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HBO/WO

MBO

August 1, 2026

Introduction to data management as part of Open Science

Data management is part of the research cycle. It is crucial to think about it in the design phase of any experiment. This self-study module gives you hands on advice on what to do (and what NOT) with research data. It is not about (statistical) data analysis. This self-study module helps students get familiar with setting up their data management plan. As it’s an introduction to this topic, it is for students at beginner level. After completing this self-study module, you should be able to answer the following questions: What do I store? Where do I store? How can others understand what I stored? Why should I care?

Website

Susanne Kirchhoff

June 16, 2026

Open Education menu

We created a ready-to-use menu with 17 different Open Education practices to be implemented in your education. With each practice turned into its own dish and recipe, you can easily see how the practice can be implemented, with its difficulty level and examples. The goal is to provide you with ideas and examples on how to implement Open Science practices into your education. Or use the menu as a starting point for conversations about open educational practices with colleagues! Already an expert? The menu can also be used for a 1-hour workshop on Open Educational practices for others interested in Open Science. Let the participants select a dish from the menu they are interested in, and help them to adapt the dish so they can turn their own ideas into real practices.

Presentation

Jeroen Bosman, Ilcan Çiftcibaşi, Anneke van der Dussen, Ruud Dielen, Marie-Louise Goudeau, Pim Huijnen, Susanne Kirchhoff, Marc van Mil, Hanne Oberman, Annelies Pieterman-Bos

March 24, 2026

How to edit the terrain in Unity

Main concepts Unity Terrain as an editable ground surface Terrain Tools toolbar and its main categories Terrain sculpting using brushes, size, and opacity Painting terrain features such as textures, trees, and details Terrain settings and built-in documentation Learning goals After this lesson, learners will be able to: Identify what a terrain is and how it is used in a Unity scene Locate and navigate the Terrain Tools in the Inspector Modify terrain height using raise/lower, set height, smooth, and stamp tools Add and remove terrain features such as textures, trees, and details Access Unity documentation to further understand terrain settings Key takeaways Terrain editing in Unity is done through a dedicated set of tools in the Inspector Brush size controls the affected area, while opacity controls the strength of changes Different tools serve distinct purposes, from sculpting terrain shape to adding visual detail Modifier keys like Shift and Ctrl change tool behavior for lowering or erasing elements Terrain settings allow fine-tuning and are supported by extensive official documentation Further exploration Search terms: Unity Terrain Tools overview Unity terrain sculpting brushes Paint texture terrain Unity Unity paint trees and details Next steps: Experiment with combining sculpting and texture painting for realistic landscapes Try creating connected terrains using neighbor terrains Explore performance considerations when using trees and details Review Unity’s terrain documentation to adjust advanced terrain settings

Video

Lucia M Rabago Mayer, Jordi Weldink, Amanda Poulin, Luca Frösler

March 24, 2026

How to Open a Unity Project with Unity Hub

Learning Goals Navigate Unity Hub to add and open existing Unity projects Identify and install the correct Unity version for a project Understand the initial loading process of a Unity project and why it may take time Key Takeaways Always open the project folder containing Assets and Packages in Unity Hub Use the Unity Download Archive to find and install the exact Unity version your project requires Installing add-ons like Visual Studio enhances your development experience The first project load can be lengthy due to decompilation and setup Further Exploration Search for “Unity Hub project management” Search for “Unity Download Archive and version control” Search for “Setting up Visual Studio with Unity” Read Unity’s official documentation on project setup and versioning

Video

Lucia M Rabago Mayer, Jordi Weldink, Amanda Poulin

March 24, 2026

Getting Started with Unity Hub

Main Concepts: Unity Hub: A management tool for Unity installations and projects Unity License: Required for using Unity, available as free Personal or paid versions Unity Editor: The software used to create and develop Unity projects, available in multiple versions including LTS Learning Goals: Understand how to download and install Unity Hub Learn how to create and activate a Unity license key Know how to download and install the appropriate Unity Editor version for your project Key Takeaways: Always use your university email to create your Unity ID for BMS lab collaboration Choose the Unity Editor version specified by your project developer, preferably the LTS version Use Unity’s Archive website to find older or specific Unity Editor versions not listed in Unity Hub Further Exploration: Search for “Unity Hub installation guide” Search for “Unity license types and activation” Search for “Unity Editor versions and LTS” Explore Unity’s official documentation on managing licenses and installations

