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HBO/WO

MBO

November 1, 2024

Systematic review as a research method

A systematic review is a research method used to answer a very specific research question. Scoping reviews ask broader questions such as “What is already known about certain practices/theories etc.?” In this workshop you will learn more about: • Different types of reviews • Phases and stages of a review • Tools for your review process. Who can attend? • (External) PhD candidates or researchers at the Nijmegen School of Management who are planning to conduct a literature review. How can you prepare for the workshop? • Search for systematic reviews on your own research topic. Select at least one systematic review and one other type of review. • Read the method section of the articles you have found. Use the PRISMA checklist to evaluate on the authors' method. What items of the method are according to PRISMA, and which items are you missing? You're also invited to take a look at the workshop "Efficient and complete literature searches for researchers" It'll give you a great foundation before moving on to the workshop about systematic review as a research method. NOTE This comprehensive workshop was given at the Radboud University, School of Management in October and November 2024. It is shared here as inspiration and guidance for PhD candidates who are struggling to set up a good systematic review in order to find relevant literature.

Presentation

Norma Fötsch

July 19, 2024

RElastiCity: een stedelijk veerkrachtig spel

NOTE: This is the Dutch version of RElastiCity: An urban resilience game. It includes showcases of actual use in real world settings (including in the Healthcare Domain). For the English version of the game, please see the related materials. Spellen zijn veilige plekken waar spelers vrij kunnen experimenteren met complexe en onzekere besluiten. RElastiCity is een spel over stedelijke veerkracht. In dit spel zijn de spelers verantwoordelijk voor de veerkracht van een stad, ze moeten de stad beschermen tegen spanningen en de stad aanpassen om meer veerkrachtig te maken. Op deze manier ervaren de spelers de keuzes die gemaakt moeten worden en de consequenties van deze keuzes. In deze versie van het spel wordt een fictieve stad gesimuleerd: een stad dat vergelijkbaar is met een gemiddelde West-Europese (Nederlandse) stad. Het is ook mogelijk om het spel te personaliseren naar een andere stad in de wereld. In de documenten kan je een Engelse facilitator handleiding vinden voor docenten over hoe je het spel kan gebruiken en voorbereiden. Je kan ook een Nederlandse versie van de spelregels die de regels in detail uitleggen en gegeven kan worden aan de spelers (in principe kunnen ze het spel spelen zonder facilitator). Je kan hier ook de print-and-play materialen voor het spel in het Nederlands vinden: algemene materialen A3-formaat, algemene materialen A4-formaat en de materialen set voor de systemen “Bebouwde Omgeving”, “Stedelijk Water”, “Transport”, “Energie” en “Zorg”. Voor achtergrondinformatie van het spel kan je de systeemanalysis rapporten vinden in het Engels (Basis en Zorgsysteem: Basis omvat alle systemen, behalve het Zorgsysteem). Afgezien van het Nederlandse basisspel inclusief de uitbreiding “Zorg”, kan je ook je eigen content ontwikkelen. In de facilitator handleiding kan je suggesties en ideeën vinden. Je kan de “Leeg Materialen” set gebruiken voor je eigen kaarten. Leerdoelen Na het spelen van het spel: ⁃ Begrijpen deelnemers de verschillende perspectieven van veerkracht en hoe deze “key performance indicators” en besluitvorming beïnvloeden. ⁃ Ervaren deelnemers de impact van rampen op de omgeving van het systeem. ⁃ Ervaren deelnemers de consequenties van verschillende maatregelen op rampen. ⁃ Ervaren deelnemers de consequenties van verschillende maatregelen op andere systemen (contra-intuïtieve effecten): a. Effect van een maatregel tijdens het implementeer en onder normale condities, b. Effect van een maatregel om tegen één ramp te beschermen terwijl een andere ramp plaatsvindt. ⁃ Ervaren deelnemers hoe ze crisispreventie en adaptatie moeten organiseren. Het basisspel is voornamelijk ontwikkeld voor techniek studenten (hoger onderwijs) als introductie in het onderwerp veerkracht. Dit spel kan een onderdeel zijn van een vak over veerkracht of het onderwerp veerkracht binnen een vak. Omdat de focus op techniek ligt, is de inhoud van het spel meer gefocust op technische uitdagingen en minder op maatschappelijke problemen. De uitbreiding “Zorg” van RElastiCity is ontwikkeld met en voor Veiligheidsregio Utrecht. Het zorgsysteem is natuurlijk een groot en complex systeem. Hier is de keuze gemaakt om vooral te richten op de crisis van infectieziekten verspreiding en gedeeltelijk de maatschappelijk problemen hierbij mee te nemen (zoals bijvoorbeeld nepnieuws), omdat deze crisis het meest waarschijnlijke is dat (weer) gebeurd. Voor meer informatie over de systeemanalyse kan je de systeemanalyse rapport “240408 System analyses report_zorgsysteem” lezen. In een breder perspectief kan het spel ook gebruikt worden voor professionele training, een onderzoeksproject over veerkracht of elk ander geïnteresseerde groep van spelers. De inhoud van het spel kan aangepast worden om geschikter te zijn met een specifieke stad of ander gebied van interesse. Meer informatie over het gebruik en de aanpassing van het spel kan gevonden in de Engelse facilitator handleiding. Credits: het basisspel is ontwikkeld en ontworpen door de TU Delft gamelab (website: https://seriousgaming.tudelft.nl/). De uitbreiding “Zorg” is ontwikkeld met Veiligheidsregio Utrecht.

