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MBO

October 2, 2026

Constructive, Collaborative, Contextual, and Self-Directed Learning

Problem-Based Learning (PBL) has shaped education at Maastricht University (UM) for more than five decades. Yet PBL is sometimes narrowly associated with one particular instructional format: the seven-step approach. Constructive, Collaborative, Contextual, and Self-Directed (CCCS) Learning at the Faculty of Science and Engineering (FSE) takes a broader perspective. It presents the four CCCS learning principles as a flexible set of design principles for meaningful teaching, learning, and assessment. The booklet brings together more than thirty examples from across FSE. Organised around Science, Technology, Engineering, Arts, and Mathematics (STEAM), the cases span educational levels from pre-university education to PhD training and cover a wide variety of formats, including tutorials, laboratories, projects, fieldwork, assessment, games, and technology-enhanced learning. Each case starts from an educational challenge, describes a concrete intervention, and reflects on the design through the CCCS lens. Readers encounter examples ranging from student-led mathematics tutorials and open-ended physics experiments to robotics projects, ecological fieldwork, co-created assessment, serious games, and authentic engineering challenges. Together, they demonstrate that student-centred learning can take many different forms while remaining academically rigorous and appropriate to the demands of STEAM education. Rather than prescribing a single method, the booklet inspires educators to rethink their own practice. It shows how CCCS learning principles can serve as a shared language for educational innovation while allowing room for disciplinary differences, creativity, co-creation, playful learning, technology, and different approaches to PBL. The collection is intended as a practical source of ideas for teachers, course coordinators, programme directors, educational developers, and University Teaching Qualification participants within Maastricht University and beyond. Its central message is simple: CCCS learning is not confined to one classroom format or one disciplinary tradition; it is a versatile foundation for designing engaging and meaningful higher education.

Open (Access) Text Book

Martijn Boussé, Hanne Diliën, Joris van Poecke, Lonneke Bevers, Stefan Jongen

September 2, 2026

Inzicht

Het boek Inzicht - academische vaardigheden voor bouwkundigen geeft een verdiepend beeld van bouwkunde als wetenschappelijke discipline, gaat expliciet in op de relatie tussen ontwerp en onderzoek en richt zich met name op praktische vaardigheden die bouwkundestudenten ontwikkelen gedurende hun bacheloropleiding in Delft. Het boek is opgebouwd uit vier delen. Deel A richt zich op de plaats van bouwkunde binnen de wetenschap. Deel B richt zich op basisvaardigheden: algemene academische vaardigheden voor bouwkundigen. Deel C diept specifieke bouwkundige methoden van onderzoek uit. Deel D, het laatste deel, is enerzijds gericht op de praktijk en anderzijds op reflectie. Door deze brede opzet kan het boek niet alleen direct gebruikt worden door studenten en docenten in de leerlijn Wetenschap en Vaardigheden, maar juist ook in de andere leerlijnen en modulen. Tevens is het boek een naslagwerk voor andere Bouwkunde- en Architectuuropleidingen in binnen- en buitenland dat inzicht geeft hoe wij binnen de faculteit Bouwkunde van de TU Delft aankijken tegen het vakgebied en welke academische vaardigheden daar op bachelorniveau bij horen.

