becomes a driver of societal value and prosperity, and a strategic instrument that connects quality of life, sustainability and economic development. This Design Guide offers a clear conceptual framework to understand and design infrastructure that is not only more efficient, but also more sustainable, inclusive and meaningful. Drawn from thematical insights and lessons, and applicable methods, techniques and strategies by a broad range of scientists and professionals of practice with a background architecture, urban development and design, landscape architecture, civil engineering, economics, governance or policy. A substantial and indispensable guide for designers, engineers and policymakers committed to shaping the infrastructure and the society of tomorrow.

Open (Access) Text Book

Hans de Boer, Mark Voorendt, Maurice Harteveld, John Baggen

July 1, 2025

Reusing Post-consumer Insulating Glass Units (IGUs)

In this recorded presentation from glasstec 2024, Jolanda Tetteroo, from the Amsterdam University of Applied Sciences, discusses innovative approaches to reusing flat glass from post-consumer insulating glass units (IGUs). Motivated by the high energy input and virgin material demands of flat glass production, the research explores how reclaimed glass can be upgraded or directly reused in new façade applications. Initial efforts focused on assessing IGU quality in existing buildings, followed by the development of numerous upgrade strategies. The most promising result is a 50% circular IGU combining reused and new materials. Ongoing research aims to extend reuse to tempered, laminated, and coated glass, with support from industry partners and TU Delft. This work contributes to a higher level of circularity in construction materials and offers a valuable blueprint for sustainable glazing practices. For further details, please refer to the linked publication. Special thanks to Messe Düsseldorf GmbH for providing the footage, and to Jolanda Tetteroo for contributing to the Open GLASSroom OER collection. The creation of these resources has been (partially) funded by the ERASMUS+ grant program of the European Union under grant no. 2022-1-DE01-KA220-HED-000089750. Neither the European Commission nor the project's national funding agency DAAD are responsible for the content or liable for any losses or damage resulting of the use of these resources.

Video

Jolanda Tetteroo

January 8, 2025

Interdisciplinary Writing Assignment

This interdisciplinary writing assignment is an example of how students can analyse and argue a complex problem from different perspectives. The assignment is discipline- neutral and can be adapted to different subject areas and themes. It can be chosen to be completed individually or, on the contrary, as group work. In this document you will also find an elaborate example concerning the disciplines law and linguistics.

Document

Bald de Vries, Programma Interdisciplinair Onderwijs

November 1, 2024

Systematic review as a research method

A systematic review is a research method used to answer a very specific research question. Scoping reviews ask broader questions such as “What is already known about certain practices/theories etc.?” In this workshop you will learn more about: • Different types of reviews • Phases and stages of a review • Tools for your review process. Who can attend? • (External) PhD candidates or researchers at the Nijmegen School of Management who are planning to conduct a literature review. How can you prepare for the workshop? • Search for systematic reviews on your own research topic. Select at least one systematic review and one other type of review. • Read the method section of the articles you have found. Use the PRISMA checklist to evaluate on the authors' method. What items of the method are according to PRISMA, and which items are you missing? You're also invited to take a look at the workshop "Efficient and complete literature searches for researchers" It'll give you a great foundation before moving on to the workshop about systematic review as a research method. NOTE This comprehensive workshop was given at the Radboud University, School of Management in October and November 2024. It is shared here as inspiration and guidance for PhD candidates who are struggling to set up a good systematic review in order to find relevant literature.

