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HBO/WO

MBO

September 25, 2021

Act to Adapt

A giant board game during which the 'community team' has to prioritise vulnerable community resources and take collective or individual actions to protect them from the 'hazard team'. Made by PLAN International, the Red Cross Red Crescent Climate Centre, the Engagement Lab at Emerson College, the Philippines Red Cross, and PLAN Philippines.

Document

Red Cross Red Crescent Societies

September 5, 2021

Shocks and Stresses in Tokyo

This set contains three student trend reports on shocks and stresses in Tokyo. i. Heatwaves in Tokyo ii. Earthquakes in Tokyo iii. Soil Contamination in Tokyo

Various Authors

September 5, 2021

Shocks and Stresses in Shanghai

This set contains two student trend reports on shocks and stresses in Shanghai, China. i. Solar Flares in Shanghai ii. Heatwaves and Resilience in Shanghai, China

Various Authors

June 6, 2021

RElastiCity: An urban resilience game

Games are safe environments where players can experiment freely with complex and uncertain decisions. RElastiCity is a game about urban resilience. In the game, the players are responsible for the resilience of a city, they have to protect the city against stresses and adapt the city to become more resilient. In this way, the players experience the choices that have to be made and the consequences of the choices. In this version of the game, a fictional city is simulated, a city that is similar to an average Western-European (Dutch) city. It is also possible to customize the game to any other city in the world. In the files you can find a facilitator manual for the teachers about how to use the game and how to prepare. Second you find the rulebook, which explains the rules in detail and can be given to the players (in principle they can play without a facilitator). And you find the materials for the game (General materials A3Format, general materials A4format, Materials set built environment, energy, urban water and transport). For the background of the content of the game, you can use the systems analysis report). Besides the basic game that can be printed, you can also develop your own content. In the facilitator manual you can find some ideas and you can use the blank_materials set to develop new cards. Learning Objectives After playing the game, the participants: Understand different perspectives of resilience and how they influence key performance indicators and decision making Experience the impact of disasters on the environment of the system Experience the consequences of different measures on disasters Experience the consequences of different measures on other systems (counter intuitive effects): a. effect of measure during implementation and under normal conditions, b. effect of measure to protect one disaster on effects when another disaster happens Experience how to organize disaster prevention and mitigation. The game is primarily developed as an introduction for engineering students (in higher education) to the topic of resilience. This can be part of a course about resilience or related to a resilience topic within a course. As the focus is engineering, the content of the game is more focused on the engineering challenges and less on the societal issues. In a broader perspective, the game can also be used for professional training, in resilience research projects or in any other interested group of players. The content of the game can be adapted to make a closer fit with the city or area of interest. More information about the use and adaptation of the game can be found in the facilitator manual. Credits: this game was developed by the TU Delft gamelab (website: https://seriousgaming.tudelft.nl/).

Document

Geertje Bekebrede, Gracia Bovenberg-Murris, Linda van Veen, Carissa Champlin

February 16, 2021

African Resilience

Welcome to AFRICAN RESILIENCE. By using both their differences and similarities, for instance in background, interests and creativity, four students of the MSc Environmental Engineering of the TU Delft created a game that aims to increase the resilience of the city of Cape Town, South Africa. The resilience of a city is determined by its ability to prepare, adapt and recover from stresses, long during destructive events and its following more sudden shocks. The game was created by Charlotte Raven, Liselotte Wisman, Ranjeev Bhatia and Yidan Xu.

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Ranjeev Bhatia, Yidan Xu, Charlotte Raven

October 5, 2020

Heatwaves in Tokyo

This report discussed the heatwave shocks happening in Japan and the corresponding solution to the shocks. Heatwaves in Tokyo usually happen in summertime and causes great damage to human health, urban transportation and contributes to power shortage. Citizens especially the aged group suffer a lot from the heat-related diseases and the government faces great challenge to solve the shock. Still, possible solutions exist. First the government need to mitigate global warming by increasing urban green area and cut down carbon emission. Second, citizens need to learn how to deal with the heatwaves. The effects of heatwaves can be mitigated by joint effort of the government and the citizens.

Document

Hao Liu

October 5, 2020

Heatwaves in Rotterdam, The Netherlands

The city of Rotterdam in the Netherlands, have been experiencing an increase in negative effects caused by heat waves each year. The high temperatures are impacting the quality of life in the city, the local infrastructure and the environment. As temperatures are and will increase in the coming years, Rotterdam is and has been busy adapting by changing and planning in the urban infrastructure, by creating awareness through app and monitoring temperatures in and around the city. The sudden rise in high temperatures will mainly affect the more vulnerable in society and furthermore less income households will experience more negative effects as indoor cooling (e.g. air-conditioning) is costly. This report will present an overview of the shock heat waves in the city of Rotterdam, through: a problem statement, how it will impact the city, the development of the shock in the future and its solution strategies.

Document

Anita Tang

October 5, 2020

Heatwaves and Resilience in Shanghai, China

As one of the most densely populated cities in the world, Shanghai is especially vulnerable to heatwaves. The urban heat island (UHI) effect is heightening the severity of heat events in the centre which are occurring with increased severity, frequency and duration. The exorbitant swell in air conditioning usage among residents in response points to the need for more sustainable, resilient solutions. This report investigates the impacts of heatwaves relating to the current urban layout, climate change and waste management in Shanghai. Furthermore, the negative effects on the water supply, on human health and related ethical implications are analyzed. Proposed solutions are organized into impact and driving force solutions. Impact solutions consist of increased urban vegetation, the uptake of passive building principles and community-based care networks. Driving force solutions include decarbonizing the power supply, more stringent waste management systems and nutrient management improvements through education and new technology. Additional resources are provided on projected heat wave trends internationally, the evolution in the growth of Shanghai and on the potential for “cool roofing” to mitigate the UHI.

Document

Emma Little