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HBO/WO

MBO

September 16, 2026

Guide Mendeley

Mendeley is a program that can easily store your information sources. You can also add notes or the full text if you like. You can put your information sources into folders and share these folders with other people. You can tag each source with keywords so you can easily find your sources in Mendeley. In short, you can create your own digital 'library' with your own structure.

Website

Annelies Kuijten, Els Holman-van Gorkum, Jeanine Geleijns

April 10, 2026

Chapter 6: Jointer

This chapter introduces the jointer and its role in preparing rough lumber for woodworking. It explains how a jointer creates flat, straight and square reference surfaces by removing high spots from a board. The chapter covers the main components of the machine, including the infeed and outfeed tables, cutterhead, fence and guard, as well as basic face and edge jointing procedures. It also addresses safe workpiece positioning, push pads, kickback awareness, material requirements and common operating restrictions.

Open (Access) Text Book

Peter Scheidt

March 24, 2026

Deploy VR Project in Unity to the Meta Quest

Main concepts Unity VR Template as a preconfigured starting point for VR projects Core VR components such as XR Origin, interactables, UI, and teleportation Required VR systems: XR runtime, interaction system, and VR-ready player setup XR Plugin Management and OpenXR as the VR runtime solution Project Validation and interaction profiles for correct VR configuration Learning goals After this lesson, learners will be able to: Explain why the Unity VR Template is used as a reference project Identify key VR components in the hierarchy, such as XR Origin and interactables Describe the three core requirements for running VR in Unity Enable and configure XR Plugin Management and OpenXR Use Project Validation to detect and fix VR configuration issues Key takeaways The VR Template provides a clean, ready-to-use VR foundation Only one XR Origin should be active in a scene at any time OpenXR enables communication between Unity and the MetaQuest headset Interaction profiles are required for controller and hand tracking to work Project Validation helps ensure the project is compatible with VR and OpenXR Further exploration Search terms: Unity VR Template overview XR Plugin Management Unity OpenXR interaction profiles MetaQuest Unity XR Project Validation Next steps: Apply the same VR settings to the course project Experiment with different interaction profiles, including hand tracking Explore XR Interaction Toolkit samples and starter assets Review render mode options if visual issues occur

Video

Lucia M Rabago Mayer, Jordi Weldink, Amanda Poulin

March 3, 2026

Classical Mechanics & Special Relativity

Classical mechanics is the starting point of physics. Over the centuries, via Newton’s three fundamental laws formulated around 1687, we have built a solid framework describing the material world around us. This textbook includes animations, demos and exercises for studying introductory classical mechanics. Moreover, we will consider the first steps of Einstein’s Special Theory of Relativity published 1905. This book starts from the three laws of Newton and builds up classical mechanics from scratch. Its content carefully constructs the classical mechanics from Newtons laws, providing a rigorous, fundamental framework. Emphasis is placed on working with the basic concepts of momentum, energy and angular momentum. Special attention is paid to oscillations, collisions including non-ideal ones and the Kepler problem. Rigid body dynamics is extensively discussed. The use of polar coordinates is extensively discussed. Non-inertial frames of reference are treated starting from linearly accelerating ones and moving to the rotating frames of reference. The centrifugal and Coriolis forces are introduced and explained. In the second part, the switch to special relativity is made. The problems coming out of Maxwells equations for electro-magnetic waves are used as the step towards modern mechanics. The Lorentz Transformation, where events in 4-dimensional space, time dilation and length contraction are discussed. Furthermore, the book introduces the world of four-vectors, deriving the four-velocity and four-momentum. Velocity transformation, Doppler shift and relativistic collision form the final parts of the book.

Open (Access) Text Book

Robert Mudde, Bernd Rieger

September 16, 2025

The life cycle assessment of everyday objects

This educational resource has been made as part of the Digital Impressions project and has been last updated at 16.19.2025. The resource encompasses a complete guide for teaching sustainability through objects. The table of content exists of: Reason for doing a life cycle assessment...........................................................................2 Limitations..........................................................................................................................2 Target audience..................................................................................................................3 Learning objectives............................................................................................................3 Activity................................................................................................................................4 Resources...........................................................................................................................5 Variations............................................................................................................................5 Variation 1: mini LCA........................................................................................................5 Variation 2: full LCA project.............................................................................................6 Appendix 1: assignment sheet............................................................................................7 Reference list.....................................................................................................................8

Document

Sofia Zampedri, Linde Voorend

September 1, 2025

Self-assessment C1 of CEFR

This is a checklist for speaking at the C1 level of the CEFR, adapted from the Companion Volume of the Common European Framework of Reference.

UASDocument

Council of Europe

September 1, 2025

Self-assessment B2 of CEFR

This is a self-assessment checklist for B2 of the CEFR, based on the Companion Volume of the Common European Framework of Reference

UASDocument

Council of Europe

September 1, 2025

Self-assessment B1 of CEFR

This is a checklist for self-assessment for B1 of the CEFR, based on the Companion Volume of the CEFR (2020)

UASDocument

Council of Europe

September 1, 2025

Compass: Information Literacy

Information literacy skills help you to find, evaluate and process scientific information. The Utrecht University Library offers online training courses to build and strengthen these skills. The e-learning consists of four modules: Finding and accessing information Setting up your search Evaluating your sources Saving and using sources Attached to this edusources item, you can find the content and exercises of this module as plain text, and a link to the e-learning (UU login required).

Document

Universiteitsbibliotheek Utrecht

August 1, 2025

e-learning module - Research data

Short description: In this e-learning module, you'll learn what research data is, how to find and use it and how to properly manage and reference it. Expected time to complete: 30 to 60 minutes. Learning goals: After finishing this e-learning module, you'll be able to describe what research data are; understand why you might want to use research data; search for research data; and manage and reference research data. Use the link to get direct access to the e-learning module Research Data Download the Xerte deployment ZIP if you want to make modifications to the e-learning module for your own institution.

Open (Access) Text Book

Wageningen University & Research Library