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HBO/WO

MBO

August 13, 2026

Process – Quality checks in the digital educational resources cycle

This document describes the quality assurance process for digital educational resources at HAN and the elements required to make that process reliable, repeatable, and practical. It includes 1. The procedure for quality assurance of digital educational resources; 2. The HAN quality model for digital educational resources; 3. Guidelines and a template for (peer) review of digital educational resources; 4. An explanation of how to apply the quality model and (peer) review within the educational resources cycle.

Document

Marijn Post, Marja Versantvoort

August 11, 2026

Compass+ Systematically Searching for Literature

Systematic search is necessary when searching for literature for a systematic review or when you are conducting meta-analysis, for example. It helps you think about what exactly you want to find and increases the chances of getting a good search result. In this e-learning you learn how to set up a systematic review.

Website

Universiteitsbibliotheek Utrecht

August 1, 2026

Introduction to data management as part of Open Science

Data management is part of the research cycle. It is crucial to think about it in the design phase of any experiment. This self-study module gives you hands on advice on what to do (and what NOT) with research data. It is not about (statistical) data analysis. This self-study module helps students get familiar with setting up their data management plan. As it’s an introduction to this topic, it is for students at beginner level. After completing this self-study module, you should be able to answer the following questions: What do I store? Where do I store? How can others understand what I stored? Why should I care?

Website

Susanne Kirchhoff

July 13, 2026

Workshop Recognition and Rewards

The interactive workshop Recognition and Rewards focuses on the impact of recognition and rewards on the choices made within research regarding Open Science principles. It is notable that, in the current system, Open Science-related tasks receive less recognition and appreciation than 'traditional' research tasks. The workshop demonstrates how the societal impact of research can change through a cultural shift regarding recognition and rewards for Open Science tasks.

Presentation

Eef Benthem, Lars Feddema, Emma Mulder, Evelien Terwel, Addy Traficonte

June 17, 2026

AgriLemma 2.0: A serious game for exploring dilemmas in agriculture

In AgriLemma, you are a farmer in Europe managing your own farm across 8 seasons. You grow six types of crops — potatoes, sugar beets, rapeseed, corn, wheat, and chickpeas — each requiring resources such as seeds, water, nutrients, and workers. Players must run, invest in, and improve their farm with sustainable technologies while balancing competing priorities and navigating uncertainties like weather events and pest attacks. The objective is to maximize overall farm health, which is determined by three dimensions: environmental health (positive ecological impact), social health (worker satisfaction), and financial health (farm profitability). Players must strategize across all three dimensions simultaneously — decisions that boost profit may come at an environmental cost, and vice versa. The game makes these trade-offs tangible, encouraging reflection on what sustainable farming really requires. ------------------------------ Learning objectives: · Experiment with different strategies — to operationalize and adapt an approach under pressure, and to reflect on how well it held up. · Expose students to issues of risk management — to plan, control, and explain the reasoning behind in-game choices relating to sustainability, soil conservation practices, integrated crop management, weeding, and pest management, and to learn how to respond when conditions change. · Experience the complexity of decision-making — to take into account weather and policy uncertainties, sustainability pressures, economic realities, and the broader context in which farm decisions are made. --------------------------------Practical information: · Format: Board game (physical/ print-and-play) · Players: 2-4 players (extendable to 8 by playing in teams of 2) · Duration: 3 hours, including onboarding and debrief · Level: Higher education / Stakeholder engagement · Language: English --------------------------------Credits: AgriLemma was originally designed as part of the WATERAGRI project. The second version, including a full redesign of the graphics, was developed with funding support from the TU Delft Open Science Programme course "Civic Engagement in Action: Empowering Researchers and Educators to Make an Impact". Game design: Dr. ir. Aashna Mittal - TU Delft, Faculty of Technology, Policy and Management Graphic design and illustration: Gracia Bovenberg-Murris and Michelle de Smit – TU Delft GameLab Note on image generation: The images in the tech cards and the border of the main game board were created using AI-generated imagery. The constructed wetlands card image is also AI-generated. All other cards and box art are hand-drawn or created in Adobe Illustrator. Note on usability: The print-and-play version of the game has been optimized for office printing.

