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HBO/WO

MBO

November 1, 2022

Research design canvas

With the research design canvas, students and researchers can formulate their research step by step. With the canvas the most important steps in the design cycle are followed and the choices made can be examined in connection to each other. This enhances the quality of the research proposal and the research process. The phrasing on the canvas has been adjusted to research on the intersection between social sciences and humanities. The canvas is suitable for use by student in university bachelor year 3 and later.

Document

Anja Visser

August 23, 2023

Lecture: Research design

Student is familiar with key research design concepts Students will be familiar with the various components of research design Studennts will know the role of hypotheses, the selection of appropriate methodologies, and considerations for data collection and analysis By practical examples students will learn about how to apply key theoretical elements

Website

HCAIM Consortium

March 19, 2026

ShareXR : Challenge-Based Learning with XR (BMS Lab, University of Twente)

ShareXR introduces a challenge-based learning (CBL) approach for integrating research, design, and development in engineering education through extended reality (XR). Developed at the University of Twente’s BMS Lab, the model addresses the increasing need for multidisciplinary collaboration by teaching students to speak a shared language across research, design, and technical development. Even for those without an engineering, scientific or STEM background. This course offers a hands-on, multidisciplinary learning experience where students take real research ideas and transform them into innovation projects within a complete and validated open learning XR ecosystem. With reusable multimedia course content, the course enables students to understand interdisciplinary collaboration, while each module focuses on one of the four pillars: Research, Design, Development, and Project Management — guided by principles of balance, iteration, and collaboration. By working with different tools like one-page project canvases, students will learn how to translate research ideas into structured user stories, requirements, and project management tasks, while exploring how XR tools can act as a human-centered medium for prototyping, testing, and validating ideas without requiring coding skills.

App

Lucia M Rabago Mayer, Jordi Weldink, Amanda Poulin, Luca Frösler, Peter Slijkhuis, Mirjam Galetzka, Benno Pals, Jan-Willem van 't Klooster

2015

CLASS : design a research plan 'the research cycle'

In this clip is explained how to use CLASS to design a research plan the strategy is to build your research plan step-by-step from simple ideas to more complex ones, a four-step research cycle has been developed which will lead you through the process of designing your own plan. The clip relates to the CLASS model and the book Atmospheric Boundary Layer - Integrating Air Chemistry and Land Interactions (https://doi.org/10.1017/CBO9781316117422, restricted acces wur).

Video

Jordi Vila-Guerau de Arellano

June 10, 2025

Designing a Research Experiment

Main Concepts Design (in research): The art or process of deciding how something will look and work by creating a plan or making models. Design thinking: A human-centered, iterative process used to solve complex problems by prioritizing the user's needs. Cross-innovation: Looking at other industries or fields for ideas to improve your experiment design. User stories: Short descriptions of what a user needs and why, written from their perspective (“As a…, I want…, so that…”). Measurements: The data collected during an experiment (e.g., time, heart rate, reactions). Outcomes: The results you expect or aim to learn from your experiment. Learning Goals Understand how design applies to research experiments Transform research questions into designed, testable experiences Apply creative design strategies, including inspiration, problem–solution approaches, and cross-industry innovation Use user stories to clearly express research requirements Integrate measurement and data goals into experiment planning Key Takeaways Design is not only about aesthetics — it’s an active planning process. Designing your experiment means defining what participants will experience and what you will measure. Inspiration can come from other fields like gaming, engineering, or education. User stories help communicate needs and goals between researchers and developers. Always connect your design choices to your research variables, hypotheses, and data collection goals. Further Exploration Search for “Agile user stories examples for research projects” Search for “Design thinking in scientific research” Search for “Cross-innovation examples in VR education” Search for “How to design experiments in virtual reality”

Video

Lucia M Rabago Mayer, Jordi Weldink, Amanda Poulin

October 1, 2024

Pressure Cooker Design Thinking

What – This pressure cooker is an introduction to design and design thinking. This pressure cooker can be used to quickly familiarize a group of people with what the characteristics of a design process are and have them experience one iteration of a design process. For whom – The format can be used (and adjusted) for a team of teachers that are not yet familiar with design thinking, as well as a group of students (all levels; any group size). Why – Guided training in integration of design thinking in a research project. How long – Approximately 2-2,5 hours in class and two 15 minutes pre- and post-class assignments Made by Nina Bohm On behalf of IDO

Presentation

Programma Interdisciplinair Onderwijs

September 16, 2025

Design challenge

In deze kennisclip wordt uitgelegd hoe je een goede design challenge formuleert binnen het Double Diamond model. Aan de hand van voorbeelden leer je hoe je een probleem kunt herdefiniëren door te focussen op de onderliggende behoeften van je doelgroep, in plaats van op de eerste signalen of voor de hand liggende oplossingen. Je krijgt praktische tips en een checklist van zeven criteria voor een sterke design challenge: benoem de behoefte en doelgroep, formuleer open en creatief, sluit aan op onderzoek, vermijd aannames en jargon, en maak de vraag uitdagend. Het doel is een richtinggevend kompas dat nieuwsgierigheid prikkelt en ruimte laat voor innovatieve oplossingen.

Video

Hogeschool Saxion

May 8, 2018

13-02: Applied research - micro lecture DECISION MAKING AND RESEARCH QUESTIONS

In this micro lecture the following items will be explained regarding this lecture: Clarifying the relationship between empirical research, decision making and design Empirical research questions are often asked in the context of decisionmaking and design ‘How to’ questions can be ‘broken up’ into empirical research questions

Website

Henk van der Kolk

May 8, 2018

01-05: Research question - micro lecture DECISION MAKING AND RESEARCH QUESTIONS

In this micro lecture the following items will be explained regarding this lecture: Clarifying the relationship between empirical research, decision making and design. Empirical research questions are often asked in the context of decisionmaking and design. 'How to' questions can be 'broken up ' into empirical research questions

Website

Henk van der Kolk

July 10, 2023

SHOWCASE: CONVERSATION STARTERS

Bij de start van een nieuw project wil je graag ontdekken wat de wensen en behoeften van mensen zijn, die relevant voor jouw uitdaging. Een belangrijke peiler bij design based werken en human-centered design is empathie: dat je je kunt verplaatsen in de mensen voor wie je ontwerpt. Naast het observeren van gedrag van mensen, is het ook belangrijk om met ze te praten.

Document

Esther Bouw, Mark Jacobs