Open (Access) Text Book

MaartenJan Hoekstra, Remon Rooij, Willemijn Wilms Floet, Sake Zijlstra

September 1, 2026

Integrated Infrastructure Design Guide

Infrastructure forms the backbone of our society – from roads and railways to waterworks and ports – as critical part of vital systems for mobility, water and space. But that backbone is under strain. Ageing systems, climate change and scarce resources force us to rethink fundamentally how we design, use and value infrastructure. This Design Guide starts with one urgent question: how can we make infrastructure future-proof in a world of uncertainty? It introduces integrated approaches in which design, engineering, policy and societal value come together through a wide range of inspiring examples related to urban and regional accessibility and development, spatial quality, flood protection, and ecological restoration. The book demonstrates how infrastructure can be more than merely a functional system. It becomes a driver of societal value and prosperity, and a strategic instrument that connects quality of life, sustainability and economic development. This Design Guide offers a clear conceptual framework to understand and design infrastructure that is not only more efficient, but also more sustainable, inclusive and meaningful. Drawn from thematical insights and lessons, and applicable methods, techniques and strategies by a broad range of scientists and professionals of practice with a background architecture, urban development and design, landscape architecture, civil engineering, economics, governance or policy. A substantial and indispensable guide for designers, engineers and policymakers committed to shaping the infrastructure and the society of tomorrow.

Open (Access) Text Book

Hans de Boer, Mark Voorendt, Maurice Harteveld, John Baggen

June 30, 2026

Integrating GenAI into your classroom

This e-module is aimed at lecturers and teaching assistants who want to learn more about the responsible use of GenAI in higher education and the impact it can have on your teaching. Please note: this e-learning course was created using the Wikiwijs editor and is still under construction.

Website

Community voor Docentontwikkeling

June 17, 2026

AgriLemma 2.0: A serious game for exploring dilemmas in agriculture

In AgriLemma, you are a farmer in Europe managing your own farm across 8 seasons. You grow six types of crops — potatoes, sugar beets, rapeseed, corn, wheat, and chickpeas — each requiring resources such as seeds, water, nutrients, and workers. Players must run, invest in, and improve their farm with sustainable technologies while balancing competing priorities and navigating uncertainties like weather events and pest attacks. The objective is to maximize overall farm health, which is determined by three dimensions: environmental health (positive ecological impact), social health (worker satisfaction), and financial health (farm profitability). Players must strategize across all three dimensions simultaneously — decisions that boost profit may come at an environmental cost, and vice versa. The game makes these trade-offs tangible, encouraging reflection on what sustainable farming really requires. ------------------------------ Learning objectives: · Experiment with different strategies — to operationalize and adapt an approach under pressure, and to reflect on how well it held up. · Expose students to issues of risk management — to plan, control, and explain the reasoning behind in-game choices relating to sustainability, soil conservation practices, integrated crop management, weeding, and pest management, and to learn how to respond when conditions change. · Experience the complexity of decision-making — to take into account weather and policy uncertainties, sustainability pressures, economic realities, and the broader context in which farm decisions are made. --------------------------------Practical information: · Format: Board game (physical/ print-and-play) · Players: 2-4 players (extendable to 8 by playing in teams of 2) · Duration: 3 hours, including onboarding and debrief · Level: Higher education / Stakeholder engagement · Language: English --------------------------------Credits: AgriLemma was originally designed as part of the WATERAGRI project. The second version, including a full redesign of the graphics, was developed with funding support from the TU Delft Open Science Programme course "Civic Engagement in Action: Empowering Researchers and Educators to Make an Impact". Game design: Dr. ir. Aashna Mittal - TU Delft, Faculty of Technology, Policy and Management Graphic design and illustration: Gracia Bovenberg-Murris and Michelle de Smit – TU Delft GameLab Note on image generation: The images in the tech cards and the border of the main game board were created using AI-generated imagery. The constructed wetlands card image is also AI-generated. All other cards and box art are hand-drawn or created in Adobe Illustrator. Note on usability: The print-and-play version of the game has been optimized for office printing.

Document

Aashna Mittal, Gracia Bovenberg-Murris, Michelle de Smit

June 16, 2026

Open Education menu

We created a ready-to-use menu with 17 different Open Education practices to be implemented in your education. With each practice turned into its own dish and recipe, you can easily see how the practice can be implemented, with its difficulty level and examples. The goal is to provide you with ideas and examples on how to implement Open Science practices into your education. Or use the menu as a starting point for conversations about open educational practices with colleagues! Already an expert? The menu can also be used for a 1-hour workshop on Open Educational practices for others interested in Open Science. Let the participants select a dish from the menu they are interested in, and help them to adapt the dish so they can turn their own ideas into real practices.

