Go to homepage
Find educational resourcesKnowledge & expertiseCommunities
NL|EN
Privacy policyParticipating institutions
Creative CommonsCreative Commons AttributionSURFFunded by the European Union

Filter

Search results (53)

…

HBO/WO

MBO

August 19, 2026

Game Development with Students

The project Game Development with Students introduces interested educators to an innovative teaching tool with practical insights from the international relations classroom. Game development with students is a specialized form of game-based and project-based learning. It incentivizes both student creativity and in-class student-teacher co-creation and enables a particularly participative and result-oriented approach to the subject matter. The method is thematically flexible enough to travel across different fields of study and is adaptable to different levels of complexity. To enable other educators to implement this innovative teaching tool, we develop instructional materials (an educators handbook as well as educational videos), providing both general information on the experiential, game-based learning theory undergirding the method as well as practical, hands-on tips and trick on how to implement it in different educational settings. In doing so, we address the important, interconnected educational challenges of the transferability and sustainability of teacher developed tools.

Document

Saskia Ruth-Lovell, Bertjan Verbeek, Jorn Weessies

November 7, 2025

The Matter of Hospitals

This book invites readers to discover never-before-told stories of hospitals through an unusual assortment of materials, offering a unique and timely glimpse into one of society’s most feared, essential, and sensorially rich institutions. Hospitals, with their distinctive smells, acute pain, births, writhing bodies, incessant beeping, endless waiting, cardboard food and never-ending corridors, have fascinated writers for centuries. Edited by the prize-winning author of A Sensory Education and Making Sense of Medicine, this book shares a never-before-told story of hospitals through an unusual collection of objects. A great deal that matters happens in hospitals – from new life to the end of life. There is also a great deal of matter, in its material form, within hospitals. Sometimes there is too much: when we see the mountains of clinical waste with dirty syringes and used gloves. Sometimes there is too little: when we saw empty pharmacy shelves during the pandemic. More often, matter circulates in ways that are taken for granted, invisible yet critical to how hospitals function. Each essay in this book takes the matter of hospitals as a starting point to explore broader themes. Organised alphabetically, The Matter of Hospitals investigates what we can learn from the institution’s materiality about creativity, waste, patient care, community, attention and design. From ‘A’ for atmosphere to ‘Z’ for zips, each essay is a close sensory study of what seem, on the surface, to be mundane things. Beautifully illustrated with artistic photographs and hand-drawn illustrations by the editor, The Matter of Hospitals offers an inspiring and unique examination of the stuff that so many of us take for granted, in a place that we never do.

Open (Access) Text Book

Anna Harris

September 1, 2025

Responsible Anticipation and Visioneering

This exercise targets the development of students' capacities to critically analyze existing technological visions and enables them to create their own responsible socio-technical visions. Through group work and discussions, students examine technological promises embedded in anticipation discourses, uncover hidden values and assumptions, and develop alternative narratives that can guide engineering practice and policy decisions

Document

Martin Sand

August 21, 2025

Collage-making for self-discovery in engineering ethics

This creative exercise enables students to discover, reflect and express their emotions in relation to engineering. In this way, the exercise enables self-understanding through an encounter with one’s own feelings and intuitions and serves as a starting point for better ethical deliberation and well-being. Learning goals: • Expanding moral sensibility (being aware of their own emotions, values and norms) • Stimulating moral creativity and imagination

Document

Aafke Fraaije

July 14, 2025

Playing Perspectives - a game design toolkit

Students collectively design a game on a polarizing topic and are stimulated to explore and gain a deeper understanding of various perspectives and presuppositions (including their own), recognize rhetorical narratives and frames, and devise strategies to overcome these. Students adopt active listening skills when conversing with one another. Playing Perspectives is based on game-based and transformative learning principles. Playing Perspectives consists of three phases. These can be conducted consecutively or separate from one another as stand alone activities, depending on the time available, your learning objectives and the desire to have a playable game as end product. The materials that are developed by students in each of these phases can be uploaded onto Edusources and used by other teachers if they only want to conduct one of the later phases as stand alone activity. Playing Perspectives was developed as part of the Utrecht University Comenius project Fostering an Open Mind and Open Attitude in Higher Education that strives to stimulate perspective taking and dialogue in academic education with creative learning activities. The other learning activities that have been developed as part of the Open Minds project are the Open Mind digital game and The Square (Het Vlak; a creative dialogue methodology). Please note: the photos required for phase 1 can be downloaded from the Teaching & Learning Collection of the UU (see links).

