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HBO/WO

MBO

June 5, 2022

Techno-moral scenarios - Educational format

: In this module, students are confronted with a possible future scenario in which a specific future application of a novel technology is imagined along with all the consequences, good and bad, it may have. Such a techno-moral scenario (called a ‘vignette’) stimulates students in formulating emotions, arguments and questions. By researching such questions through moral scenarios, students learn about the specifics of certain applications. Students are asked to make a techno-moral scenario themselves. They will have to imagine what a society would look like if a specific new technology was broadly adopted in 25-50 years from now. Students should formulate a narrative that helps reflect on potential dilemmas and present it in an audio-visual manner. These lessons are meant to prepare students for a future in which these developments become more common, in order to discuss which developments are desirable.

Document

Zoë Robaey

June 13, 2022

Learning outcomes for case-based exercises in ethics education for engineers

One of the ways teachers have indicated they would like to search the collection of Case-Based Exercises is by the learning outcomes or competencies they aim to foster. A teacher may, for instance, be looking for CBEs that stimulate moral creativity. To enable this, a standardized set of learning outcomes for labeling CBEs was derived from the learning outcomes found in the first batch of raw learning materials collected within 4TU.ethics.

Document

V.A.J. Borghuis, Lavinia Marin

August 21, 2025

Collage-making for self-discovery in engineering ethics

This creative exercise enables students to discover, reflect and express their emotions in relation to engineering. In this way, the exercise enables self-understanding through an encounter with one’s own feelings and intuitions and serves as a starting point for better ethical deliberation and well-being. Learning goals: • Expanding moral sensibility (being aware of their own emotions, values and norms) • Stimulating moral creativity and imagination

Document

Aafke Fraaije

April 29, 2020

Moral Imagination and the Future of Cities at Night (Student handout)

Nighttime lighting is foundational to the design and use of cities at night, and new innovations to how we light cities can have far-reaching effects on social and environmental values. Given the confluence of rising concerns about the negative effects of artificial light at night (known as light pollution), combined with the introduction of new lighting technologies (e.g., smart systems, LEDs) as well as the development of other disruptive technologies (e.g., autonomous vehicles), we have a rare opportunity to envision and enact new lighting strategies. But how can these new technologies be adopted and utilized in a creative and responsible way? What values (environmental, social, aesthetic) should inform and drive technological innovation, design and policy choices, and use patterns? In this exercise, students are asked to confront complex and open-ended moral questions related to a critical (if often taken-for-granted) urban infrastructure, exploring how normative theories and value-sensitive design can – and should – inform the future of nighttime lighting.

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Taylor W. Stone

April 29, 2020

Moral Imagination and the Future of Cities at Night (Teacher version)

Nighttime lighting is foundational to the design and use of cities at night, and new innovations to how we light cities can have far-reaching effects on social and environmental values. Given the confluence of rising concerns about the negative effects of artificial light at night (known as light pollution), combined with the introduction of new lighting technologies (e.g., smart systems, LEDs) as well as the development of other disruptive technologies (e.g., autonomous vehicles), we have a rare opportunity to envision and enact new lighting strategies. But how can these new technologies be adopted and utilized in a creative and responsible way? What values (environmental, social, aesthetic) should inform and drive technological innovation, design and policy choices, and use patterns? In this exercise, students are asked to confront complex and open-ended moral questions related to a critical (if often taken-for-granted) urban infrastructure, exploring how normative theories and value-sensitive design can – and should – inform the future of nighttime lighting.

Document

Taylor W. Stone

August 19, 2026

Game Development with Students

The project Game Development with Students introduces interested educators to an innovative teaching tool with practical insights from the international relations classroom. Game development with students is a specialized form of game-based and project-based learning. It incentivizes both student creativity and in-class student-teacher co-creation and enables a particularly participative and result-oriented approach to the subject matter. The method is thematically flexible enough to travel across different fields of study and is adaptable to different levels of complexity. To enable other educators to implement this innovative teaching tool, we develop instructional materials (an educators handbook as well as educational videos), providing both general information on the experiential, game-based learning theory undergirding the method as well as practical, hands-on tips and trick on how to implement it in different educational settings. In doing so, we address the important, interconnected educational challenges of the transferability and sustainability of teacher developed tools.

Document

Saskia Ruth-Lovell, Bertjan Verbeek, Jorn Weessies