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MBO

May 5, 2026

Collaboration and Personal Development

In this reader, a teaching programme (assignments, underlying models and theories) is described to develop collaborative skills in a transdisciplinary-oriented educational context in between science and society. The focus lies on creating awareness about mechamisms that promote pleasurability, effectiveness and responsibility in professional collaborative practices. The MSc course for which it was created, is called Academic Consultancy Training, taught at Wageningen University and Research

Document

Marjan Wink, Michel Kropman, Valentina Tassone

2026

Development Portfolio Boundary Crossing & Personal Leadership

This development portfolio is used in a BSc Marine Sciences 3ECTS course on "Boundary Crossing and Personal Leadership" (BSc Year 1 course). It serves as a logbook with daily prompts for students to reflect on the activities they have undertaken while in class. This document is used alongside another document titled 'Assessment Portfolio Boundary Crossing & Personal Leadership'. Students can use this Development Portfolio (formative) for their Assessment Portfolio (summative).

Document

Judith Gulikers, Camilla Ramezzano

November 19, 2025

The Stream-of-Consciousness (SoC) Dialogue Method

Using timed speaking turns, alternating roles (speaking and listening), and carefully crafted ‘prompts’ (sentence starters), this simple but potent method gradually moves pairs into deeper layers of exploration and sharing, while fostering reflection, attentive listening, and connection.

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Annick de Witt

September 1, 2025

A virtual research cruise to characterise the North Sea water system

In this assignment you will learn to set up your own virtual research cruise, during which you will ‘measure’ biophysical oceanographic properties and analyse them. The ocean is not an easy place to perform measurements. It covers a vast area, is not always easy to access (think about the deep ocean), and measuring comes with obstacles. We’re bound by shiptime (which is expensive), the types of instruments that are available (they may break), the weather (storms), sea-ice, seasickness… As research cruises are time consuming and costly, it is important to plan very well. One tool that can help scientists in planning their cruise is VirtualShip. In this assignment, you will use VirtualShip and design a measurement campaign in the North-West European Shelf region, aimed at measuring a cross-section from the open ocean, via the North Sea, towards the coast of Zeeland in the south-west of the Netherlands. Included is a rubric for grading the student reports.

Document

Emma Daniels, Aimee Slangen, Jamie Atkins, Jana Cox

August 13, 2025

Faces of Open Science workshop

Drawing on Utrecht University's Faces of Open Science project, we’ve developed a set of ready-to-use educational activities that invite participants to explore the rich diversity of perspectives within the open science movement. These engaging, interactive materials help learners reflect on their own views, values, and roles in shaping open science—making abstract principles tangible, personal, and actionable. The materials can be used in full as a 4-hour workshop or can be split up in separate activities that take between 30 and 60 minutes. Activities are all developed to promote interaction between participants, for example by storytelling, crafting, or debating.

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Marc van Mil

August 13, 2025

Safe space voor sensitieve gesprekken

Voor het voeren van een dialoog of debat, helemaal wanneer het gaat over gevoelige onderwerpen, is het creëren van een 'safe space' cruciaal. Een safe space is een plek waarin iedereen zich veilig genoeg voelt om deel te nemen aan het het gesprek. In deze activiteit stellen studenten onder supervisie van een docent vast welke randvoorwaarden belangrijk zijn om op een veilige manier over gevoelige onderwerpen in gesprek te kunnen gaan. Vervolgens kiezen studenten uit een verschillende casussen één of enkele die worden besproken. Daarbij volgen zij een vooraf bepaalde procedure en reflecteren zij aan het slot van het gesprek op de toepassing van de regels en de uitvoering van het gesprek. Eén van de studenten wordt aangewezen als moderator. De uitgebreide instructie van deze leeractiviteit is te vinden in de Teaching & Learning Collection van de Universiteit Utrecht (zie link).

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Jaap Bos

August 12, 2025

Actuele dilemma's

In deze 30-60 minuten durende activiteit inventariseren studenten verschillende perspectieven of hypotheses op een wetenschappelijk dilemma. Hiervoor wordt een dilemma/casus geselecteerd waarop binnen een discipline verschillende conflicterende visies bestaan. Ze gebruiken hierbij een aantal (vooraf geselecteerde) wetenschappelijke artikelen. De activiteit kan met maximaal 60 studenten op de campus worden gedaan, maar is ook geschikt als blended-learning activiteit. Deze activiteit komt uit de 'Activerende werkvormen' gids van het Onderwijscentrum van het UMC Utrecht.

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Ellen Torfs, Geertje Wismans

August 12, 2025

Rollenspel

In dit 30-60 minuten durende rollenspel activiteiten stappen studenten in de rol van een relevante bestuurder, coach, interviewer of gesprekspartner. Ze bereiden zich voor op een vooraf gekozen casus en het perspectief van de door hen gekozen rol daarop. De activiteit kan met maximaal 60 studenten op de campus worden gedaan, maar is ook geschikt als online of blended-learning activiteit. Deze activiteit komt uit de 'Activerende werkvormen' gids van het Onderwijscentrum van het UMC Utrecht.

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Ellen Torfs, Geertje Wismans

July 14, 2025

Open Mind game

Open Mind is a digital 20-30 minute game that can be played on any smartphone or tablet. It offers a structured and engaging environment that challenges players’ assumptions and encourages them to reflect on their own experiences, question their assumptions, and explore diverse perspectives in a safe and interactive way. One can choose to have students play the game in class in class mode and include a plenary introduction and a post-play reflection, or one can have students play the game individually at home or at another location. When played on campus, the activity (game, introduction, and reflection) takes approximately 45 minutes in total. It could be used as a first introduction to perspective-taking and uncovering prejudices, priming students to be more open to participate in follow-up activities like perspective-taking exercises and dialogues. Open Mind was developed as part of the Utrecht University Comenius project Fostering an Open Mind and Open Attitude in Higher Education that strives to stimulate perspective-taking and dialogue in academic education with creative learning activities. Other learning activities that have been developed as part of this project are Playing perspectives (a game design toolkit) and The Square (Het Vlak; a creative dialogue methodology).

Document

Robin Bos, Remco Veltkamp, Open Minds UU

July 14, 2025

Playing Perspectives - a game design toolkit

Students collectively design a game on a polarizing topic and are stimulated to explore and gain a deeper understanding of various perspectives and presuppositions (including their own), recognize rhetorical narratives and frames, and devise strategies to overcome these. Students adopt active listening skills when conversing with one another. Playing Perspectives is based on game-based and transformative learning principles. Playing Perspectives consists of three phases. These can be conducted consecutively or separate from one another as stand alone activities, depending on the time available, your learning objectives and the desire to have a playable game as end product. The materials that are developed by students in each of these phases can be uploaded onto Edusources and used by other teachers if they only want to conduct one of the later phases as stand alone activity. Playing Perspectives was developed as part of the Utrecht University Comenius project Fostering an Open Mind and Open Attitude in Higher Education that strives to stimulate perspective taking and dialogue in academic education with creative learning activities. The other learning activities that have been developed as part of the Open Minds project are the Open Mind digital game and The Square (Het Vlak; a creative dialogue methodology). Please note: the photos required for phase 1 can be downloaded from the Teaching & Learning Collection of the UU (see links).

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Robin Bos, Jasper van Vught, Open Minds UU