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MBO

July 9, 2026

Monasterium Digital Archive

Monasterium is a collaborative digital archive containing charters and documents from over 2000 repositories across 17 European countries. The site can be used in 14 different languages. Not limited solely to documents of the Middle Ages, Monasterium brings together over 775,000 digital documents. After registering for a free account, users are able to interact with images of the archival documents, sharing comments on the platform. In order to join the archive, repositories must agree to metadata standards to ensure cohesion across collections. Monasterium is maintained by ICARUS, the International Centre for Archival Research.

Website

ICARUS International Center for Archival Research

June 30, 2026

Interactive video - using pipettes

This video explains the use of six different pipettes, regular -, or multichannel pipette, a pipetteboy, repeating pipette, positive displacement pipette or balloon pipette. Interactive elements can be applied to allow students to choose which pipettes to learn more about. Use the attached H5P file to create an interactive video.

Video

Marjo de Graauw, Maayke van Ruler

June 17, 2026

AgriLemma 2.0: A serious game for exploring dilemmas in agriculture

In AgriLemma, you are a farmer in Europe managing your own farm across 8 seasons. You grow six types of crops — potatoes, sugar beets, rapeseed, corn, wheat, and chickpeas — each requiring resources such as seeds, water, nutrients, and workers. Players must run, invest in, and improve their farm with sustainable technologies while balancing competing priorities and navigating uncertainties like weather events and pest attacks. The objective is to maximize overall farm health, which is determined by three dimensions: environmental health (positive ecological impact), social health (worker satisfaction), and financial health (farm profitability). Players must strategize across all three dimensions simultaneously — decisions that boost profit may come at an environmental cost, and vice versa. The game makes these trade-offs tangible, encouraging reflection on what sustainable farming really requires. ------------------------------ Learning objectives: · Experiment with different strategies — to operationalize and adapt an approach under pressure, and to reflect on how well it held up. · Expose students to issues of risk management — to plan, control, and explain the reasoning behind in-game choices relating to sustainability, soil conservation practices, integrated crop management, weeding, and pest management, and to learn how to respond when conditions change. · Experience the complexity of decision-making — to take into account weather and policy uncertainties, sustainability pressures, economic realities, and the broader context in which farm decisions are made. --------------------------------Practical information: · Format: Board game (physical/ print-and-play) · Players: 2-4 players (extendable to 8 by playing in teams of 2) · Duration: 3 hours, including onboarding and debrief · Level: Higher education / Stakeholder engagement · Language: English --------------------------------Credits: AgriLemma was originally designed as part of the WATERAGRI project. The second version, including a full redesign of the graphics, was developed with funding support from the TU Delft Open Science Programme course "Civic Engagement in Action: Empowering Researchers and Educators to Make an Impact". Game design: Dr. ir. Aashna Mittal - TU Delft, Faculty of Technology, Policy and Management Graphic design and illustration: Gracia Bovenberg-Murris and Michelle de Smit – TU Delft GameLab Note on image generation: The images in the tech cards and the border of the main game board were created using AI-generated imagery. The constructed wetlands card image is also AI-generated. All other cards and box art are hand-drawn or created in Adobe Illustrator. Note on usability: The print-and-play version of the game has been optimized for office printing.

Document

Aashna Mittal, Gracia Bovenberg-Murris, Michelle de Smit

June 16, 2026

Open Education menu

We created a ready-to-use menu with 17 different Open Education practices to be implemented in your education. With each practice turned into its own dish and recipe, you can easily see how the practice can be implemented, with its difficulty level and examples. The goal is to provide you with ideas and examples on how to implement Open Science practices into your education. Or use the menu as a starting point for conversations about open educational practices with colleagues! Already an expert? The menu can also be used for a 1-hour workshop on Open Educational practices for others interested in Open Science. Let the participants select a dish from the menu they are interested in, and help them to adapt the dish so they can turn their own ideas into real practices.

