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HBO/WO

MBO

March 10, 2020

AYCL Instructional Design

Instructional design is het proces van het ontwerpen en ontwikkelen van leerinterventies. Denk hierbij aan een training, een e-learning module, een lessenreeks, zelfstudiemateriaal, etc. Een ‘instructional designer’ is dus iemand die leerinterventies ontwerpt en ontwikkelt zodat een medewerker of leerling deze kan gebruiken om een nieuwe vaardigheid te leren. Het doorlopen van deze module kost je ongeveer 240 minuten. Leerdoelen: In deze module leer je de basisprincipes van het ontwerpen en ontwikkelen van een (digitale) leerinterventie.

UASWebsite

Author unknown

April 23, 2024

Navigating the Landscape of Blended Higher Education

In recent years, blended teaching formats have become increasingly important in higher education. Designing effective blended education is challenging and requires a profound knowledge of digital tools and technologies, as well as the didactical proficiency to deploy them effectively and efficiently within the learning environment. However, little is known about didactical design principles to support teachers in creating an effective blended design. This chapter reports on the combined results of two independently conducted extensive literature reviews that investigated (a) didactical strategies, methods, and techniques concerning online education in the existing empirical research on higher education, and (b) the effects of different blended teaching formats, compared to face-to-face education, on learning outcomes and/or psychosocial outcomes in higher education students. It was found that blended education can enhance student achievement and psychosocial well-being, yet that the instructional approach plays a crucial role. Combining the insights of both studies has subsequently led to a series of evidence-informed recommendations to design effective blended education with a view to the broad development of students. Readers will be provided with practical guidance on how to implement these design principles in educational practice.

UniversityWebsite

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January 28, 2025

Maintaining Classroom Management

In this report, the design of a blueprint for learning classroom management is presented. This program will be designed for pre-service lower secondary school teachers in the Netherlands (age group 11 to 16-year-old students; 2e graads in Dutch). These teachers are completing a bachelor’s degree in a specific subject area and take a six-month minor in which they receive pedagogical and didactical training to be prepared for teaching in secondary schools. This minor is accompanied by an internship in which the pre-service teachers put their skills into practice.Although the minor allots extensive attention to classroom management, teachers often struggle to manage both class and content. This is understandable as, although classroom management can be learned with the right amount of practice and support, mastery of classroom management skills takes around four years on average takes. To guide pre-service teachers well on their way towards mastering classroom management, a rigorous and evidence-based approach to teaching classroom management to pre-service teachers is needed. An evidence-based approach should allow for a productive and enjoyable learning process for pre-service teachers. One well-studied approach is found in the Four Component Instructional Design (4C/ID) model which offers an evidence-based approach to teaching complex skills. This paper adapts the 4C/ID model and applies it to the skill of classroom management for pre-service teachers in the Netherlands.

Document

Athanasios Stoidis, Milan Gomes, Sofia Souloglou, Fatemeh Zarei, V.E. Morssink-Santing, Jolien Mouw

October 4, 2021

Instruction manual for open textbook cover design

Example on how to create a cover design for an open textbook.

Document

Michiel de Jong

September 1, 2018

Sketchlab: manual on educational design

Sketchlab is the classroom and community software for effective instruction, video tutorials, making assignments, uploading and sharing own drawings, giving visual feedback and getting visual feedback from peers and teachers. No matter where you are, Sketchlab allows you to learn and connect with students and teachers as learning happens. Improve your sketching skills by doing withguidance from expert teachers. manual on educational design: https://sketchlab.utwente.nl/Onderwijskundig_ontwerp_Sketchlab.pdf

Document

Pepijn van Passel

June 21, 2017

2. How to Design a Successful Business Model: Design Thinking

In this block, you’ll learn about designing a business model. An introductory video will bring you up to speed on what is business model innovation. Then an instruction video will tell you about design thinking and how that helps to come up with creative business model ideas.

Website

Harry Bouwman, Mark de Reuver, Timber Haaker

2024

Blended learning design game (English)

The blended learning design game is a fun, inspiring and effective method to rapid-prototype designs for blended learning programs. Using the learning outcome as a starting point, you work backwards from the assessment methods to choose teaching and learning activities, and match them with tools and resulting products that could be used as pinput for a formative assessment. The materials don't explain what all the methods are, but there are great sources of information online. The purpose of the game is to offer you a method of design and dozens of tools, activities and products that can be combined in countless ways, across different modalities both online and on-site. The method is inspired by the blended waves game by Joanne Heidinga, and based on the learning wave (Barend Last et al) and Laurillard's conversational framework. The files contain all elements of the game and the designs include 3mm print margins and trim marks for the printer. We normally give the instructions below for printing: 200gsm brilliant white paper, full color print. All cards in the file "ABL education design game [version number].pdf" should be printed and cut, sorted in the order in which they appear in the file. The file "BLGame instructions [version number].pdf" printed on 200gsm brilliant white, full color, double sided and cut along marks. Fold along the grey dotted lines.

Document

Patrick van Aalst, Margreeth Temmen

March 3, 2026

Course Canvas - Course Analysis WUR

A practical Course Canvas template to analyse and (re)design (university) courses. Guides course coordinators through intentions and relevance, learning outcomes, alignment of assessment and teaching activities, student needs, programme embeddedness, and feasibility for both staff and students. Editable DOCX (plus PDF). CC BY-NC 4.0.

Document

Roos Köhler

May 21, 2025

Open Pedagogy: a driving force for meaningful learning

Report on how Open Pedagogy can support meaningful learning.

University, UASWebsite

Marijn Post, Ria Jacobi, Michiel de Jong, Marjon Baas

April 23, 2024

VU link

Korte omschrijving

UniversityWebsite

Author unknown