Presentation

Norma Fötsch

July 19, 2024

RElastiCity: een stedelijk veerkrachtig spel

NOTE: This is the Dutch version of RElastiCity: An urban resilience game. It includes showcases of actual use in real world settings (including in the Healthcare Domain). For the English version of the game, please see the related materials. Spellen zijn veilige plekken waar spelers vrij kunnen experimenteren met complexe en onzekere besluiten. RElastiCity is een spel over stedelijke veerkracht. In dit spel zijn de spelers verantwoordelijk voor de veerkracht van een stad, ze moeten de stad beschermen tegen spanningen en de stad aanpassen om meer veerkrachtig te maken. Op deze manier ervaren de spelers de keuzes die gemaakt moeten worden en de consequenties van deze keuzes. In deze versie van het spel wordt een fictieve stad gesimuleerd: een stad dat vergelijkbaar is met een gemiddelde West-Europese (Nederlandse) stad. Het is ook mogelijk om het spel te personaliseren naar een andere stad in de wereld. In de documenten kan je een Engelse facilitator handleiding vinden voor docenten over hoe je het spel kan gebruiken en voorbereiden. Je kan ook een Nederlandse versie van de spelregels die de regels in detail uitleggen en gegeven kan worden aan de spelers (in principe kunnen ze het spel spelen zonder facilitator). Je kan hier ook de print-and-play materialen voor het spel in het Nederlands vinden: algemene materialen A3-formaat, algemene materialen A4-formaat en de materialen set voor de systemen “Bebouwde Omgeving”, “Stedelijk Water”, “Transport”, “Energie” en “Zorg”. Voor achtergrondinformatie van het spel kan je de systeemanalysis rapporten vinden in het Engels (Basis en Zorgsysteem: Basis omvat alle systemen, behalve het Zorgsysteem). Afgezien van het Nederlandse basisspel inclusief de uitbreiding “Zorg”, kan je ook je eigen content ontwikkelen. In de facilitator handleiding kan je suggesties en ideeën vinden. Je kan de “Leeg Materialen” set gebruiken voor je eigen kaarten. Leerdoelen Na het spelen van het spel: ⁃ Begrijpen deelnemers de verschillende perspectieven van veerkracht en hoe deze “key performance indicators” en besluitvorming beïnvloeden. ⁃ Ervaren deelnemers de impact van rampen op de omgeving van het systeem. ⁃ Ervaren deelnemers de consequenties van verschillende maatregelen op rampen. ⁃ Ervaren deelnemers de consequenties van verschillende maatregelen op andere systemen (contra-intuïtieve effecten): a. Effect van een maatregel tijdens het implementeer en onder normale condities, b. Effect van een maatregel om tegen één ramp te beschermen terwijl een andere ramp plaatsvindt. ⁃ Ervaren deelnemers hoe ze crisispreventie en adaptatie moeten organiseren. Het basisspel is voornamelijk ontwikkeld voor techniek studenten (hoger onderwijs) als introductie in het onderwerp veerkracht. Dit spel kan een onderdeel zijn van een vak over veerkracht of het onderwerp veerkracht binnen een vak. Omdat de focus op techniek ligt, is de inhoud van het spel meer gefocust op technische uitdagingen en minder op maatschappelijke problemen. De uitbreiding “Zorg” van RElastiCity is ontwikkeld met en voor Veiligheidsregio Utrecht. Het zorgsysteem is natuurlijk een groot en complex systeem. Hier is de keuze gemaakt om vooral te richten op de crisis van infectieziekten verspreiding en gedeeltelijk de maatschappelijk problemen hierbij mee te nemen (zoals bijvoorbeeld nepnieuws), omdat deze crisis het meest waarschijnlijke is dat (weer) gebeurd. Voor meer informatie over de systeemanalyse kan je de systeemanalyse rapport “240408 System analyses report_zorgsysteem” lezen. In een breder perspectief kan het spel ook gebruikt worden voor professionele training, een onderzoeksproject over veerkracht of elk ander geïnteresseerde groep van spelers. De inhoud van het spel kan aangepast worden om geschikter te zijn met een specifieke stad of ander gebied van interesse. Meer informatie over het gebruik en de aanpassing van het spel kan gevonden in de Engelse facilitator handleiding. Credits: het basisspel is ontwikkeld en ontworpen door de TU Delft gamelab (website: https://seriousgaming.tudelft.nl/). De uitbreiding “Zorg” is ontwikkeld met Veiligheidsregio Utrecht.