Presentation

Jeroen Bosman, Ilcan Çiftcibaşi, Anneke van der Dussen, Ruud Dielen, Marie-Louise Goudeau, Pim Huijnen, Susanne Kirchhoff, Marc van Mil, Hanne Oberman, Annelies Pieterman-Bos

June 11, 2026

Anna kende het woord 'stoep' niet. Maar was dat eigenlijk het belangrijkste?

Blog Iedereen heeft talent — als je het op de juiste manier weet te benaderen. Nieuwsgierigheid, creativiteit, kritisch denken en probleemoplossend vermogen zijn daarbij sleutelvaardigheden. In onze blogs delen auteurs inzichten, werkvormen en praktijkvoorbeelden die lerarenopleiders, leerkrachten en docenten kunnen inspireren. Acht jaar onderzoek samengebracht in een duurzame bron van kennis en inspiratie.

Document

Margreet R. Luinge

June 9, 2026

OER Flyer links

These links help instructors to make and share Open Educational Resources (OER).

Document

Tessa de Roo, Paul Gobée, Sonja Meeuwsen

March 10, 2026

Waarom leren we kinderen nog programmeren in het tijdperk van AI?

Blog Iedereen heeft talent — als je het op de juiste manier weet te benaderen. Nieuwsgierigheid, creativiteit, kritisch denken en probleemoplossend vermogen zijn daarbij sleutelvaardigheden. In onze blogs delen auteurs inzichten, werkvormen en praktijkvoorbeelden die lerarenopleiders, leerkrachten en docenten kunnen inspireren. Acht jaar onderzoek samengebracht in een duurzame bron van kennis en inspiratie. . . De laatste tijd is er veel te doen rondom de rol van generatieve AI in programmeren. Ik verbaas me erover hoe vaak mensen me opzoeken over hun ervaringen met programmeren met behulp van AI. Ook op internet verschijnen steeds meer voorbeelden van hoe AI niet-programmeurs helpt bij het schrijven van code. Het neologisme vibe coding beschrijft programmeren in samenwerking met AI-tools: de ‘programmeur’ hoeft alleen maar te beschrijven wat het programma moet doen, aan welke eisen het moet voldoen en hoe het eruit moet zien, waarna een Large Language Model de code genereert. Met de opkomst van AI-agents zoals Claude Code en ChatGPT Codex lijkt programmeren alleen maar makkelijker te worden.

Document

Hylke Faber

February 10, 2026

Gedrags­vaardigheden zijn geen bijvangst

Blog Iedereen heeft talent — als je het op de juiste manier weet te benaderen. Nieuwsgierigheid, creativiteit, kritisch denken en probleemoplossend vermogen zijn daarbij sleutelvaardigheden. In onze blogs delen auteurs inzichten, werkvormen en praktijkvoorbeelden die lerarenopleiders, leerkrachten en docenten kunnen inspireren. Acht jaar onderzoek samengebracht in een duurzame bron van kennis en inspiratie.

Document

Remo Mombarg

January 27, 2026

Collection: Teaching on Open Educational Resources

This collection of workshop activities is designed by Utrecht University Library, in order to inform and encourage educators to work with open educational resources. Through different interactive assignments, workshop participants learn about the definitions of related concepts, where and how to search for OER, what the advantages are, and what copyright and licensing issues need to be addressed before publishing.

Presentation

Universiteitsbibliotheek Utrecht

January 20, 2026

Een nieuw kitten in huis: een spiegel voor leren en ontwikkelen

Blog Iedereen heeft talent — als je het op de juiste manier weet te benaderen. Nieuwsgierigheid, creativiteit, kritisch denken en probleemoplossend vermogen zijn daarbij sleutelvaardigheden. In onze blogs delen auteurs inzichten, werkvormen en praktijkvoorbeelden die lerarenopleiders, leerkrachten en docenten kunnen inspireren. Acht jaar onderzoek samengebracht in een duurzame bron van kennis en inspiratie.

Document

Henderien Steenbeek