Document

Geertje Bekebrede, Gracia Bovenberg-Murris, Michelle de Smit

September 5, 2021

Climate Change and Adaptation Design

This set contains four videos about climate change. i. Introduction to Climate Change (~12-min long video) ii. Urban Heat Island Effect (~7-min long video) iii. Shaping Urban Climate (~9-min long video) iv. Pluvial Flooding (~8-min long video) v. CRPD Course Overview (semester-long 6 ECTS course on the fundamentals of climate, climate change, and climate adaptation and mitigation in urban areas)

MOOC Shaping Urban Climate

June 6, 2021

RElastiCity: An urban resilience game

Games are safe environments where players can experiment freely with complex and uncertain decisions. RElastiCity is a game about urban resilience. In the game, the players are responsible for the resilience of a city, they have to protect the city against stresses and adapt the city to become more resilient. In this way, the players experience the choices that have to be made and the consequences of the choices. In this version of the game, a fictional city is simulated, a city that is similar to an average Western-European (Dutch) city. It is also possible to customize the game to any other city in the world. In the files you can find a facilitator manual for the teachers about how to use the game and how to prepare. Second you find the rulebook, which explains the rules in detail and can be given to the players (in principle they can play without a facilitator). And you find the materials for the game (General materials A3Format, general materials A4format, Materials set built environment, energy, urban water and transport). For the background of the content of the game, you can use the systems analysis report). Besides the basic game that can be printed, you can also develop your own content. In the facilitator manual you can find some ideas and you can use the blank_materials set to develop new cards. Learning Objectives After playing the game, the participants: Understand different perspectives of resilience and how they influence key performance indicators and decision making Experience the impact of disasters on the environment of the system Experience the consequences of different measures on disasters Experience the consequences of different measures on other systems (counter intuitive effects): a. effect of measure during implementation and under normal conditions, b. effect of measure to protect one disaster on effects when another disaster happens Experience how to organize disaster prevention and mitigation. The game is primarily developed as an introduction for engineering students (in higher education) to the topic of resilience. This can be part of a course about resilience or related to a resilience topic within a course. As the focus is engineering, the content of the game is more focused on the engineering challenges and less on the societal issues. In a broader perspective, the game can also be used for professional training, in resilience research projects or in any other interested group of players. The content of the game can be adapted to make a closer fit with the city or area of interest. More information about the use and adaptation of the game can be found in the facilitator manual. Credits: this game was developed by the TU Delft gamelab (website: https://seriousgaming.tudelft.nl/).

Document

Geertje Bekebrede, Gracia Bovenberg-Murris, Linda van Veen, Carissa Champlin

January 2, 2021

Pluvial Flooding

Claudia Brauer will explain pluvial floods, rain measuring instruments and the effect of different pavement types on run-off speed. LEARNING OBJECTIVE: Explain shocks and stresses on critical services and infrastructures (CSIs) of STE systems resulting from a range of disastrous events. DURATION: 1 short video (~8 min long)

Website

Claudia Brauer

October 5, 2020

Pluvial floods in Rotterdam-2

Rotterdam, a city located at the delta region and only 35 km to the sea, suffers from increasingly frequent intensive rainfall due to the climate change. The pluvial flood it causes overwhelms the urban drainage system first and then damages the transport systems. Residential and industrial infrastructures in the city and local ecology will be influenced as well. Ethically, it causes anxiety and conflictions among citizens, even triggers people’s unsatisfaction and denouncement. Solutions provided here focus on urban drainage and discharge system, water retention facilities, infiltration zones/ green spaces, protection of vulnerable infrastructures and government regulations. This report consists of seven parts: introduction to pluvial flood, affected parts of urban networks, condition till 2050 under climate change, ethical consequences, solution strategies, ethical implications of solutions and effect monitor.

Document

Zhang Luqianxue

October 5, 2020

Pluvial floods in Rotterdam

This present report contains an overview of the effects and future adaptation strategies for a potential fluvial flood in the city of Rotterdam. To begin with, the presence of the river Nieuwe Maas through Rotterdam added up with the expected intense climate change effects in the future, pose a threat for a fluvial flood to occur. In this case, the mostly affected areas would be the unembanked ones such as Kop van Feijenoord and Noordereiland. Critical infrastructure such as dikes and railways while also properties, houses and the road network would face a great threat in a possible river flood. Until 2050, with the increased climate change implications such as extreme rainfalls and augmented river discharge, a probability of a fluvial flood will not remain at the low levels it is today. Furthermore, this kind of shock in the city of Rotterdam would have serious consequences on the society and create serious ethical dilemmas. Questions such as how equally would compensations be distributed or would the people just abandon their homes before the actual flood occurs, are only few from the ones that would rise. Nevertheless, essential adaptation strategies are already applied or being planned in order for Rotterdam to be able withstand these disastrous effects. Floating houses and reinforced dikes are some of the technical measures mentioned while there are specific governance arrangements that can be decided. These measures, can also have both a positive and negative effect on society, something that is also analysed. Moreover, some suggestions regarding the monitoring of the effects of the reported strategies and measures are included. In the last part of the report, understanding and discussion questions are added for readers.

Document

Nikos Bias

2020

MOOC on Open Spatial Data Infrastructure

Spatial Data Infrastructures (SDIs) have evolved from government-driven initiatives for data sharing among public authorities to important building blocks in the implantation of open data policies oriented towards users outside the public sector. With governments becoming more open and transparent, SDIs have also become more open so that also nongovernment data and actors are considered as a key to the performance of the infrastructure. This MOOC introduces participants to this holistic, multidisciplinary view on SDI in a series of 5 modules, each covering a different aspect of Open SDI and consisting of short video lectures, readings, assignments and quizzes for self-evaluation.

Video

Bastiaan van Loenen