Document

Geertje Bekebrede, Gracia Bovenberg-Murris, Michelle de Smit

August 23, 2023

Lecture: Positive and Negative Externalities

understanding externalities understanding unwanted side-effects

Website

HCAIM Consortium

August 23, 2023

Lecture: Risk & Risk mitigation

Learner understands the competing concepts of risk Learner understands how risk is perceived by a the modern society Learner understands approaches to risk evaluation Learner understand approaches to risk mitigation

Website

HCAIM Consortium

December 19, 2021

OLI - Drawing Relationship of blood capillaries and lymphatic capillaries - English labels

Relationship of blood capillaries and lymphatic capillaries. Lymphatic capillaries unite to form larger lymphatic vessels. Structurally, lymphatic vessels are similar to veins because they also have one way valves that function like gates to ensure the lymph only flows in one direction. Like veins, skeletal muscle contraction exerts pressure on the lymph vessels and forces the lymph forward through them. Lymph vessels are like one-way roads, with the lymph being collected at the capillary beds and travels through the body into the thoracic cavity. Lymph is deposited in one of two large ducts in the chest region: the right lymphatic duct and the thoracic duct. The lymph then travels from these ducts into venous circulation via the subclavian and jugular veins. English labels. Image and description retrieved from Anatomy & Physiology by Open Learning Initiative (CC BY-NC-SA).

Image

Open Learning Initiative

September 25, 2021

Before the storm

This game is inspired by ‘Apples to Apples’. It has been modified by the Red Cross Red Crescent Climate Centre, with support from Extra Ludic. Before the Storm is a decision-making game designed to introduce the weather forecasts and possible actions to take against natural disasters through different roles. The object of the game is to win the most rounds by playing an action card from one's hand to best "match" that round's communal forecast card as chosen by that round's judging player.

Document

Red Cross Red Crescent Societies

June 6, 2021

RElastiCity: An urban resilience game

Games are safe environments where players can experiment freely with complex and uncertain decisions. RElastiCity is a game about urban resilience. In the game, the players are responsible for the resilience of a city, they have to protect the city against stresses and adapt the city to become more resilient. In this way, the players experience the choices that have to be made and the consequences of the choices. In this version of the game, a fictional city is simulated, a city that is similar to an average Western-European (Dutch) city. It is also possible to customize the game to any other city in the world. In the files you can find a facilitator manual for the teachers about how to use the game and how to prepare. Second you find the rulebook, which explains the rules in detail and can be given to the players (in principle they can play without a facilitator). And you find the materials for the game (General materials A3Format, general materials A4format, Materials set built environment, energy, urban water and transport). For the background of the content of the game, you can use the systems analysis report). Besides the basic game that can be printed, you can also develop your own content. In the facilitator manual you can find some ideas and you can use the blank_materials set to develop new cards. Learning Objectives After playing the game, the participants: Understand different perspectives of resilience and how they influence key performance indicators and decision making Experience the impact of disasters on the environment of the system Experience the consequences of different measures on disasters Experience the consequences of different measures on other systems (counter intuitive effects): a. effect of measure during implementation and under normal conditions, b. effect of measure to protect one disaster on effects when another disaster happens Experience how to organize disaster prevention and mitigation. The game is primarily developed as an introduction for engineering students (in higher education) to the topic of resilience. This can be part of a course about resilience or related to a resilience topic within a course. As the focus is engineering, the content of the game is more focused on the engineering challenges and less on the societal issues. In a broader perspective, the game can also be used for professional training, in resilience research projects or in any other interested group of players. The content of the game can be adapted to make a closer fit with the city or area of interest. More information about the use and adaptation of the game can be found in the facilitator manual. Credits: this game was developed by the TU Delft gamelab (website: https://seriousgaming.tudelft.nl/).

Document

Geertje Bekebrede, Gracia Bovenberg-Murris, Linda van Veen, Carissa Champlin