Presentation

Jeroen Bosman, Ilcan Çiftcibaşi, Anneke van der Dussen, Ruud Dielen, Marie-Louise Goudeau, Pim Huijnen, Susanne Kirchhoff, Marc van Mil, Hanne Oberman, Annelies Pieterman-Bos

June 15, 2026

DALE Toolbox Designing Accessible Learning Environments

This is the VU toolbox belonging to the course Designing Accessible Learning Environments

UniversityDocument

Hilde Remmers, Gabriel Peralta Alvarez

June 10, 2026

Learning Cycle Toolbox

The Learning Cycle Toolbox supports students and teachers in self‑regulated learning through a set of concise, practical tools aligned with every phase of the learning cycle. Originally developed for Maastricht University’s medical curriculum, it now serves as an easy‑to‑use resource for any SRL-promoting higher‑education context. The tools align with the phases and steps of the (self‑regulated) learning cycle (Plan – Act – Look Back) and can be used independently by students or initiated by the teacher. Additional sets of tools are included to offer structure for student team meetings and one‑on‑one coaching sessions. All tools are brief, practical, and easy to apply – no long texts. This toolbox is designed to help students strengthen their self‑regulated learning (SRL) skills. It also serves as a useful resource for teachers who support students in developing SRL. Although it was originally created for Maastricht University’s medical curriculum, it may also inspire use in other higher‑education contexts where SRL is encouraged. Because tools work best when tailored to their specific setting, the current materials are intentionally fit for purpose. However, they can be easily adapted for use in other educational environments. De ‘Learning Cycle Toolbox’ ondersteunt studenten en docenten bij zelfgestuurd leren door middel van een reeks beknopte, praktische hulpmiddelen die zijn afgestemd op elke fase van de leercyclus. Oorspronkelijk ontwikkeld voor het medische curriculum van de Universiteit Maastricht, dient het nu als een gebruiksvriendelijk hulpmiddel voor elke context in het hoger onderwijs waar zelfgestuurd leren wordt gestimuleerd. De hulpmiddelen sluiten aan bij de fasen en stappen van de (zelfregulerende) leercyclus (Plan – Act – Look Back) en kunnen zelfstandig door studenten worden gebruikt of door de docent worden geïnitieerd. Er zijn extra sets hulpmiddelen opgenomen om structuur te bieden voor teamvergaderingen van studenten en één-op-één coachingsessies. Alle hulpmiddelen zijn beknopt, praktisch en eenvoudig toe te passen – geen lange teksten. Deze toolbox is ontworpen om studenten te helpen hun vaardigheden op het gebied van zelfgereguleerd leren (SRL) te versterken. Het dient ook als een nuttig hulpmiddel voor docenten die studenten ondersteunen bij het ontwikkelen van SRL. Hoewel de toolbox oorspronkelijk is ontwikkeld voor het medische curriculum van de Universiteit Maastricht, kan deze ook inspiratie bieden voor gebruik in andere hogeronderwijssituaties waar SRL wordt aangemoedigd. Omdat hulpmiddelen het beste werken wanneer ze zijn afgestemd op hun specifieke context, zijn de huidige materialen bewust doelgericht ontworpen. Ze kunnen echter eenvoudig worden aangepast voor gebruik in andere onderwijsomgevingen.

Open (Access) Text Book

Judith Sieben

June 9, 2026

Handout - TR3CA: Evaluation of your (AI-assisted) literature search

These are the Transparency & Reproducibility, Relevancy, Reliability, Coverage, Accuracy (TR3CA) evaluation criteria to evaluate whether results from an (AI-assisted) literature search are trustworthy and appropriate for your research.

Document

Anna-Lena Hoh, Marieke Schor, Floor Ruiter, Candan Yılmaz

June 9, 2026

OER Flyer links

These links help instructors to make and share Open Educational Resources (OER).

Document

Tessa de Roo, Paul Gobée, Sonja Meeuwsen