Document

Aashna Mittal, Gracia Bovenberg-Murris, Michelle de Smit

June 15, 2026

DALE Toolbox Designing Accessible Learning Environments

This is the VU toolbox belonging to the course Designing Accessible Learning Environments

UniversityDocument

Hilde Remmers, Gabriel Peralta Alvarez

June 10, 2026

Learning Cycle Toolbox

The Learning Cycle Toolbox supports students and teachers in self‑regulated learning through a set of concise, practical tools aligned with every phase of the learning cycle. Originally developed for Maastricht University’s medical curriculum, it now serves as an easy‑to‑use resource for any SRL-promoting higher‑education context. The tools align with the phases and steps of the (self‑regulated) learning cycle (Plan – Act – Look Back) and can be used independently by students or initiated by the teacher. Additional sets of tools are included to offer structure for student team meetings and one‑on‑one coaching sessions. All tools are brief, practical, and easy to apply – no long texts. This toolbox is designed to help students strengthen their self‑regulated learning (SRL) skills. It also serves as a useful resource for teachers who support students in developing SRL. Although it was originally created for Maastricht University’s medical curriculum, it may also inspire use in other higher‑education contexts where SRL is encouraged. Because tools work best when tailored to their specific setting, the current materials are intentionally fit for purpose. However, they can be easily adapted for use in other educational environments. De ‘Learning Cycle Toolbox’ ondersteunt studenten en docenten bij zelfgestuurd leren door middel van een reeks beknopte, praktische hulpmiddelen die zijn afgestemd op elke fase van de leercyclus. Oorspronkelijk ontwikkeld voor het medische curriculum van de Universiteit Maastricht, dient het nu als een gebruiksvriendelijk hulpmiddel voor elke context in het hoger onderwijs waar zelfgestuurd leren wordt gestimuleerd. De hulpmiddelen sluiten aan bij de fasen en stappen van de (zelfregulerende) leercyclus (Plan – Act – Look Back) en kunnen zelfstandig door studenten worden gebruikt of door de docent worden geïnitieerd. Er zijn extra sets hulpmiddelen opgenomen om structuur te bieden voor teamvergaderingen van studenten en één-op-één coachingsessies. Alle hulpmiddelen zijn beknopt, praktisch en eenvoudig toe te passen – geen lange teksten. Deze toolbox is ontworpen om studenten te helpen hun vaardigheden op het gebied van zelfgereguleerd leren (SRL) te versterken. Het dient ook als een nuttig hulpmiddel voor docenten die studenten ondersteunen bij het ontwikkelen van SRL. Hoewel de toolbox oorspronkelijk is ontwikkeld voor het medische curriculum van de Universiteit Maastricht, kan deze ook inspiratie bieden voor gebruik in andere hogeronderwijssituaties waar SRL wordt aangemoedigd. Omdat hulpmiddelen het beste werken wanneer ze zijn afgestemd op hun specifieke context, zijn de huidige materialen bewust doelgericht ontworpen. Ze kunnen echter eenvoudig worden aangepast voor gebruik in andere onderwijsomgevingen.

Open (Access) Text Book

Judith Sieben

June 9, 2026

Informatievaardigheden (e-learning cursus)

Met deze e-learning cursus ontwikkelen studenten een basisniveau in informatievaardigheden. De module is gericht op eerstejaars studenten die zich de basis van informatievaardigheden eigen willen maken. De module is opgedeeld in vijf stappen: oriënteren en specificeren, plannen en zoeken, kritisch beoordelen, organiseren en verwerken en publiceren en communiceren. Onderdeel van de cursus zijn een aantal APA-quizzen. In de bijlagen vind je naast de e-learning zelf ook het storyboard.

Website

Bibliotheek Hogeschool Arnhem Nijmegen

May 13, 2026

Modules Teaching inclusive and critical searching

This publications presents two modules, one for lecturers and one for students, on inclusive teaching and critical searching. The modules highlight how search engines and databases are far from neutral. They provide handles to critically engage with the information found on these platforms and how to pass this information on to your students. The modules can be used as an extension to information literacy courses or guides. Besides general information, the modules contain VU specific information. This information can be adjusted to other contexts.

Website

Michèle Meijer, Linde Voorend

May 12, 2026

[ENG] Pressure cooker Transdisciplinarity – A practical approach

What – This pressure cooker is a practical approach to the how of transdisciplinary education. You’ll learn how you can embed transdisciplinary education. For whom – The format can be used (and adjusted) for a class of students (all levels; any group size) as well as a team of educational developers or teachers. Why – Guided training in, for instance, transdisciplinary education improves the actual working with, or teaching of, it. How long – In-class activities take two hours. Preparation at home takes up to 40 minutes. Please go to the pressure cooker about the theoretical approach (the why & what) if you first want to know more about the theory.

Presentation

Yvette Baggen, Anke Swanenberg