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HBO/WO

MBO

September 16, 2026

Guide Mendeley

Mendeley is a program that can easily store your information sources. You can also add notes or the full text if you like. You can put your information sources into folders and share these folders with other people. You can tag each source with keywords so you can easily find your sources in Mendeley. In short, you can create your own digital 'library' with your own structure.

Website

Annelies Kuijten, Els Holman-van Gorkum, Jeanine Geleijns

June 30, 2026

Interactive video - using pipettes

This video explains the use of six different pipettes, regular -, or multichannel pipette, a pipetteboy, repeating pipette, positive displacement pipette or balloon pipette. Interactive elements can be applied to allow students to choose which pipettes to learn more about. Use the attached H5P file to create an interactive video.

Video

Marjo de Graauw, Maayke van Ruler

March 24, 2026

Getting Started with Unity Hub

Main Concepts: Unity Hub: A management tool for Unity installations and projects Unity License: Required for using Unity, available as free Personal or paid versions Unity Editor: The software used to create and develop Unity projects, available in multiple versions including LTS Learning Goals: Understand how to download and install Unity Hub Learn how to create and activate a Unity license key Know how to download and install the appropriate Unity Editor version for your project Key Takeaways: Always use your university email to create your Unity ID for BMS lab collaboration Choose the Unity Editor version specified by your project developer, preferably the LTS version Use Unity’s Archive website to find older or specific Unity Editor versions not listed in Unity Hub Further Exploration: Search for “Unity Hub installation guide” Search for “Unity license types and activation” Search for “Unity Editor versions and LTS” Explore Unity’s official documentation on managing licenses and installations

Video

Lucia M Rabago Mayer, Jordi Weldink, Amanda Poulin, Luca Frösler

March 24, 2026

Getting Started with GitHub Desktop

Learning Goals: Understand the installation process for Git and GitHub Desktop. Learn how to create and log into a GitHub account via GitHub Desktop. Prepare to download and manage Unity projects using GitHub Desktop. Key Takeaways: Installing Git and GitHub Desktop with default settings is straightforward and recommended for beginners. Logging into GitHub Desktop requires a GitHub account, which can be created for free. Once logged in, GitHub Desktop enables easy access to download and manage Unity projects. Further Exploration: Search for “How to use GitHub Desktop for Unity projects” Search for “Git basics for beginners” Search for “Creating and managing repositories on GitHub”

Video

Lucia M Rabago Mayer, Jordi Weldink, Amanda Poulin

March 24, 2026

How to Set Up Audio at a Specific Spot in your Unity Scene

Main Concepts: Audio Source prefab placement in a Unity scene Assigning audio clips to an audio source Understanding Minimum Distance and Maximum Distance settings for audio attenuation Learning Goals: Be able to add an audio source prefab to a Unity scene Learn how to assign and preview audio clips in Unity Understand how to configure audio distance settings to control audio volume based on player proximity Key Takeaways: Audio sources can be positioned anywhere in the scene to create spatial audio effects Previewing audio clips before assigning helps ensure the correct sound is used Minimum and maximum distance settings control how audio volume changes with distance, enhancing immersion Further Exploration: Search for “Unity Audio Source component” Search for “Unity audio spatial blend and 3D sound settings” Explore “Unity audio mixer and audio effects” Read Unity documentation on “Audio Source Minimum and Maximum Distance”

Video

Lucia M Rabago Mayer, Jordi Weldink, Amanda Poulin, Luca Frösler

March 24, 2026

How to change the color of an object in Unity

Main concepts Materials as the way to define an object’s visual appearance in Unity The Albedo color property for changing an object’s color Applying a material to a GameObject via the Mesh Renderer Learning goals After this lesson, learners will be able to: Create a new material in Unity Change the color of a material using the Inspector Apply a material to a 3D object to change its color Key takeaways Object colors in Unity are controlled through materials, not directly on the mesh The Albedo property defines the base color of a material Drag-and-drop is a simple way to assign materials to objects Further exploration Search terms: Unity materials basics Albedo color Unity Mesh Renderer material assignment Next steps: Experiment with different colors and materials on multiple objects Explore other material properties such as metallic and smoothness Try using the same material on multiple objects to see shared behavior

Video

Lucia M Rabago Mayer, Jordi Weldink, Amanda Poulin, Luca Frösler

March 24, 2026

How to Add Images and Audio Files to your Unity Project

Main Concepts: Organizing assets in Unity using folders Importing images and audio files into Unity projects Setting the correct texture type for images (Sprite 2D and UI) Previewing audio files in the Inspector window Learning Goals: Create and organize folders for different asset types in Unity Import images and audio files into Unity projects correctly Configure image texture types to enable their use in scenes Preview and verify audio files before adding them to scenes Key Takeaways: Always organize your assets into folders for better project management Images must have their Texture Type set to "Sprite (2D and UI)" to be used in scenes Audio files can be previewed in the Inspector before use Proper asset setup ensures smooth integration into your Unity scenes Further Exploration: Search for “Unity asset management best practices” Search for “Unity texture types explained” Search for “How to use audio sources in Unity” Explore Unity’s official documentation on importing assets

Video

Lucia M Rabago Mayer, Jordi Weldink, Amanda Poulin, Luca Frösler

March 24, 2026

Adding UI Elements to your scene

Main concepts UI prefabs in VR as reusable building blocks for interaction and feedback Text and message panels with optional button input Look At and Slow Follow components to keep UI readable and user-focused in VR Hierarchy-based customization of UI content (text, headers, buttons) Button-driven flows to trigger actions such as animations and scene progression Learning goals After this lesson, learners will be able to: Locate and use VR-ready UI prefabs from the project assets Place and rotate UI panels correctly in a 3D VR scene Explain how Look At and Slow Follow scripts work and when to use them Customize UI text and button labels through the hierarchy Create a simple onboarding flow using a UI button to trigger scene actions Key takeaways UI prefabs are designed for reuse and consistency across VR experiences Proper orientation and positioning are essential for user comfort and readability Look At and Slow Follow help UI remain accessible without manual repositioning Buttons can act as control points in a step-by-step interaction flow Simple UI interactions can effectively guide users through onboarding and experiments Further exploration Search terms: Unity VR UI prefabs World-space canvas in VR XR Rig UI follow behavior Unity button events and animations Next steps: Experiment with multiple UI panels chained into a longer onboarding flow Connect buttons to other actions such as teleportation or scene transitions Test different UI distances and heights to optimize user comfort Explore accessibility considerations for VR UI design

Video

Lucia M Rabago Mayer, Jordi Weldink, Amanda Poulin

March 10, 2026

Testmateriaal AnatomyTOOL 10-3-2026: Manual ‘Requesting a sub model’ of the Open 3D model

This manual describes how to use the 'selection models' of the Open3DModel to create 'sub models'. Sub models are 3D models of the Open3DModel that contain only a limited number of structures and are aimed to view or demonstrate a specific anatomical topic, e.g. what is the spatial interrelation of structures a, b and c. They are meant to allow easily viewing or demonstrating of a specific (anatomical) topic. The sub models are collected at https://anatomytool.org/open3dmodel-learn.

Document

Open 3DModel

February 27, 2026

Teaching & learning for a better future: Education for sustainable development (ESD)

This is a brief introduction to the topic of Sustainable Development in higher education teaching create for teachers. It touches on three areas: 1) Why all higher education teachers should know about sustainable development & should implement ESD into their own teaching. 2) How you, irrespective of your discipline, can address the topic sustainable development in your own teaching. 3) Places where you can find more information & teaching resources.

Presentation

Sandra Klaperski-van der Wal