Document

Robin Bos, Jasper van Vught, Open Minds UU

January 29, 2025

Sci-Fi storyline mapping starting from writing prompts

In this hands-on group-based activity, students work in small groups (3-4 members) to draft a science fiction storyline, namely the main actions happening in it, through a guided step-by-step activity. The exercise aims to reflect on technological innovation and the societal impact of a technology by fostering narrative imagination and through this process, expanding one’s moral imagination about technological innovations.

Document

Lavinia Marin, Gitte van Helden

September 3, 2024

Inzicht: Academische Vaardigheden voor Bouwkundigen, 2e editie

Het boek Academische Vaardigheden voor Bouwkundigen geeft een verdiepend beeld van bouwkunde als wetenschappelijke discipline, gaat expliciet in op de relatie tussen ontwerp en onderzoek en richt zich met name op praktische vaardigheden die bouwkundestudenten ontwikkelen gedurende hun bacheloropleiding in Delft. Het boek is opgebouwd uit vier delen. Deel A richt zich op de plaats van bouwkunde binnen de wetenschap. Deel B richt zich op basisvaardigheden: algemene academische vaardigheden voor bouwkundigen. Deel C diept specifieke bouwkundige methoden van onderzoek uit. Deel D, het laatste deel, is enerzijds gericht op de praktijk en anderzijds op reflectie. Door deze brede opzet kan het boek niet alleen direct gebruikt worden door studenten en docenten in de leerlijn Academische Vaardigheden, maar juist ook in de andere leerlijnen en modulen. Tevens is het boek een naslagwerk voor andere Bouwkunde- en Architectuuropleidingen in binnen- en buitenland dat inzicht geeft hoe wij binnen de faculteit Bouwkunde van de TU Delft aankijken tegen het vakgebied en welke academische vaardigheden daar op bachelorniveau bij horen.

Open (Access) Text Book

MaartenJan Hoekstra, Louis Lousberg, Remon Rooij, Willemijn Wilms Floet, Sake Zijlstra

February 27, 2024

Pressure Cooker Interdisciplinary Research Process (IRP)

What – This pressure cooker is an introduction to the Interdisciplinary Research Process (IRP) by Repko & Szostak (2021). This pressure cooker can be used to quickly familiarize a group of people with interdisciplinary research and have them experience the integration process themselves. For whom – The format can be used (and adjusted) for a team of teachers that are not yet familiar with the IRP, as well as a group of students (all levels; any group size) . Why – Guided training in integration of disciplinary insights. How long – Approximately 3 hours.

Presentation

Programma Interdisciplinair Onderwijs

October 20, 2023

The dual challenge from AI and cognitive science

This lecture offers a theoretical framework for analysing the ways in which insights about human and artificial cognition challenge existing legal (reasoning) practices. It briefly touches on possible pathways to address these challenges as well. The lecture is part of project RECOGNISE. RECOGNISE aims at developing an interdisciplinary training curriculum on legal reasoning and cognitive science, filling a gap in legal higher education. It is a strategic partnership of six European universities for higher education sponsored by the ERASMUS+ Programme. The project will provide the interested learners (legal researchers, law students, legal practitioners, and beyond) with introductory and advanced materials on topics including heuristics and biases in adjudication, cognitive structure of legal concepts, and defeasible reasoning in law. Materials will be provided in the form of an online handbook, video lectures, summer schools, and other online and on-campus activities.

Website

Antonia Waltermann

September 10, 2023

The Rest Is History | 367. The Real Harry Potter: Magic, Empire and Beastly Bullies (Part 1)

Eclectic traditions, obscure codes and cryptic ancient languages: the world of Harry Potter has captivated the imagination of children from all backgrounds for decades. A fantasy series inspired by a long lineage of stories, from Tolkien to Narnia, all committed to the importance of the building of moral character. Join Tom and Dominic in the first part of our series on Harry Potter, as they trace the roots of J.K. Rowling’s novels, and demystify the world of eminent headmasters, weird sports, prefects and houses. Producer: Theo Young-Smith Executive Producers: Jack Davenport + Tony Pastor Research: William Finlator

Audio

Tom Holland, Dominic Sandbrook, Theo Young-Smith, Jack Davenport, Tony Pastor, William Finlator