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HBO/WO

MBO

February 10, 2021

To fly or not to fly

A roleplay activity that simulates the day of the launch of a new 62 passenger aircraft fully constructed out of carbon nanotube composites. The aircraft has potentially sustained some damage in the night before the scheduled launch. Students take on roles of characters in the Management Team who must decide whether or not to launch, given imperfect knowledge about the aircraft’s condition and safety. Observers pay attention to and report back on the normative, performative, informative, and responsibility dimensions of the discussion about the launch.

Document

Sybrand van der Zwaag, Otto Kroesen

February 2, 2021

To fly or not to fly

A roleplay activity that simulates the day of the launch of a new 62 passenger aircraft fully constructed out of carbon nanotube composites. The aircraft has potentially sustained some damage in the night before the scheduled launch. Students take on roles of characters in the Management Team who must decide whether or not to launch, given imperfect knowledge about the aircraft’s condition and safety. Observers pay attention to and report back on the normative, performative, informative, and responsibility dimensions of the discussion about the launch.

Document

Sybrand van der Zwaag, Otto Kroesen

September 4, 2023

Family Group Conference

In 1989, the FGC was implemented by the “Children, Young Persons, and Their Families Act” as a law in New Zealand. It allows every man and woman to make a FGC before institutions of social work make decisions. It empowers citizens to solve great problems with safe and legal plan and to minimise concerns of professionals and help them to cooperate.

Document

Michael Delorette

July 24, 2011

Dissolving Disasters

This boad game aims to support experiential learning and dialogue on the concept of “resilience” from the perspective of donors and subsistence farmers facing changing risks. They must make individual and collective decisions, with consequences. This game was designed for the Rockefeller Foundation Workshop Series on Resilience, held in New York City during July and August 2011. This game was developed with support from the American Red Cross (International Services Team), and from a research grant to the Red Cross/Red Crescent Climate Centre from the Climate and Development Knowledge Network (CDKN Action Lab Innovation Fund). Original target group: Community members /donors/ disaster managers/ volunteers/ branch officers etc. Number of players: 10 to 40 players Time needed for gameplay/discussion: 60 to 120 minutes Required materials: see link to game

Document

Red Cross Red Crescent Societies

August 10, 2023

INPRO International Online Learning

Students and coach(es) get to know each other as well as the participating health professions. They work on how each profession contributes to the well-being of persons. They use the Bio-Psycho-Social-Spiritual Model and ICF framework to prepare for a simulated encounter and decision-making. They present the case and decisions to another group and continuously reflect on feedback and guiding questions.

Document

Ursula Hemetek, Claudia Zimmel, Sandra Jorna-Lakke, Alexandra Kolm, Anu Myllyharju-Puikkonen, Jaana Ritsilä, Christian Freisleben-Teutscher, Claudia de Weerdt, Anita Kidritsch, Ingrid Aerts

June 6, 2021

RElastiCity: An urban resilience game

Games are safe environments where players can experiment freely with complex and uncertain decisions. RElastiCity is a game about urban resilience. In the game, the players are responsible for the resilience of a city, they have to protect the city against stresses and adapt the city to become more resilient. In this way, the players experience the choices that have to be made and the consequences of the choices. In this version of the game, a fictional city is simulated, a city that is similar to an average Western-European (Dutch) city. It is also possible to customize the game to any other city in the world. In the files you can find a facilitator manual for the teachers about how to use the game and how to prepare. Second you find the rulebook, which explains the rules in detail and can be given to the players (in principle they can play without a facilitator). And you find the materials for the game (General materials A3Format, general materials A4format, Materials set built environment, energy, urban water and transport). For the background of the content of the game, you can use the systems analysis report). Besides the basic game that can be printed, you can also develop your own content. In the facilitator manual you can find some ideas and you can use the blank_materials set to develop new cards. Learning Objectives After playing the game, the participants: Understand different perspectives of resilience and how they influence key performance indicators and decision making Experience the impact of disasters on the environment of the system Experience the consequences of different measures on disasters Experience the consequences of different measures on other systems (counter intuitive effects): a. effect of measure during implementation and under normal conditions, b. effect of measure to protect one disaster on effects when another disaster happens Experience how to organize disaster prevention and mitigation. The game is primarily developed as an introduction for engineering students (in higher education) to the topic of resilience. This can be part of a course about resilience or related to a resilience topic within a course. As the focus is engineering, the content of the game is more focused on the engineering challenges and less on the societal issues. In a broader perspective, the game can also be used for professional training, in resilience research projects or in any other interested group of players. The content of the game can be adapted to make a closer fit with the city or area of interest. More information about the use and adaptation of the game can be found in the facilitator manual. Credits: this game was developed by the TU Delft gamelab (website: https://seriousgaming.tudelft.nl/).