Video

Lucia M Rabago Mayer, Jordi Weldink, Amanda Poulin, Luca Frösler

March 24, 2026

How to Set Up Audio at a Specific Spot in your Unity Scene

Main Concepts: Audio Source prefab placement in a Unity scene Assigning audio clips to an audio source Understanding Minimum Distance and Maximum Distance settings for audio attenuation Learning Goals: Be able to add an audio source prefab to a Unity scene Learn how to assign and preview audio clips in Unity Understand how to configure audio distance settings to control audio volume based on player proximity Key Takeaways: Audio sources can be positioned anywhere in the scene to create spatial audio effects Previewing audio clips before assigning helps ensure the correct sound is used Minimum and maximum distance settings control how audio volume changes with distance, enhancing immersion Further Exploration: Search for “Unity Audio Source component” Search for “Unity audio spatial blend and 3D sound settings” Explore “Unity audio mixer and audio effects” Read Unity documentation on “Audio Source Minimum and Maximum Distance”

Video

Lucia M Rabago Mayer, Jordi Weldink, Amanda Poulin, Luca Frösler

March 24, 2026

How to Add Images and Audio Files to your Unity Project

Main Concepts: Organizing assets in Unity using folders Importing images and audio files into Unity projects Setting the correct texture type for images (Sprite 2D and UI) Previewing audio files in the Inspector window Learning Goals: Create and organize folders for different asset types in Unity Import images and audio files into Unity projects correctly Configure image texture types to enable their use in scenes Preview and verify audio files before adding them to scenes Key Takeaways: Always organize your assets into folders for better project management Images must have their Texture Type set to "Sprite (2D and UI)" to be used in scenes Audio files can be previewed in the Inspector before use Proper asset setup ensures smooth integration into your Unity scenes Further Exploration: Search for “Unity asset management best practices” Search for “Unity texture types explained” Search for “How to use audio sources in Unity” Explore Unity’s official documentation on importing assets

Video

Lucia M Rabago Mayer, Jordi Weldink, Amanda Poulin, Luca Frösler

March 24, 2026

Pair your Meta Quest Device to the PC

Main concepts Pairing a MetaQuest headset with a PC MetaHorizon Link as the software used for PC VR setup Wired PC VR connection using a link cable Account requirements for using Meta software PC VR workflow where the PC renders and the headset displays Learning goals After this lesson, learners will be able to: Explain what pairing a MetaQuest with a PC means Identify the requirements for setting up PC VR Install and launch the MetaHorizon Link desktop application Connect a MetaQuest headset to a PC using a link cable Complete the initial pairing and verification process Key takeaways Pairing is required to enable PC VR streaming or execution A Meta account is mandatory to use Meta PC software MetaHorizon Link manages the connection between headset and PC A wired link cable offers a reliable first-time setup option A successful pairing is confirmed by device recognition and connection checks Further exploration Search terms: MetaHorizon Link PC VR setup MetaQuest link cable vs Air Link PC VR requirements MetaQuest MetaQuest device pairing troubleshooting Next steps: Test PC VR performance with a simple VR application Explore Air Link for wireless PC VR streaming Review Meta documentation for advanced PC VR settings Verify PC hardware compatibility for demanding VR experiences

Video

Lucia M Rabago Mayer, Jordi Weldink, Amanda Poulin

March 19, 2026

ShareXR : Challenge-Based Learning with XR (BMS Lab, University of Twente)

ShareXR introduces a challenge-based learning (CBL) approach for integrating research, design, and development in engineering education through extended reality (XR). Developed at the University of Twente’s BMS Lab, the model addresses the increasing need for multidisciplinary collaboration by teaching students to speak a shared language across research, design, and technical development. Even for those without an engineering, scientific or STEM background. This course offers a hands-on, multidisciplinary learning experience where students take real research ideas and transform them into innovation projects within a complete and validated open learning XR ecosystem. With reusable multimedia course content, the course enables students to understand interdisciplinary collaboration, while each module focuses on one of the four pillars: Research, Design, Development, and Project Management — guided by principles of balance, iteration, and collaboration. By working with different tools like one-page project canvases, students will learn how to translate research ideas into structured user stories, requirements, and project management tasks, while exploring how XR tools can act as a human-centered medium for prototyping, testing, and validating ideas without requiring coding skills.

App

Lucia M Rabago Mayer, Jordi Weldink, Amanda Poulin, Luca Frösler, Peter Slijkhuis, Mirjam Galetzka, Benno Pals, Jan-Willem van 't Klooster

February 18, 2026

XR Prototype: Learning tools to create a research Prototype

Welcome to the course! Main Concepts The four pillars of innovation projects: research, design, development and project management Challenge-Based Learning: a student-centered approach to learning in which students choose a specific real-world problem to tackle using expertise from multiple disciplines Prototype: a first functional version of a device or program Unity: a wide-used development engine that can be used for 3D environment design Course Learning Goals Deliver a functional prototype aligned with your own research question Apply strategies to help you manage time, priorities, and collaboration effectively Understand how to balance your project scope, resources, and expectations Validate both the technical build and the research logic of your project.

Video

Lucia M Rabago Mayer, Jordi Weldink, Amanda Poulin