Document

Geertje Bekebrede, Gracia Bovenberg-Murris, Linda van Veen, Carissa Champlin

2020

Conceptual framework for Energy Justice

This resource concerns a conceptual framework for Energy Justice. This framework should enable us to determine whether certain developments in the energy system can be judged as "just" or ethically justifiable, or not. The framework concerns: distributive justice, where the question is how the benefits and burdens of energy supply and energy use are divided among groups of people. In other words, distributional justice highlights the ways benefits, risks and responsibilities are divided unequally throughout the energy system. procedural justice, which poses the question of how the decision-making process for energy supply works, who has access to and participation in it and in which way. It represents a call to involve all stakeholders in decision making in a non-discriminatory way. This could mean mobilising local knowledge for energy projects, disclosing information about energy consumption to facilitate more ethical and sustainable practices or achieving equal representation in institutions, for instance. justice through recognition: to acknowledge who is being affected by energy decision-making and who is responsible for this. Note that Social, cultural, location and other aspects can structurally influence the exposure to benefits and burdens and the capacity to deal with them.. Recognition is also a precondition for trust and involvement.

Video

Aad Correljé

November 6, 2023

Development of a Digital Escape Room

This document gives insight into the background, functions, and possible use of a developed digital escape room. The room was created as an assignment for the completion of the ICF Facilitator course, offered by the WHO. Transforming content from a PPT format into a Google website was inspired by Adrijana Krebs (EDUdig project). Design and content were inspired by a student project group, which had developed the escape game WEscape. This 50-minute game is developed to improve person-centred, interprofessional collaboration based on ICF. It consists of four quizzes, which start with background knowledge and exploring ICF codes in the ICF browser. A case of a 10-year-old girl with cerebral palsy serves as a basis for a role-play, in which shared-decision making shall be exercised. Information shall be sorted per ICF domain and additional information can be invented. Finally, a broader view of the ICF framework is established, before the learners access a code to exit the room. Find the game here: https://sites.google.com/view/escape4health - Consider time to introduce and feedback!

Document

Anita Kidritsch

June 7, 2019

Business & the sustainable development goals

(RSM, 2018, 123 pag) . In dit boek presenteert Rob van Tulder een raamwerk voor ontwerpen vanbedrijfsstrategieën die effectief zijn voor duurzame ontwikkeling. Bevat daarnaast case studies van bedrijven die SDGs toepassen in hun strategie.

UASWebsite

Author unknown

March 23, 2020

Beroepsproduct handelen: powerpoint zorglogistiek

In de opdracht ‘Handelen’ werk je toe naar het niveau van beginnend HBO-verpleegkundige. Uitgangspunt daarvoor zijn de Canmeds competenties zoals beschreven in BN 2020. De opdracht bestaat uit drie onderdelen: Verpleegkundige praktijk Zorglogistiek Preventie. Door het plannen en uitvoeren van de onderdelen Verpleegkundige praktijk, Zorglogistiek en Preventie demonstreer je in de praktijk en aan school dat je de Canmeds rollen Zorgverlener, Samenwerkingspartner, Gezondheidsbevorderaar, Organisator, Communicator en Reflectieve EBP professional op HBO-eindniveau beheerst.

UASPresentation

Author unknown